[閒聊] Version 0.3.3
看板Ikariam (Ikariam - 遠古文明)作者sorryman1 (Sorryman)時間16年前 (2010/03/03 09:46)推噓5(5推 0噓 12→)留言17則, 3人參與討論串1/1
剛在.com收到訊息
----------------------------Ikariam Version 0.3.3----------------------------
We recently posted the changelog for the next exciting version of Ikariam.
This version is a focus on stability and not adding a ton of changes to the
game. Although, there are few listed bugfixes many minor bugs are being fixed.
----------------------------------------------------------------------------
以下轉自.com論壇,縮網址:http://ppt.cc/ceMJ 似乎未公布更新日期
================================Version 0.3.3================================
Feature – Invite friends more easily: There is a new menu item under ‘
options’ called ‘Invite Friends‘. You’ll find a link there that you can
send on to your friends. If they register for Ikariam via this link, their
first town will be placed as close to your capital as possible.*
Feature - Players that have activated holiday mode, are inactive or have been
banned are not included in the faith calculation any more.
Feature – Changes made to Barbarian Village: The village has been expanded
from 10 to 15 levels. However, players that have already completed the last
version will not see the new levels, as the resources have also been reduced.
In addition, the reward has been changed so that Barbarian Village yields
marble before crystal. Barbarians always have enough morale now.
Feature – Small changes made to the builder’s overview
Feature – Changes made to morale during battle: Armies do not have their own
morale any more as this is now connected to the player. The detailed battle
report’s display has also been altered to that effect. Furthermore, the round
’s morale change is now listed graphically as well as in textual form
(details on the mouseover above the graphics).
Feature – Fleet behaviour when arriving in a town has been changed: In the
past, enemy fleets were able to sail through blockades, but now they have to
be allied with the blocking fleet. Pillages and occupations that have also
been started from the same island will still not be affected, as they do not
need to sail through the harbour.
Feature – Defenders cannot flee from battle by sending their fighting
garrison on a mission somewhere else any more. Instead, they can flee just
like the attacker, i.e. they have to survive another battle round. The
fighting garrison does not appear amongst the town’s troops any more, but
can now be seen on the military advisor as the running mission ‘Garrison is
defending town’ or ‘Garrison is defending harbour’.
Feature – The barracks and shipyard have been revised. Units are not
completed individually any more but are only made available once the complete
job has been completed. Up to 3 jobs can be commissioned at one time.
Feature – Building list for spies: Several spies can be commissioned at the
same time now. Spies are not completed individually any more, but are only
made available once the whole job has been completed. Up to 3 jobs can be
commissioned at one time.
Feature – The size of experiments is restricted now. Previously the crystal
price always increased, but now the maximum package size lies at 300 000
crystals, which corresponds to 150 000 research points.
Feature – Pillaging unitless towns has been made easier. If a player has no
units present, the battle will be over as soon as there is a breach in the
wall (providing a wall exists).
Feature – Changes made to the warehouse: The amount of goods that are safe
from theft has been increased from 1% to 8%. The doubling of theft security
for Ambrosia has also increased correspondingly. When a player is inactive,
the values are reduced back to their old values. Up to 4 warehouses can be
built per town (if someone has already built more than three, the surplus
ones are not deleted, but will carry on functioning normally).
Feature – More highscores: There are two new highscores. In the ‘donation
highscore’, donations for extending resource sources and miracles are
compared. As all players’ donations are saved, you can start with exact
figures here. In the ‘consumption highscore’ all used resources are taken
into account, for buildings as well as military units. The loss of units does
not lead to highscore deductions. The starting value for existing players is
taken from the ‘master builder highscore’ plus the ‘donation highscore’.
Feature - Unit upkeep has been changed. Upkeep is now deducted per hour,
instead of every 20 minutes. However, upkeep is now precisely calculated
according to duration of use. If, for example, an army has been en route for
30 minutes, double the upkeep is deducted for these 30 minutes.
=============================================================================
--
噓
12/11 09:51,
12/11 09:51
→
12/11 10:32,
12/11 10:32
→
12/11 10:32,
12/11 10:32
→
12/11 10:34,
12/11 10:34
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 111.251.194.176
→
03/03 10:00, , 1F
03/03 10:00, 1F
推
03/03 10:05, , 2F
03/03 10:05, 2F
→
03/03 10:05, , 3F
03/03 10:05, 3F
→
03/03 10:06, , 4F
03/03 10:06, 4F
→
03/03 10:06, , 5F
03/03 10:06, 5F
→
03/03 10:07, , 6F
03/03 10:07, 6F
→
03/03 10:08, , 7F
03/03 10:08, 7F
→
03/03 10:09, , 8F
03/03 10:09, 8F
→
03/03 10:09, , 9F
03/03 10:09, 9F
→
03/03 10:10, , 10F
03/03 10:10, 10F
→
03/03 10:11, , 11F
03/03 10:11, 11F
推
03/03 10:15, , 12F
03/03 10:15, 12F
→
03/03 10:16, , 13F
03/03 10:16, 13F
推
03/03 10:34, , 14F
03/03 10:34, 14F
推
03/03 10:38, , 15F
03/03 10:38, 15F
→
03/03 10:38, , 16F
03/03 10:38, 16F
推
03/03 10:45, , 17F
03/03 10:45, 17F
Ikariam 近期熱門文章
9
11
1
2
PTT遊戲區 即時熱門文章
6
11
19
49