Re: [情報]IWD2官方網頁
看板RealPlaying (美式 RPG)作者Laurana (羅拉娜˙賽拉沙)時間23年前 (2002/02/06 22:32)推噓0(0推 0噓 0→)留言0則, 0人參與討論串2/2 (看更多)
※ 引述《Felix (ゲームを始めよう)》之銘言:
: Blackisle發佈Icewind Dale 2的官方網頁,使用Infinity引擎!
: 目前有一些圖可以看,包括漂亮的桌布以及帥氣的肖像。
: 遊戲中將增加Barbarian、Sorcerer、Monk以及多種Kits
: 而且可選擇的種族增加了Half-orc、Drow、Tiefling等。
: 畫面能支援至2048x1536。不過,不能從一代傳角色過去
: 連結如下:
: http://icewind2.blackisle.com/
http://www.planetbaldursgate.com/
以下關於一些Drow的資訊
Icewind Dale 2
Doug Avery (Associate Producer)
XP penalties for Drow:
To answer your questions, when you create a Drow, then go to point buy
you see the attributes listed as S: 8, I: 10, W: 8, D: 10, C: 6 and
Ch: 8. You then have +/- 25 points to distribute to customize your
character. You are receiving 2 additional points in Dex and Int, and
you lose 2 in Con. Also, the Drow have a bunch of special abilities
(e.g., Faerie Fire, bonus to Hide in Shadows, etc.) that other character
races do not have. That is why the XP penalty is so steep. I hope that
answers your questions.
Drow bonuses:
The bonuses you are referring to are not all of the bonuses
Drow characters receive. While we have not finalized all of the bonuses
yet, they do get MR at this time. Trust me, with all of the benefits that
Drow get, a 50% XP penalty is pretty fair. I hope that answers your
questions and I apologize for being vague, but the benefits are not all
completely tested / balanced yet.
以下包括一些遊戲的資訊
J.E. Sawyer (Lead Designer)
Saving throws like 3E and misc: 3 saves: Fortitude, Reflex, and Will.
Currently, inventory and weapon slots work as they did in IWD:HoW.
Tracking: like HoW.
Familiars: None.
Contingencies and Sequencers: No.
Spell Protections/Counter-Protections: No.
Multiplayer Enhancements: Same as HoW.
Romances and sex: No and no.
Specialty mages:
Currently, specialty mages are the same as they were in IWD:HoW.
What is Shenrical:
The concept art is also a little misleading. The concept makes it look
like she is wearing boots and a helmet. As Dave wrote, that's part of
her actual physical makeup. In the game, she looks even more monstrous.
STR stat increases:
We're working on implementing stat increases. By level 28, you could have
+7 stat points. Of course, that's a total gain of +3 modifiers (+4 if you
started on an odd stat), so it's not that big of a deal.
18 Strength: +4 to hit, +4 to damage
25 Strength: +7 to hit, +7 to damage
Point buying:
I can't remember the number of points, but the scale is not weighted.
It costs one point to go from 11 to 12, one point to go from 18 to 19.
It uses 3E's ability score scale. Bonuses start at 12 and penalties start
at 9.
Alignment restrictions on Cleric spells:
We removed all of the alignment restrictions on cleric spells. "Realism"
aside, it annoyed a lot of people.
Full motion video: Actually, Pete Meihuizen and Hector Espinoza were
working on a nice, FMV intro movie. I'll have to check with Hector on how
that is coming along.
Side quests:
There are more side quests in IWD2 than there were in IWD, but the game
is about as linear as IWD.
There are also a lot more puzzles in IWD2 than there were in IWD.
And a rolling boulder.
Lots of different monsters in areas:
Yes. We are paying close attention to the population of areas and specific
battle groups that you encounter. We hope we have improved our area
population since Heart of Winter.
Not including the Wild Mage:
Guys, seriously, I know this might sound old, but we can only implement
so much stuff.
Let's say we decided to implement (NOW) the following:
* Wild Mages
* Five Racial specialty priests
* Four gensai subraces
That takes real time, right now. They have to be implemented (low
estimate, a day each) and tested (low estimate, a day each). That's ten
days of not bug fixing that a programmer is doing. Ten days of bug
creating that he is doing. That doesn't include testing time.
XP loss for subraces:
Drow and duergar lose 50% through 10th level.
Tieflings and aasimar lose 35% through 10th level.
Deep gnomes lose 60% through 10th level.
They may be losing some of their powers and some of their XP penalty,
though.
Waiting so long to announce the game:
Unfortunately, we were unable to announce IWD2 for a long time due to
legal issues. I tried to spend a lot of time on the IWD:HoW boards
getting ideas from people about IWD2. We couldn't announce the title,
but almost everyone knew that it was in the works. We really have tried
to listen to user requests, and we still are trying to listen to user
requests. Unfortunately, our announcement comes only a short time before
the game is slated to be released.
While I understand your frustration, time limits the extent to which we
can change things prior to release. I apologize to anyone who is
disappointed by the way the game is being designed and implemented.
While we hope to appeal to great number of users, we recognize that we
will never satisfy everyone.
Feats: Feats are not currently in, but they may be.
Great sword damage: Currently, they do 1d10.
Ability score raised 1 point every 4 levels:
Darren is implementing that presently, I believe.
Rules used for saving throws: 3E saving throws.
Moving on:
I knew that there would be a load of IWD2 questions within the first
few days of it being announced. I've tried to handle the brunt of the
questions regarding game features, story, gameplay, etc. I knew most of
those things pretty well, since I was largely responsible for their design
, if not implementation. However, I am no longer on the IWD2 project.
I'm resuming my duties as the LD on another project. I have a tendency
to get carried away answering questions on the boards, so I figure this
is a pretty good time to go into hibernation for a while. I hope I have
answered most of your questions. I'm sure Darren and Kevin can answer
anything else that you happen to think of. I look forward to seeing you
all again when our next title is announced. Thanks.
--
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