Re: [分享] 探索型的網頁日式RPG-トライフルストー …
看板Little-Games (小遊戲)作者windf4 (windf4)時間14年前 (2010/10/26 22:12)推噓53(53推 0噓 76→)留言129則, 37人參與討論串17/44 (看更多)
心血來潮,突然想了解 鎚 和 鎚改 的效益哪個高。
首先日wiki的 チラ裏 http://ppt.cc/NOQ8 有單純考量系統價時,每個
材料能換得的價值,鎚(25) > 鎚改(23.6)。
接下來設兩項材料單位成本:銅礦石x,砥石y。
鎚 3銅1砥= 3x+ y < 100 ---(1)
鎚改 18銅4砥=18x+4y < 520 ---(2)
若鎚改的效益要高於鎚,則:
100 520
───── < ─────
3x+ y 18x+4y
整理後得: 2x<y
y=2x代回(1)(2)式,均得x<20
也就是說,銅礦石的平均成本<20M,而且砥石的成本超過銅的2倍時,
做鎚改效益才會高於鎚。在大團體的禮物威能下,除非由市場或冒險時取得大量
銅礦石,不然砥石想用光實在不容易,幾乎可視y=10。
再看下製作時間,以相同數量銅礦石來看,1鎚改=6鎚。
鎚 3*6 =18分
鎚改 3+12=15分
所以如果只是為了消耗每日的材料產量,沒有從市場收購材料大量生產來賺
錢,時間也充足(銅礦石不會爆倉)時,只做鎚來賣是比較划算的選擇。
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