維尼熊的話
看板RS (Rocking Soccer)作者bolam (95 10 23步排入伍)時間9年前 (2015/05/06 19:49)推噓1(1推 0噓 3→)留言4則, 2人參與討論串1/22 (看更多)
以後,如果論壇維尼熊有甚麼特別的更新,就統一用這個主題了。
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http://rockingsoccer.com/zh-tw/football/forum/home-en/1?topic=50058&posts=54
Minor Engine tweaks [feedback]
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這只是討論,草案,尋求意見 (不過通常維尼雄心中的想法都會付諸實現就是
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Hi all,
A lot of people have expressed concerns about the match engine on the forum.
The most common things seem to be the effectiveness of line-ups with 5 or 6
defenders and the randomness of results.
很多人在論壇回饋過目前引擎的想法,最常見的主題有以下兩個 :
1. 5個-6個後衛的效果。
2. 比賽結果的隨機性。
There are two minor things we could relatively easily change without too much
affecting the balance between teams:
有兩個方案做小改變,不影響球隊間的平衡,可以改善。
1. Make all defenders 5% less effective in a line-up with 5 defenders and 10%
less effective in a line-up with 6 defenders. This would be a penalty on all
trainable stats except tactics.
第一,場上擺五後衛有5%的效能懲罰 ; 擺六後衛有10%的效能懲罰。
懲罰會表現在戰術以外的可訓練屬性(阻擋、搶斷、傳球、射門)
2. Increase the number of goals a little. While in real football a lot of
matches are also decided by one goal difference, this does increase the
randomness. We could slightly increase the number of goals again and try out
if people experience that as more fun.
第二,稍微提升比賽的進球數量。
現實中的足球比賽也常以一球分勝負,這本身就有不低的隨機因素。
如果玩家覺得提升進球數量可以更享受遊戲樂趣,可以稍微調高試試看。
On the long term we could do something about the usefulness of multiple
midfielders, but this would require more changes to the engine and could also
have negative effects.
長期來看,針對中場球員的效能輸出進行調整,也可以嘗試,
但是這是比較大的變動,同時可能帶來負面影響。
Please give your feedback on these ideas and on if and if yes, when you think
we should make such changes. We could do it in the coming season because they
have a relatively small impact or add test matches during next season and
only implement changes to official matches in the season after that.
維尼雄需要大家的意見。如果多數玩家釋出yes的訊號,改變或許下賽季可以正式上線,
因為這只是很小的改變。也或許不這麼急,利用下賽季在測試比賽測試,
推遲一個賽季再正式上線。
[Edit]
來自維尼熊的更新
After reading the feedback so far I have some new thoughts:
- affecting line-ups with 5 defenders may not be necessary or desired.
- line-ups with 6 defenders can either get the penalty or simply be made
impossible?
看了玩家意見的回饋,維尼熊有一些新的想法 :
1. 也許不需要調整五後衛的效能
2. 也許六後衛會調整成有一點效能懲罰、或是取消六後衛陣型。
But a valid point has been made that the midfielders are the problem, not the
defenders. I have a few ideas for that too that are slightly more complicated
but could be implemented for next season:
但是比較有說服力的觀點,指出問題的來源是中場球員而不是後衛。
維尼熊針對這點,也有比較複雜一點的想法,但是可以趕上下賽季更新實施。
3. give a bonus to all players on a flank (or center) based on the passing of
all midfielders on that flank (or center). The bonus would be proportionate
to the passing of the midfielders, if one side doesn't have midfielders on
that side all their players get a penalty comparable to 2 times the home
advantage and the other side would get the same bonus. If both teams have
midfielders, then the bonus and penalty would be somewhere in between
depending on the passing of those midfielders. This would give a serious
penalty for leaving one or both flanks open.
* 不論位置,走邊(或是中路)的所有球員能得到效能提升獎勵,
獎勵的高低決定於相對邊路(或是中路)的所有中場球員的傳球技能。
* 中場球員的傳球能力才能決定獎勵的高低,其他位置的球員不行。
* 如果沒在邊路放中場球員,該邊的所有球員會有懲罰,大約是兩倍主場優勢。
* 兩條邊路是獨立事件,沒有中場球員的邊,不會影響另外一條邊路的獎勵。
* 如果兩隊都有放中場球員,獎勵(懲罰)會介於兩隊中場球員的傳球能力。
* 維尼熊相信,如果不放邊路的中場球員,這樣的懲罰是足夠的。
4. Reduce the passing distance and moving speed based on the total
'midfielder index'. The weaker your midfielders are compared to the opponent,
the less likely you are to make passes over 2 or 3 squares and reduce the
moving speed. It would make it harder to pass through or skip over a stronger
midfield. It would reduce the effectiveness of line-ups with few midfielders
because it would no longer be possible to pass directly from the keeper to
the attack.
* 根據總合[中場球員指數],減少傳球距離以及球員移動速度。
* 如果你的中場球員比對手弱,你的球員一次移動2-3格的機會降低,移動速度也會變慢。
* 這樣可以減少好的中場球員被過,或是被傳球穿越的機會。
* 維尼熊相信,中場球員會有足夠的效能懲罰,因為守門無法再直接長傳球給前鋒。
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※ 文章網址: https://www.ptt.cc/bbs/RS/M.1430912995.A.7C5.html
※ 編輯: bolam (60.245.65.181), 05/06/2015 19:53:28
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