[情報] DAO 1.02 Patch Note
果然有吵還是有用,論壇上很多人抱怨的問題都修正了。
我只簡單說一下比較重要的,不詳細翻了,有錯請指正。
Update 1.02
‧Daggers now apply 0.5 points of damage per additional point in dexterity
and 0.5 points of damage per additional point in strength, as originally
intended. This increases dagger damage for high-dexterity characters.
匕首傷害計算公式改變,現在從DEX、STR吃的傷害是一樣的。
高DEX角色使用匕首傷害將會增加。
‧During combat, mana or stamina reserves now correctly regenerate more
quickly when reserves are low. This allows players to occasionally use
an talent or spell in the later stages of lengthy fights.
戰鬥中mana、stamina的回復速度將會增加,讓玩家能應付後期的長時間戰鬥。
(這點在論壇不少人抱怨,因為戰鬥中藍、黃條回復太慢,使得長時間戰鬥打到
一半就無招可用了,只能靠藥水、道具來撐)
‧When exploring, mana and stamina now regenerate more quickly at higher
character levels. This reduces downtime between fights.
逛街時,高等級角色的藍、黃條回復速度加快。
‧The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now
have shorter durations and/or longer cooldowns. This ensures that
combatants can no longer stun-lock each other by repeatedly casting the
same spell.
這些法術的持續時間及CD都有改變。
‧The cooldowns for several low-level sustained abilities are now shorter.
This ensures that players are not penalized for accidentally deactivating
them.
為了照顧手殘常按錯的玩家,部分初級的持續性技能CD減少。
‧Certain battles were not scaling properly, resulting in excessively
difficult fights. They now scale as intended.
‧Enemy corpses now drop health poultices and money more appropriately,
resulting in less clutter in the player's inventory.
這裡應該是指紅水、錢的掉落率增加,而不是掉些雜七雜八的東西。
(雖然說Bioware的RPG給錢向來都不慷慨,但是像DAO錢這麼吃緊還是第一次,
光是買幾本書、背包、補品就差不多了,商店一堆裝備根本買不起,
幾乎都是穿撿來的,而且到了遊戲後期,錢還是一樣少....)
‧In rare cases, enemy corpses were selectable when they contained no loot.
This no longer occurs.
有少數的情況,屍體可以撿,但裡面卻是空的,這種狀況不會再發生。
‧Party members whose combat tactics were set to defensive behavior no
longer stop attacking after using a spell or talent.
戰術設為Defensive的成員,不會再使用技能後停止攻擊。
(原來這真的是BUG,我還以為是我那裡沒設好....一直停下來真的很煩)
‧In rare cases, combat tactics conditions could fail to determine whether a
character had enough mana or stamina to use an ability.
This no longer occurs.
‧The Rally talent no longer repeats its audio effect if it is active during
certain conversations.
‧The Rally talent no longer deactivates upon area transitions or
conversations.
‧The Shimmering Shield spell now deactivates when the character is out of
mana.
這招沒魔後會自動關掉了。
‧Controlling a summoned creature (like a ranger's pets) during certain
special area transitions no longer results in odd behavior.
‧Creating a character in a custom module did not create a folder for saves.
This could result in corruption of main campaign saves.
This no longer occurs.
‧In some cases, the class icon was set incorrectly for characters imported
from the downloadable Character Creator. This no longer occurs.
‧The options menu now includes a setting to automatically download
previously purchased content that is not currently installed.
‧After installing new downloadable content, the game now always reminds the
user to restart the game.
‧The icons for some promotional downloadable content items were missing.
They now appear correctly.
‧Various issues could occasionally cause uploads to the online player
profile to fail unexpectedly. This no longer occurs.
--
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