[翻譯] Endless Space Wiki: Resourses part2

看板SLG (模擬遊戲)作者 (無良記者)時間9年前 (2015/02/01 19:44), 9年前編輯推噓1(102)
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Resources第二篇,今天先放上FIDS整體介紹以及Food、Industry的介紹 Dust的部份實在太多,就和Science一起明天再放上來 然後你他媽的石田三成在唬我阿 我看你原本有三個城,比德川家康還多一座,將領兵力資金啥的也都跟德川家康差不多 結果開場小早川秀秋帶著整座霧山城和一堆將領兵力資金就給我跑去對面是怎樣 史實梗是給你這樣搞的喔 那我早該在開局後三秒中就暴光光啦 ==================================== Endless Space Wiki 翻譯 http://endlessspace.wikia.com/wiki/Endless_Space_Wiki google文件:http://0rz.tw/JnfQv 我把google文件的權限調到只要有連結的人就能評論 如果要修改的板友,請標明修改段落並留下您的ID 這樣以後有機會發佈時,我才知道感謝名單要列上哪些人 感謝 ==================================== 三、FIDS Overview 概觀 FIDS stands for the 4 basic Resources in Endless Space: FIDS代表Endless Space四種基本資源: Food - population growth 食物─人口成長 Industry - ship and improvement production 工業產能─船艦建造及改良開發 Dust - "currency" used for maintenance and buyout 星塵─「貨幣」用在各種維持費及各種東西的一次買斷 Science - researching technology 科技力─研究科技 Each of these four resources is produced by population units on planets, and each plays a vital role in the development of an empire. For example, technologies enable access to colonization and expansion technologies that enable long-term expansion, while industry allows the production of improvements that increase FIDS production. 行星上的人口會生產這四種基本資源,每種資源在帝國中都很重要。舉例來說,與殖民及 擴張有關的科技對於長期擴張很重要,但工業產能能用來開發改良系統以增進FIDS產能。 Production 生產 Most FIDS are produced on planets. The amount produced by a planet is at a rate proportional to the Population on them. Some System Improvements also produce flat FIDS independent of planets and population. Trade and Heroes also do this. 行星是FIDS的主要來源,生產量與該行星人口數成比例。有些行星改良會使行星和人口能 生產的FIDS增加,貿易及英雄也能做到這點。 The rate of FIDS production per population unit depends on many factors, including: 有許多因素會影響每個人口所能生產的FIDS,包括: Planet Types. The Exploitation on the Planet. Strategic and Luxury Resources. The Anomaly on the Planet, if any. 行星型態: 行星開發 戰略資源及豪奢資源 (如果有的話)奇異點 Improvements on the System. 行星系上的改良 The System's Approval. 行星系支持度 Empire-wide bonuses. 全國性加成 See Modifiers for a description of how FIDS are calculated. 參閱「其他影響因素」一節以了解FIDS計算方法。 Consumption 消耗 Food is consumed by a System's population unit. Excess Food causes the population unit to increase. 食物會被行星系的人口消耗,增加食物會增進人口成長 Industry is used to produce Improvements and Ships. 工業產能用來用來開發改良系統及建造船艦 Dust is used to pay Upkeep on ships and heroes, and can be used to buyout Improvements, completing them immediately. 星塵花在船艦維持費及英雄的薪水上,也能用來買斷改良系統以直接完成它 Science is used to research Technology. 科技力用來研究科技 Conversion 轉換 Short-term 短期 Excess Food can be converted to Industry with the Adaptive Industrial Systems Improvement. 自適應工業系統能把多出來的食物轉化為工業產能 Industry can be converted directly into 1/4 as much Dust or Science using the Industry- Dust and Industry- Science conversions, respectively. 工業產能能轉換為同數值1/4的星塵或科技力 Dust can be used to buyout constructions immediately--effectively an instant boost to Industry. 星塵能用來買斷物品─變相增加工業產能 Changing the Tax Rate trades off Dust with the other 3 basic Resources via Approval. 調低稅率可以調高滿意度,間接提高其他三種資源的產值 Long-term 長期 More Food means more population unit, which means more FIDS. 更多食物代表更多人口,更多人口代表更多FIDS Industry can be used to build Improvements that increase FIDS production. 工業產能能用來開發增加FIDS的改良系統 Science can research Technologies to increase FIDS production directly or indirectly. 科技力能研發可直接或間接增加FIDS的科技 -------------------------------------------------------------------- Food 食物 Food production creates population units which produce more resources. This makes food vital for growth. 食物能增加人口成長,而人口會增加資源生產,因此食物對於帝國成長很重要。 Overview 概觀 Food is produced like other FIDS by planetary population units. The amount of food each population unit produces is affected by the type of planet and improvements on the system - for example, Ocean and Jungle planets provide 4 Food per population unit per turn (Disharmony value). The total food produced (by all planets of a system) contributes to the rate of colony growth for that system as a whole, producing more population units. 食物和FIDS其他資源一樣由行星上的人民生產。每人能生產的食物量會因行星型態及星系 改良而改變─舉例來說,(在Disharmony中)海洋行星和叢林行星上每人每回合能生產四 單位食物。(由一個行星系中所有行星)生產的所有食物會使該行星系的人口成長。 Good initial food production is vital for growth as it will produce lots of new population. These population units will generate even more resources for the star system as a whole. Therefore, when colonizing new systems, you should choose a planet with good Food production to allow growth. Without the food, population growth will be minimal and the FIDS income will remain low, reducing the ability to develop and invest in improvements that would further boost growth. Maintaining a high rate of population growth contributes to a solid economy, and good food production is the biggest factor in doing so. 優良的基本食物產量對帝國成長很重要,因為食物會使人口成長,而人口又會替整個行星 系生產更多資源。因此在殖民行星系時,你應該選擇食物生產夠力的行星以兼顧人口成長 。沒有食物的話,人口成長就只有最小值,FIDS收入也很低,各項改良設施的能力也發揮 不出來。穩定的高人口成長比率能建立堅實的經濟,而良好的食物產率則是其中最重要的 因素。 Production 生產 The planets of a system generate Food directly from population. The first colonized planet in a newly occupied system should be selected to maximize early food production. Jungle, Terran, and Ocean planets produce the highest base Food and are therefore the best planets to colonize early in the game. Immediately choosing a food-generating Planetary Exploitation option after colonizing each planet of a system is typically a good strategy until most all planets of a system are fully populated, after which the choice of exploitation for planets can be changed for later-game goals to support manufacturing, research, or dust income. 行星上的人口會直接生產食物。在佔領一個新的行星系後,第一個殖民行星應該要選擇擁 有最高初期食物產出量的行星。叢林、海洋行星和類地球擁有最高的基礎食物產量,因此 在遊戲早期是最好的殖民行星。在殖民了該行星系的每顆行星後,立刻發展行星食物開發 系統一般都是個好主意,直到一個行星系裡大部分的行星人口都塞滿滿,之後行星開發就 能開始以遊戲後期為目標,像是工業、研究或星塵收入。 Researching technologies that offer system improvements and access to bonus resources such as Hydromiel can also significantly increase food production. Assignment of a hero with an affinity for Labor will also increase the rate of food and population growth. 研究能做行星系改良的科技和發掘像是水蜜果之類的獎勵資源,也能顯著增加食物產量。 雇用一個勞動力高的英雄也能增進食物產量及人口成長。 Blockaded planets have a -25% penalty to Food. 被封鎖的行星系的食物產量會減少25%。 Consumption and growth rate 消耗及成長比率 Each Population Unit consumes 2 Food. If you have more than this amount in a system, your population will grow; if you have less, it will shrink. The population cannot decrease below 1 per colonized planet and cannot exceed the total capacity of all colonized planets. It is possible for a system's population to increase by more than 1 in a single turn. The game chooses which planet in a system to place (or remove) new population unit(s), however players can manually relocate population units among the colonized planets of a system. 每個人口消耗兩單位的食物。如果一個行星系內的食物量超過人口的兩倍,人口就會成長 ,不到兩倍的話則會縮減。每顆殖民行星上的人口不會少於1也不會多於最大上限。一個 行星系的人口成長每回合可以超過1。遊戲系統會隨機選擇一顆行星來增減新的人口,但 玩家能手動調整一個行星系中的人口在每顆殖民行星要如何分布。 The total accumulated excess Food needed to reach a certain population is given by 4 * (current population unit)^2.4 The amount of accumulated excess Food since the last population increase needed to increase the population by 1 is approximately given by (5 * (current population unit + 0.5))^1.4 This means that more populated systems will grow more slowly, even if the Food to population unit ratio is the same. 要達到某個特定人口數所累積的食物量為 4*(當前人口數)^2.4 在達到人口上限時,增加最後一個人口數所需的食物量大約為 (5*(當前人口數 + 0.5))^1.4 這代表越多人口的行星系成長的越緩慢,儘管食物與人口的比率是一樣的。 -------------------------------------------------------------------- Industry 工業產能 Industry is used in the production of all ships and improvements. These make it vital for developing an empire. 工業產能用來生產所有的船艦和行星改良設施,在發展帝國時不可或缺。 Overview 概觀 Industry is a game concept in Endless Space. Each ship and improvement has a cost in Industry to produce. As these objects are selected to be built by a solar system, generated Industry is spent on the objects at the end of the turn. Once the cost is paid, the object begins to function. These costs gradually increase for more advanced objects as the game continues. 工業產能是Endless Space中的基礎,生產每艘船艦和行星改良都需要耗費工業產能。這 些東西都是以行星系為單位建造,而在每回合結束時會消耗掉工業產能,支付開銷後這些 船艦或改良設施就能開始使用。隨著遊戲進展,船艦和改良設施越來越高級,花費也會越 來越高。 Industry is generated by population placed on certain planets, and like other FIDS can be improved by building improvements and exploitation. 在特定種類行星上的人口能夠生產工業產能,而就如同其他FIDS一樣,其產能也能被行星 改良及行星開發改善。 Improving industry production is important to develop an empire's capabilities in all fields, as it enables one to build more effective ships and improvements. It is usually the second priority when developing a star system. 改善工業產能對於增進帝國各方面的能力都很重要,因其能使帝國建造更有效率的船艦及 改良設施。在發展行星系時這通常是排在第二順位的。 In a pinch, it can be converted into Dust or Science. Some Factions can also convert it into Food. 在緊急時,工業產能能轉換為星塵和科技力,有些種族也能使之轉換為食物。 Production 生產 Planets 行星 Population in systems generate Industry directly. Methane and Desert planets produce the highest Industry per population unit, while Lava planets have the most effective Industry exploitation. 行星上的人口會直接生產工業產能。甲烷行星和沙漠行星的工業產值較高,而熔岩行星對 於工業開發的向性最好。 Improvements 行星改良 Some improvements increase the Industry of all population units within a system. 有些行星改良能使一個行星系中所有人的工業產值增加。 Heroes 英雄 The Labor attribute increases total Industry in a system by 2% per point. Furthermore, Administrator heroes have abilities that increase Industry in a system. 每點勞動力能增加一個行星系的總體工業產能。此外,擔任行政官的英雄有能力增加一個 行星系的工業產能。 Consumption 消耗 Roll-Over 保留 Industry rolls over into the next turn if unused or partially used. The Automatons faction affinity allows the stacking of any unused industry to use on later construction. They may indefinitely store up to 5 turns of their Industry production; additionally receiving 5% interest on any stacked industry per turn. 該回合的工業產能沒用到或沒用完的話,會保留到下一回合。自動機的本性能夠把沒用到 的工業產能儲存起來用在之後的建設,最多儲存五回合,且每回合都能從其儲存的工業產 能中額外獲得5%的產能。 Conversion 資源轉換 Industry can be converted to Dust or Science at the rate of 4:1. 工業產能能以四比一的比率轉換為星塵或科技力。 Strategy 戰略 Conversion 資源轉換 Due to the low efficiency, it is usually more effective to produce improvements or ships instead of using a conversion. Cases where conversion may be a good idea include: 資源轉換的效率極差,因此工業產能還是用來造橋鋪路比較有效率。不過有些情況下使用 轉換可能會是好主意: Industry to Dust conversion may be a better idea than increasing the tax rate if that would cause your approval levels to drop. Try to not rely too much on conversions, though. 如果增加稅率會使得支持度下降,那把工業產能轉換為星塵可能會比較好。但盡量別做這 種事。 If you are about to win an economic or scientific victory, conversions may save a little time. Only do this at the end, though--overusing conversions early will hurt your development more than it helps your progress towards your victory. 如果你快要贏得經濟或科學勝利,那資源轉換能幫你省點時間。不過在遊戲末期才要這樣 做─早期就過度轉換資源對你弊大於利。 ================================= 請大家務必批評指正我的翻譯,感謝! -- 到那時,在壁爐邊,當孫子坐在某位老人的膝蓋上,問道:「爺爺,你在亡靈天災入侵的 時候幹什麼呢?」 而他不用尷尬地干咳一聲,把孫子移到另一個膝蓋上,吞吞吐吐地說 :「啊……爺爺我當時在清淨農場挖牛糞。」與此相反,他可以直盯著他的眼睛理直氣壯 地說: 「孫子,爺爺我當年在立法院議場和那個狗娘養的三百暴民並肩作戰!」 ~《太陽花全書》 第一章第二節 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 114.27.13.50 ※ 文章網址: https://www.ptt.cc/bbs/SLG/M.1422791098.A.F0F.html

02/01 20:06, , 1F
大推他們家遊戲 那句話是說調低稅率可以拉高滿意度 間
02/01 20:06, 1F

02/01 20:07, , 2F
接提高其他三種資源的產值
02/01 20:07, 2F

02/01 20:08, , 3F
了解感謝
02/01 20:08, 3F
※ 編輯: o07608 (114.27.13.50), 02/02/2015 13:10:24
文章代碼(AID): #1KpX6wyF (SLG)
文章代碼(AID): #1KpX6wyF (SLG)