[討論] 攻防為*到底是多少?

看板Magic (魔法風雲會)作者時間18年前 (2008/05/19 12:31), 編輯推噓3(305)
留言8則, 4人參與, 最新討論串1/1
(這是一篇規則討論的文章,精神狀況不佳者或是初學者請慎入) 根據舊的規則(預知將來上市之前),不在場上的生物攻防為*的一律視為0 但是預知將來上市後完整規則有了這樣的更動: (舊) 208.2. Some creature cards have power and/or toughness of *, where * is a value determined by the abilities of that object. As long as the object is in play, the ability sets the value of *. The * is 0 while the object is not in play. (新) 208.2. Some creature cards have power and/or toughness represented by a * instead of a number. The object has a characteristic-defining ability that sets its power and/or toughness according to some stated condition. This ability functions in all zones. If the ability needs to use a number that can't be determined, use 0 instead of that number. Example: Lost Order of Jarkeld has power and toughness each equal to 1+*. It says "As Lost Order of Jarkeld comes into play, choose an opponent" and "Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures that opponent controls." While Lost Order of Jarkeld isn't in play, there won't be a chosen opponent. Its power and toughness will each be equal to 1 plus 0, so it's a 1/1. 簡單來說即便不在場上,*該是多少就是多少,除非你無法辨識出* 所以去年在Legacy Championship中才會出現鱆人早餐這副放了四張塔莫耶夫但是一輩子 叫不出來的生物。 以前是放克洛薩入雲獸,不過抽到手上=GG @@ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 125.224.43.123

05/19 13:46, , 1F
幫說明一下= =|| 無法辨識的情形可以參考"縫組食屍鬼"
05/19 13:46, 1F

05/19 13:48, , 3F
食屍鬼是進場時觸發異能,透過這個觸發異能決定攻防
05/19 13:48, 3F

05/19 13:48, , 4F
因此當他不在場上的時候,就會變成無法決定攻防
05/19 13:48, 4F

05/19 13:48, , 5F
因為異能沒觸發過 :)
05/19 13:48, 5F

05/19 21:34, , 6F
那雲雀不能拉很大隻的塔莫耶夫了?
05/19 21:34, 6F

05/19 21:41, , 7F
05/19 21:41, 7F

05/23 07:29, , 8F
看完這篇 發現我還算老手 ~ 揪 柑恩ㄟ
05/23 07:29, 8F
文章代碼(AID): #18CGAjvX (Magic)
文章代碼(AID): #18CGAjvX (Magic)