Re: [2K11] PATCH終於要出了!

看板MLBGAME (MLB 遊戲)作者 (Poker Face)時間14年前 (2011/05/19 19:37), 編輯推噓15(1507)
留言22則, 9人參與, 最新討論串5/5 (看更多)
大概翻一下比較感興趣的 完整翻譯交給英文更強的板友了 ※ 引述《aton602 (南方堂果)》之銘言: : 這是載點 : PC Patch available for download here- http://bit.ly/MLB2K11PCPatch : 更新: : Batting : - Batters will no longer hit unrealistic, soft liners : More grounders instead of soft liners : Improved hit distribution : 改善打擊的不真實情形,可以打出軟弱滾地球 以滾地球取代不真實的軟弱平飛球,改善安打分佈 : - How hard CPU AI batters hit the ball is more closely matched to their power : ratings than it was before : More home runs by power hitting CPU AI players : Not as many HRs by weak hitting CPU AI players 加強擊球強弱與打者power數值的關係 : - Improved CPU AI batter logic for taking pitches : Will not chase as many poorly thrown balls : Will take advantage of more poorly thrown strikes : 改善AI的打擊能力(強者恆強,弱者恆弱是嗎?),和他們的判斷力 加強選球,減少追打壞球 : - The 2K10 base running camera has been added as an option : 可選2K10時期的跑壘視角選項 : - The pitch type “Splitter” is now considered a breaking ball rather than a : “Fastball” when displayed in the pitch tells/batter’s eye while batting : 打者出現選球提示時,指叉球不會顯示成快速球 : - In-game sub screen off the directional pad will now show the batter’s : pitch count when a pitcher is up to bat : Pitching : - All-star caliber and elite starting pitchers will not get subbed out of the : game after giving up some early runs early in the game : Sub logic has been re-tuned to allow team’s aces to stay on the mound : longer during rough, early innings : - Middle relievers do not stay in the game as long unless their performance : warrants more innings 中繼投手投球局數減少 : Poorly rated relief pitchers also have a much quicker “hook” to be : taken out of the game : - In-game sub screen off the directional pad will show all reliever’s : available pitch count range when pitcher is on the mound (including pitcher : who is on the mound) : - In-game sub screen off the directional pad will now show the batter’s : pitch count when a pitcher is up to bat : - The pitch type “Splitter” is now considered a breaking ball rather than a : “Fastball” when displayed in the pitch tells/batter’s eye while batting Splitter在選球眼中從Fastball變成Breaking ball : Fielding : - Fixed bug where robbing a HR counted as both an out and a HR : 傳說中的"沒收HR後還是HR"修正 : - Fixed bug where fielder clipped/penetrated through wall to catch HR 修正野手爬牆或穿球接住HR的bug : - Catches and gathers by both AI and User teams will not take as long to : break out of : Throwing to a base or to the cut-off man is much more responsive now 野手傳球時間減短 : - Fielders and catchers will not rotate or spin in place when setting up for : a pop fly 野手不再會因為飛上觀眾席接不住的界外球而撞牆、繞圈 : - Fixed bug where CPU AI outfielders would hold the ball instead of throwing : when users tag up : CPU AI outfielders attempt to gun out user base runners whenever there is : a chance at a close play 當跑者試圖藉著被接殺的飛球推進壘包時,AI外野手會嘗試回傳阻止進壘 : - CPU AI fielders now make relay throws whenever possible : - Smoother looking catches : Fielders no longer stutter or pop when waiting underneath a fly ball 皆飛球時較自然 : - Running throws will not trigger from standing catches : Smoother looking, more appropriate throw selection when a standing catch : triggers 野手站著接球時不會觸發墊步傳球的動作 : - Fielders will no longer play “give-up” animations in slow motion : - Bugs involving the correct number of errors have been addressed : Previously, multiple errors were recorded when runners advanced an extra : base on a throwing error : Previously, a play would be incorrectly ruled a base hit instead of a : throwing error when the 1st baseman was pulled off the bag by a poor throw on : a play that should have resulted in an out 傳球失誤(傳不準讓壘手離開壘包這種)的進壘會被記錄 : - Fixed bug where 3rd baseman would not attempt to tag a baserunner who was : sliding in on a steal attempt after a strikeout : - Fixed ball warping on catches by the catcher : - Catcher behaves appropriately when home runs are hit and when line drives : are hit : No longer stands and sits, nor does he face the wrong way 修正捕手的小動作 : - CPU AI fielders will no longer chase down foul balls that are going to land : several rows into the crowd AI野手不再追離場上太遠的界外球 : - There are no longer issues or bugs preventing you from assigning and : playing with a left-handed 2B, SS, or Catcher : Base Running : - CPU AI base runners will behave more realistically : They will attempt to score from 2nd more often : They will go from first to 3rd more often : They will attempt doubles more often with 2 outs : CPU AI and user base runners will always run home from 3rd with 2 outs : CPU AI will send base runner home from 3rd on grounders with 0-1 outs : Base runners no longer leave the base path when returning to a base : Base runners can no longer overlap each other if the man on first : retreats after the batter has already decided to go to 2nd : Baserunners retreat to their base quicker on line drive outs : Fast, aggressive base runners will behave accordingly : Creates more gun outs and more plays at the plate as well : Baserunners decelerate slightly when rounding bases : Rather than maintaining sprint speed : 電腦跑壘AI的修正 嘗試從2壘回來得分、從1壘到3壘、2出局後的2壘打、2出局後3壘跑者一定衝回來 0或1出局三壘有人的滾地球AI會設定衝回本壘、繞壘時輕微減速 : - The 2K10 base running camera has been added as an option : - Base runners no longer run in place nor in slow motion when retreating to : a base after a pitch lands in the dirt : - Fixed bug where the player replacing an injured base runner would not : appear in-game : - Fixed bug where pinch runner for injured player appears at the plate : rather than on base : - Fixed pinch runner bug where inserting a pinch runner would put him on 1st : instead of 2nd or 3rd : My Player/Franchise : - Fixed My Player crashes : - Fixed crashes involving departed players screen in Franchise : - Fixed franchise mode crashes that occur on the schedule screen when : simulating games : - Addressed issue with pitcher fatigue in franchise mode : After a user game was played in-game, the pitchers who played would have : their stamina reset to 99 the following day : 修正手動玩王朝時體力在出賽隔天會自動變99的BUG : - Both simulated injuries and in-game injuries occur with less frequency in : all modes : 受傷機率變少了,不然預設太扯了 : Also, there won’t be as many players on the DL at the same time : 也不會出現DL隊的情形 : - Assigning all free agents in franchise mode will no longer crash the game : during the transition to the regular season : 和FA簽約不會造成當機 : - Fixed crash when user trades 6 pitchers for 6 injured pitchers in franchise : mode : 修正6名投手受傷或交易6名以上投手不會當了 : - Fixed crashes involving edited players in a draft in franchise mode : - Improved logic for Comeback Player of the Year award : No longer will rookies who were called up in the middle of the season win : comeback player of the year the following season 修正東山再起獎的bug : - Fixed PC bug in which headlines in franchise mode would not display the : names of created players : Used to say “#######” instead of player name (now fixed) : - All team and individual records have been updated and/or corrected : - Addressed My Player mentor audio and text bugs : - My Player pitchers receive full amount of points awarded even when they do : not pitch a complete game : - My Player pitchers no longer receive points twice for getting a win in a : game : - ALCS, NLCS, and World series are now in the correct 2-3-2 format rather : than 2-2-1-1-1 : Online : - In the 2nd patch of MLB2K11, we wanted to do more than just address bugs. : We've added new technology to create a batting experience online that is lag : free. The responsiveness and twitch feels just like that of an offline game, : regardless of varying connection speeds. Waiting patiently on an incoming : pitch and determining whether it is a ball or a strike before swinging is now : a part of the online battle at the plate. We are excited to roll this out as : a part of the patch. : - Fixed online divergences : - Living Roster: The division and league standing show the current 2011 : standings now rather than last yr’s 2010 standings : - Living Roster: Stats pages (player stats and league leaders) are now up to : date for the 2011 season : - Living Roster: Fixed bug where incorrect players from multiple teams would : appear in many different games when viewing the box score menu after the user : resets rosters : General : - Fixed framerate issues during gameplay : Foul balls, balls hit into play, fielding fly balls : - Fixed in-game freezes and crashes : Presentation related crashes (team logos, graphics, etc) : Gameplay crash has been fixed on foul balls : Gameplay crash has been fixed when 2 players converge on same foul : ball/popfly : Fixed injury related crashes in-game : Fixed in-game crashes associated with viewing defensive alignment : - Fixed crash involving changing all pitches in edit player to a fastball and : then changing pitch 1 again : - Fixed all bugs which caused either 2 pitchers or 2 batters to appear : simultaneously in-game : Injury-related : - Player of the game logic has been improved : Will no longer give the award to a member of the losing team 最佳球員不再給輸隊 : - Added an option to turn on “auto-fielding” for the user team : When this is turned on, all the user will have to do is handle the : pitching when their team is in the field. : - Re-tuned sliders on the tougher difficulties so that realistic stats are : achieved both in the field and at the plate : - Base runner speed slider now defaults to 40 instead of 50 : Frequency of extra base hits are now more realistic 預設的跑壘速度由50變成40,使長打頻率更真實 : - Added an option to turn on “auto baserunning” for the user team : When this is turned on, all the user will have to do is perform the at : bats when their team is up to the plate. : - In-game pause summary now shows the pitch count (PC) as yellow and then red : when the pitcher is suffering from fatigue. : - Fixed bugs that were preventing custom sounds, music, and playlists from : working properly : - Addressed PC button functionality bugs : - Fixed audio bug for umpire on walks : Sometimes the ump would say, “3-1” after ball 4 was thrown 修正裁判語音bug : - Correct hats are now worn by the Red Sox when they are wearing their : alternate home and road uniforms -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.116.71.87 ※ 編輯: joice76x 來自: 140.116.71.87 (05/19 19:39)

05/19 19:40, , 1F
想請問安裝完PATCH,MP紀錄要重玩嗎?
05/19 19:40, 1F

05/19 19:42, , 2F
MP不清楚 不過Franchies不用
05/19 19:42, 2F

05/19 19:43, , 3F
試了一下 MP紀錄可以玩 不過有什麼東西改了就不清楚了
05/19 19:43, 3F

05/19 19:44, , 4F
謝謝,現在馬上來玩!!
05/19 19:44, 4F

05/19 20:49, , 5F
發現球速是不是變慢了 是因為現在可以投超過100MPH的關係?
05/19 20:49, 5F

05/19 21:07, , 6F
一咪咪而已吧
05/19 21:07, 6F

05/19 21:49, , 7F
按暫停的時候說會有PC COUNT跟體力不足時的顏色區別
05/19 21:49, 7F

05/19 21:53, , 8F
但我沒看到耶?
05/19 21:53, 8F

05/19 22:02, , 9F
另外想請問PCAP是什麼意思?
05/19 22:02, 9F

05/19 22:21, , 10F
請問各位這款流暢度和耐玩度和mvp2005比如何 如果bug少了
05/19 22:21, 10F

05/19 22:22, , 11F
我會考慮買,2010買了正版卻玩不久 沒有耐心打完整季
05/19 22:22, 11F

05/19 23:17, , 12F
PCAP應該是指球數到多少會疲勞 例如87-102 到88就會變黃色
05/19 23:17, 12F

05/19 23:24, , 13F
了解,所以是在SUMMARY那邊顯示黃色跟紅色嗎?
05/19 23:24, 13F

05/20 00:37, , 14F
投球數到前面的數字是顯示黃色 後面顯示紅色 原來如此!
05/20 00:37, 14F

05/20 00:39, , 15F
這次的PATCH至少讓整體流暢度好上不少 耐玩度應該比2K10好
05/20 00:39, 15F

05/20 17:31, , 16F
請問各位王朝的投手體力 有變嗎 這樣有更新成功嗎??
05/20 17:31, 16F

05/20 18:01, , 17F
體力會下降 投手群可以在開賽前調整名單時看到體力狀況
05/20 18:01, 17F

05/20 18:02, , 18F
野手則還是只顯示打擊率 要在進入比賽前先到TEAM HEALTH看
05/20 18:02, 18F

05/20 18:02, , 19F
才能知道他們體力下降到多少
05/20 18:02, 19F

05/20 18:52, , 20F
感謝~~
05/20 18:52, 20F

05/21 02:20, , 21F
投手不能補位一壘 二遊傳球失誤算安打的BUG還是沒修正..
05/21 02:20, 21F

05/21 11:25, , 22F
投手不能補位這BUG沒修...真的很無言 這麼嚴重也不修
05/21 11:25, 22F
文章代碼(AID): #1DrG3zd3 (MLBGAME)
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