Re: [情報]IWD2官方網頁

看板RealPlaying (美式 RPG)作者 (羅拉娜˙賽拉沙)時間23年前 (2002/02/06 22:32), 編輯推噓0(000)
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※ 引述《Felix (ゲームを始めよう)》之銘言: : Blackisle發佈Icewind Dale 2的官方網頁,使用Infinity引擎! : 目前有一些圖可以看,包括漂亮的桌布以及帥氣的肖像。 : 遊戲中將增加Barbarian、Sorcerer、Monk以及多種Kits : 而且可選擇的種族增加了Half-orc、Drow、Tiefling等。 : 畫面能支援至2048x1536。不過,不能從一代傳角色過去 : 連結如下: : http://icewind2.blackisle.com/ http://www.planetbaldursgate.com/ 以下關於一些Drow的資訊 Icewind Dale 2 Doug Avery (Associate Producer) XP penalties for Drow: To answer your questions, when you create a Drow, then go to point buy you see the attributes listed as S: 8, I: 10, W: 8, D: 10, C: 6 and Ch: 8. You then have +/- 25 points to distribute to customize your character. You are receiving 2 additional points in Dex and Int, and you lose 2 in Con. Also, the Drow have a bunch of special abilities (e.g., Faerie Fire, bonus to Hide in Shadows, etc.) that other character races do not have. That is why the XP penalty is so steep. I hope that answers your questions. Drow bonuses: The bonuses you are referring to are not all of the bonuses Drow characters receive. While we have not finalized all of the bonuses yet, they do get MR at this time. Trust me, with all of the benefits that Drow get, a 50% XP penalty is pretty fair. I hope that answers your questions and I apologize for being vague, but the benefits are not all completely tested / balanced yet. 以下包括一些遊戲的資訊 J.E. Sawyer (Lead Designer) Saving throws like 3E and misc: 3 saves: Fortitude, Reflex, and Will. Currently, inventory and weapon slots work as they did in IWD:HoW. Tracking: like HoW. Familiars: None. Contingencies and Sequencers: No. Spell Protections/Counter-Protections: No. Multiplayer Enhancements: Same as HoW. Romances and sex: No and no. Specialty mages: Currently, specialty mages are the same as they were in IWD:HoW. What is Shenrical: The concept art is also a little misleading. The concept makes it look like she is wearing boots and a helmet. As Dave wrote, that's part of her actual physical makeup. In the game, she looks even more monstrous. STR stat increases: We're working on implementing stat increases. By level 28, you could have +7 stat points. Of course, that's a total gain of +3 modifiers (+4 if you started on an odd stat), so it's not that big of a deal. 18 Strength: +4 to hit, +4 to damage 25 Strength: +7 to hit, +7 to damage Point buying: I can't remember the number of points, but the scale is not weighted. It costs one point to go from 11 to 12, one point to go from 18 to 19. It uses 3E's ability score scale. Bonuses start at 12 and penalties start at 9. Alignment restrictions on Cleric spells: We removed all of the alignment restrictions on cleric spells. "Realism" aside, it annoyed a lot of people. Full motion video: Actually, Pete Meihuizen and Hector Espinoza were working on a nice, FMV intro movie. I'll have to check with Hector on how that is coming along. Side quests: There are more side quests in IWD2 than there were in IWD, but the game is about as linear as IWD. There are also a lot more puzzles in IWD2 than there were in IWD. And a rolling boulder. Lots of different monsters in areas: Yes. We are paying close attention to the population of areas and specific battle groups that you encounter. We hope we have improved our area population since Heart of Winter. Not including the Wild Mage: Guys, seriously, I know this might sound old, but we can only implement so much stuff. Let's say we decided to implement (NOW) the following: * Wild Mages * Five Racial specialty priests * Four gensai subraces That takes real time, right now. They have to be implemented (low estimate, a day each) and tested (low estimate, a day each). That's ten days of not bug fixing that a programmer is doing. Ten days of bug creating that he is doing. That doesn't include testing time. XP loss for subraces: Drow and duergar lose 50% through 10th level. Tieflings and aasimar lose 35% through 10th level. Deep gnomes lose 60% through 10th level. They may be losing some of their powers and some of their XP penalty, though. Waiting so long to announce the game: Unfortunately, we were unable to announce IWD2 for a long time due to legal issues. I tried to spend a lot of time on the IWD:HoW boards getting ideas from people about IWD2. We couldn't announce the title, but almost everyone knew that it was in the works. We really have tried to listen to user requests, and we still are trying to listen to user requests. Unfortunately, our announcement comes only a short time before the game is slated to be released. While I understand your frustration, time limits the extent to which we can change things prior to release. I apologize to anyone who is disappointed by the way the game is being designed and implemented. While we hope to appeal to great number of users, we recognize that we will never satisfy everyone. Feats: Feats are not currently in, but they may be. Great sword damage: Currently, they do 1d10. Ability score raised 1 point every 4 levels: Darren is implementing that presently, I believe. Rules used for saving throws: 3E saving throws. Moving on: I knew that there would be a load of IWD2 questions within the first few days of it being announced. I've tried to handle the brunt of the questions regarding game features, story, gameplay, etc. I knew most of those things pretty well, since I was largely responsible for their design , if not implementation. However, I am no longer on the IWD2 project. I'm resuming my duties as the LD on another project. I have a tendency to get carried away answering questions on the boards, so I figure this is a pretty good time to go into hibernation for a while. I hope I have answered most of your questions. I'm sure Darren and Kevin can answer anything else that you happen to think of. I look forward to seeing you all again when our next title is announced. Thanks. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 61.216.45.235
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