[閒聊] Ver 0.3.2 情報(德文)
看板Ikariam (Ikariam - 遠古文明)作者Gradyfx (Grady)時間16年前 (2009/09/03 23:21)推噓19(19推 0噓 24→)留言43則, 15人參與討論串1/2 (看更多)
http://board.ikariam.de/index.php?page=Thread&postID=1203211
8分鐘前更新的, 英文版還看不到.
真的有野蠻人村落耶....
Edit:
英文的也出了:
http://board.ikariam.org/index.php?page=Thread&postID=708430
* Feature -- Vacation mode has been revised: A player can always go into
vacation mode now. Fleets and armies that are on their way to another
player's city will complete their current missions. However, new missions can
only be started when the current mission has been completed. Stationed troops
and armies (ie. a players' fleets in general) that are currently on their way
somewhere are scattered. Building jobs are stopped when you enter vacation
mode and are continued again once you have logged back into the game.
* Feature -- Doubled storage capacity: A bit of Ambrosia allows you to
double the amount of goods that are safe from pillaging.
* Feature -- Protection for new players: Newly registered players cannot
be attacked until their Town Hall has been extended to level 4, they have
attacked another player or founded their first colony. Players that have an
active Premium account are safe until the level 6. If a player becomes
inactive, protection is forfeited. Troops cannot be stationed at newly
protected player's cities, as they cannot attack in the first place.
* Feature- Trade offers enhanced: The Bargain Finder's results list now
displays the supplier city's trading port size. Thus the duration of a
mission can be estimated.
* Feature- Research system has been revised: Previously, players could
only choose their research section. The research points were then
automatically invested into this section's research and the acquisitions were
automatically researched. From now on, every player (taking the requirements
for the research into consideration) can invest his research points into the
research section of his choice. Research points are produced as normal. If
scientists have produced as many research points as the possible research
topics cost, the points can be swapped for the research by the research
advisor. The Feature 'Swap crystal for research points' has been omitted.
* Feature- Island forum: Each island now has a small forum on it, which
can be used by each player who has a city on that particular island. The
forums can be accessed via the theatres on the islands.
* Feature- Miracles revised: Every island has a miracle on it that has a
particular effect. Players can build a temple in their cities, in which
villagers can become priests. The maximum amount of priests is dependent on
the expansion stage of the building. Priests produce a faith miracle over a
specific time with a dynamic limit (depending on the level of the miracle and
the maximum population of all cities on the island). Faith is reduced if a
priest is removed from the temple or if the limit is altered. Every island
miracle has a maximum of 5 levels and can be expanded by the community of the
island. However in order to do this, luxury goods have to be donated. It is
irrelevant which resource it is, but it cannot be a resource that is already
produced on the island. Example: On a marble island, only wine, crystal or
sulphur can be donated. The 5 levels determine the strength of the miracle
effect. Players can trigger the effect of a particular level when the priests
from all cities have achieved enough faith for the level. Triggering an
effect does not reduce faith! Every player can activate the effect of a level
regardless of the other players on the island. Miracle effects affect the
player's complete account (all armies, fleets or cities). They have a limited
period of effectiveness (usually two hours) and cannot be activated again for
several hours afterwards (usually 20 hours). The previous effects are omitted
completely.
* Feature- Battle system has been revised: Units and battle sequences
have been completely changed. There are different positions or battle lines
on the battlefield, which can be occupied by specific unit classes and that
get involved in the combat action in different ways. The heavy infantry is at
the front line on the main battle lines. On the sides, next to the heavy
infantry is the light infantry and behind the main battle lines are the
long-range units. The town wall has to be broken through in order for a
battle to start in a city. Once a side manages to defeat an opponent's main
battle lines, the battle is over. If there is not enough heavy infantry
available, the battle lines are filled with other unit classes which will
probably not be as successful during close combat. These positions,
regardless of their city size have a limited capacity for units. The units
who do not fit in any more, will not take part in the battle round, but will
wait in reserve until they are needed. The units' parameters have been
completely changed. This is also true for the building costs and the required
upkeep. In general, these have reduced. You can find a more detailed
description of the battle system in Ikipedia.
* Feature -- New unit Spear Thrower: The spear throwers are a new
infantry unit which are a start unit.
* Feature -- Tutorial for beginners: A tutorial with eight steps has been
implemented into the game. During the tutorial, advisors explain the most
important steps to take when you are new to the game and have just started
playing.
* Feature -- Barbarian village: There is now a barbarian village on the
island of the player's capital city. It can be pillaged up to 10 times. The
barbarians' loot and strength increases with every attack. Thus the new
battle system can be tried out without making any new enemies.
* Feature -- Global news: A new system has been implemented so that we
can directly send you important news in the game.
* Feature -- World map shortcut list: This is a drop-down list on the
world map; you can decide which islands you would like the map to be centered
on here. Islands on which you have own cities and own stationed troops are
automatically entered. Additionally another 5 islands can be entered -- which
becomes a maximum of 25 if you have a premium account.
* Bugfix -- Goods request at the Trading Post was not deleted when the
building was demolished
* Bugfix -- Troops sometimes withdrew to the wrong city
* Bugfix - Errors occurred during the marking of new city messages
* Bugfix -- The display error in the in the Workshop has been fixed
* Bugfix -- Cultural goods could be accepted several times
* Bugfix- Sometimes villagers fled if an ally pillaged from the city
* Bugfix -- When the growth of a city stagnated, the unhappy smiley was
displayed
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