Re: [情報] Release Notes v1.0.0.111

看板LoL (英雄聯盟)作者 (獸)時間13年前 (2011/02/16 13:21), 編輯推噓-12(5176)
留言28則, 8人參與, 最新討論串1/1
※ 引述《Yadsmood (反轉衝動)》之銘言: : http://www.leagueoflegends.com/board/showthread.php?t=516526 : New Skins in the Store : Totemic Maokai : Charred Maokai : Longhorn Alistar : PVP.net v1.29.23 : Created a new UI flow for joining games of all types 排Game有新介面 : Updated the Friend List UI 升級好友名單的UI : Runes are now stacked in the Summoner profile 符文現在可以折疊(我猜是同種的會疊在一起) : A new game mode approaches: Co-op vs. AI! 多了一種新模式,打AI : This mode pits a team of all human players against a team of all AI bots on : Summoner's Rift. 五個人打五台電腦 : This mode is supported by matchmaking, and allows summoners to join the queue : solo or with friends. 這個模式支援mm系統,你也可以選擇solo或跟好朋友組隊 : Summoners may choose between two AI bot difficulty settings: Beginner or : Intermediate. 你可以選擇電腦有多強 : IP and XP rewards are earned, and adjusted based on summoner level and : difficulty setting. 得到的ip跟xp是跟你的等級以及電腦強度有關 : The following bots are enabled for Co-op vs. AI: : Annie : Ashe : Cho'Gath : Miss Fortune : Nunu : Renekton : Ryze : Shen : Soraka : Taric : Trundle : Warwick : Coop versus AI will be available to play in the coming days after the patch : goes live, but not on release day. 以上是目前可以用的AI名單,這是目前規劃,今天還不會上 : XP & IP Rate Changes : We have completely overhauled the IP and XP system in order to make it more : fair. Our intention was to leave the overall XP and IP gained by players : unchanged. : Previously, IP and XP were awarded for winning or losing a game. Now, they : are granted based on how long the game was, and whether you won or lost. : In a long game, you will make significantly more XP and IP than before. : However, in a very short game, you will make less IP and XP. We found it : frustrating to be stuck in an hour long games, and then get what was : effectively 30 minutes of IP reward. : When calculating the number of minutes the game took, we only award for : actual game time. However, we give all games a small fixed bonus reward, : which is to give you credit for time in queue and champion selection. : Other details: : We have also tweaked the formulas so that new players get larger quantities : of IP in their first 10 or so levels so that they can unlock their first : Champions more quickly. : First Win of the Day remains unchanged – it is still a flat bonus you will : receive when you are eligible. : We removed the no-leave-streak bonus and increased the IP rewards in general : to compensate. The reason we did this is because we felt that with the new : LeaverBuster system, this was no longer necessary. 以上是一些IP跟XP的取得更動,以前基礎ip/xp是跟你輸或贏有關,現在跟你打的時間也 有關了,新手也會取得比較多的ip來幫助他們更早取得英雄,另外我們移除了不中離獎勵 因為我們有新的中離系統,所以不需要這東西了 : League of Legends v1.0.0.111 : Maokai, the Twisted Treant : Sap Magic (passive): Each time a champion near Maokai casts a spell, he gains : a charge of Magical Sap. When he has 5 charges, Maokai's next melee attack : drains energy from his target, healing him for a percentage of his maximum HP. 被動:附近的英雄每放五次,貓凱的下一個普攻會吸取目標的能量來回覆他的HP : Arcane Smash: Maokai slams the ground, the force of which knocks nearby : enemies back and sends an arcane shockwave forward, damaging and slowing his : enemies. Q:打擊地面,擊退附近的敵人並送出一道震波造成傷害並緩速 : Twisted Advance: Maokai dissolves into a cloud of arcane energies. He regrows : near a target enemy, dealing damage and rooting it in place. W:瞬移到敵人面前造成傷害並且把敵人綁在原地 : Sapling Toss: Maokai hurls a sapling, dealing damage on impact. The sapling : becomes implanted in the ground, warding a nearby area. When enemies : approach, the sapling attacks, exploding in an arcane blast that damages : enemies. E:種植一顆樹苗,擁有視野,當有敵人靠近時會攻擊然後自爆 : Vengeful Maelstrom (ultimate): Maokai shields his allies by drawing power : from hostile spells and attacks, reducing non-tower damage done to allied : champions in the area. Maokai can prolong the effect as long as he has mana : to spend on it. When the effect ends, Maokai unleashes the absorbed energy to : deal damage to enemies within the vortex. R:貓凱在一個區域內展開護盾,可以減輕範圍內友方受到的敵對法術以及塔以外的傷害 ,貓凱只要有Mana就可以一直維持這個效果。當護盾結束時貓凱會釋放吸收的能量造成 AE傷害。 : Akali : Fixed a bug where the sound of Mark of the Assassin could persist after her : target died Q:修正技能在目標死後丟出去還是會有音效的Bug : Amumu : Base damage increased to 47 from 45 基礎攻擊上升2 : Base armor increased to 18 from 15 基礎護甲上升3 : Tantrum passive physical damage reduction increased to 2/4/6/8/10 from : 1/2/3/4/5 E;技能被動減傷提高兩倍 : Despair mana cost reduced to 8 from 10 at all levels : Despair now has a new particle to match the area of effect W:魔力消耗降低,而且新的特效會跟他的範圍符合 : Anivia : Fixed a bug where Flashfrost stunned for 0.75 seconds instead of 1 second as : the tooltip stated Q:修正Tooltip錯誤 : Fixed a bug where unlike other skillshots, Flashfrost could not be cast from : out of range Q:修正這招跟其他Skillshot不一樣的地方(這招不能在範圍距離以外放) : Glacial Storm : Initial mana cost increased to 100/150/200 from 25/35/45 : Cost per second reduced to 40/50/60 from 50/70/90 : Slow duration reduced to 1 second from 2.5 R:啟動魔力提高 每秒消耗降低 緩速持續時間減少 : Rebirth : Armor/magic resist modifier changed to -40/-25/-10/5/20 from -40/-20/10/40 蛋變薄了 : Rebirth now always shows the passive in the passive slot, and an additional : buff in the buff bar with the current status (ready, active, or on cooldown) 現在會正確顯示被動目前的狀況(Ready、Active、On Cooldown) : Dr. Mundo : Fixed a bug where Infected Cleaver's PvP.net description was incorrect 修正Q在大廳的英雄頁面那邊的描述錯誤 : Fiddlesticks : Base magic resistance reduced to 30 from 35 基礎魔抗調降 : Irelia : Fixed a bug where the Transcendent Blades cooldown tooltip was incorrect 修正大招Tooltip Cooldown時間不對的問題 : Karma : Spirit Bond now properly assigns assist markers to allies that receive the : haste bonus : Fixed a bug where Spirit Bond would break friendly spell shields and not : apply the haste bonus : Fixed a display bug where Spirit Bond's beam would appear at Karma's feet for : enemy players W:現在會正確的標記友軍來獲得跑速加成(這啥) 現在不會打破友軍的法術護盾以造成沒拿到跑速加成 修個顯示的Bug : Kog'Maw : Fixed a display bug with Bio-Arcane Barrage attacks on several skins W:修正某些Skin的顯示錯誤 : LeBlanc : Fixed a bug where the sound of Sigil of Silence could persist after her : target died Q:修正技能在目標死後丟出去還是會有音效的Bug : Nasus : Fixed a bug where attack damage granted by Fury of the Sands was not showing : in your stats/character sheet : Fury of the Sands now updates the buff tooltip to explicitly state how much : attack damage granted R:修正開大之後取得的AD不會顯示在人物資料那邊的Bug 大招的Buff可以看到取得多少AD : Olaf : Fixed a bug where Undertow could hit the same target twice Q:修正Q會擊中同個目標的Bug : Pantheon : Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to : deal full damage E:造成傷害的速度變慢,現在要多0.5秒才能造成完整傷害 : Grand Skyfall now has a small area near the center that deals full damage : (previously it was impossible to deal full damage to any target) R:現在有一小個區域可以造成完整的傷害(以前是不可能的) : Rammus : Powerball speed reduced by about 15% Q:跑速加成降大約15% : Renekton : Fixed a bug where Slice and Dice would remember your order after casting, : causing him to move toward previous locations E:修正一個會使你跑回去的Bug : Ryze : Overload : Cooldown reduced to 3.5 from 11/10/9/8/7 : Base Damage reduced to 30/55/80/105/130 from 50/90/130/170/210 : Mana cost changed to 70/70/70/70/70 from 30/65/80/95/110 : Missile speed increased to 1400 from 1200 : Ability power ratio decreased to .2 from .45 : Range increased to 675 from 600 Q:CD時間改成全等級3.5秒 基礎傷害調低成30/55/80/105/130 Mana消耗改成固定70 飛行速度提高 AP Ratio調低為0.2 施放距離改成675 : Rune Prison : No longer deals damage per tick and deals 60/95/130/165/200 damage up front : (down from 80/120/160/200/240 over the duration) : Ability power ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on : snare duration) : Now deals 5% of Ryze's maximum mana in bonus damage : Cast range increased to 625 from 600 : Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.4 W:現在改成造成立即傷害 AP Ratio現在改成全等級0.6 現在額外加上5%Max Mana的傷害 施放距離改成625 持續時間縮短為1/1.25/1.5/1.75/2 : Spell flux : Ability power ratio per hit reduced to .35 from .38 : Cooldown increased to 14 from 9 : Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140 : Cast range increased to 675 from 625 : Base damage reduced to 50/70/90/110/130 E:AP Ratio調低為0.35 CD時間改成14秒 Mana消耗調低 基礎傷害調低 : Desperate Power : No longer grants ability power but now grants 15% spell vamp : Area of effect damage percentage reduced to 50% from 65% : Cooldown changed to 70/60/50 from 50/50/50 : Duration changed to 5/6/7 from 8 : Now grants a passive 75/150/225 mana R:現在不會給AP,但是會給15%法術吸血 擴散傷害改為50% CD時間隨等級更動 持續時間隨等級更動 新增被動效果:+75/150/225Mana : General : Reduced base magic resistance to 30 from 35 基礎魔抗調低 : Fixed a bug where Ryze's base mana regen did not get updated properly during : the previous patch's revamp 修正還沒上就有問題的Bug : Sivir : Boomerang Blade : Damage reduction to each subsequent target increased to 20% from 10% : Now scales from bonus attack damage instead of total attack damage : Base damage increased to 75/120/165/210/255 from 20/70/120/170/220 : Attack damage ratio increased to .95 from .75 Q:遞減%數提高 現在看額外AD而不是全額AD 基礎傷害調高 AD Ratio調高為0.95 : Tryndamere : Fixed a bug where Undying Rage could not be used while suppressed R:修正suppressed(ww、malz)的時候開不出來的問題 : Vladimir : Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 : bonus health from 25 health 被動:現在40HP才能換到1AP : Sanguine Pool no longer grants a speed bonus on use W:現在沒有額外的跑速加成 : Fixed a bug where Turrets would sometimes idle while Vladimir was pooled 修正塔有時候因為血池失去目標之後會發呆的問題 : Fixed a bug where Sanguine Pool would occasionally not properly draw aggro : upon exiting his pool 修正血池結束之後不會被打的問題 : Zilean : Base magic resistance reduced to 30 from 35 基礎魔抗調低 : Items : Fixed a bug where Vampiric Scepter improperly showed it could build into : Malady 修正Vampiric Scepter升級列表顯示Malady的錯誤 : Sight Wards and Wriggle's Lantern wards now have a green top : Vision Wards now have a pink top 現在眼睛的頭會有自己的顏色,普通跟燈籠插的是綠色的,能看隱形的是粉紅色的 : Doran's Shield : Fixed a bug where it said it provided 9 armor but actually provided 8 : Armor increased to 10 from 8 : Health regen per 5 seconds reduced to 8 from 10 修正說明錯誤 護甲提高 HP5調低 : Frozen Heart : Combine cost reduced to 650 from 800 : Cooldown reduction decreased to 20% from 25% 合成費用降低 CDR降低 : Glacial Shroud : Combine Cost reduced to 425 from 575 : Cooldown reduction decreased to 15% from 20% 合成費用降低 CDR降低 : Ionian Boots of Lucidity cost increased to 700 from 550 合成費用調高 : Quicksilver Sash magic resistance increased to 56 from 48 魔抗調高 : Randuin's Omen cooldown reduction decreased to 5% from 8% CDR降低 : Spirit Visage cooldown reduction decreased to 10% from 12% CDR降低 : Soul Shroud cooldown aura reduced to 10% from 15% CDR降低 : New Item: Morello's Evil Tome : Builds out of Fiendish Codex and Blasting Wand (Total Cost of 2350) : +75 ability power : +12 mana regeneration per 5 : UNIQUE passive: 15% cooldown reduction 新道具:由Fiendish Codex + Blasting Wand合成(總價2350) +75 AP +12 MP5 Unique Passive:15% CDR : General : Added a new UI to better convey Shields on the health bar. 加了新UI讓血條能顯示護盾 : Surrender time on Summoner's Rift reduced to 20 minutes from 25 SR投降時間降低為20分鐘 : Surrender time on Twisted Treeline reduced to 15 minutes from 17 TT投降時間降低為15分鐘 : Smite now deals true damage instead of magic damage Smite現在造成True damage : Updated tooltips for Akali, Annie, Ashe, Caitlyn, Cassiopeia, Jax, Malphite, : Rammus, Singed, and Zilean 修正一些人的Tooltip -- http://0rz.tw/HHeH5 …我喜歡神奇寶貝不可以嗎! http://0rz.tw/lcuzO …我喜歡神奇寶貝不可以嗎! -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.121.209.102

02/16 13:22, , 1F
不是以後還會有 是說AI不會跟patch同天上
02/16 13:22, 1F

02/16 13:22, , 2F
會晚幾天
02/16 13:22, 2F
※ 編輯: kemono 來自: 140.121.209.102 (02/16 13:24)

02/16 13:24, , 3F
新英雄好像很威@@吸收傷害在AE 會緩會綁又有眼可以用
02/16 13:24, 3F

02/16 13:24, , 4F
哈哈哈哈 血池已死 有事燒紙
02/16 13:24, 4F

02/16 13:30, , 5F
tryn 那邊是說
02/16 13:30, 5F

02/16 13:30, , 6F
被suppressed的時候沒辦法開5秒
02/16 13:30, 6F

02/16 13:31, , 7F
現在能開了 suppressed狼人跟波斯王子的大招有
02/16 13:31, 7F
…原來我看錯難怪讀不懂 ※ 編輯: kemono 來自: 140.121.209.102 (02/16 13:33)

02/16 19:33, , 8F
這不是NE嗎!!!
02/16 19:33, 8F

02/16 20:28, , 9F
這不是寂寞山姆嗎
02/16 20:28, 9F

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>///////////////<
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文章代碼(AID): #1DMrxJve (LoL)
文章代碼(AID): #1DMrxJve (LoL)