[閒聊] Ver 0.3.2 情報(德文)

看板Ikariam (Ikariam - 遠古文明)作者 (Grady)時間16年前 (2009/09/03 23:21), 編輯推噓19(19024)
留言43則, 15人參與, 最新討論串1/2 (看更多)
http://board.ikariam.de/index.php?page=Thread&postID=1203211 8分鐘前更新的, 英文版還看不到. 真的有野蠻人村落耶.... Edit: 英文的也出了: http://board.ikariam.org/index.php?page=Thread&postID=708430 * Feature -- Vacation mode has been revised: A player can always go into vacation mode now. Fleets and armies that are on their way to another player's city will complete their current missions. However, new missions can only be started when the current mission has been completed. Stationed troops and armies (ie. a players' fleets in general) that are currently on their way somewhere are scattered. Building jobs are stopped when you enter vacation mode and are continued again once you have logged back into the game. * Feature -- Doubled storage capacity: A bit of Ambrosia allows you to double the amount of goods that are safe from pillaging. * Feature -- Protection for new players: Newly registered players cannot be attacked until their Town Hall has been extended to level 4, they have attacked another player or founded their first colony. Players that have an active Premium account are safe until the level 6. If a player becomes inactive, protection is forfeited. Troops cannot be stationed at newly protected player's cities, as they cannot attack in the first place. * Feature- Trade offers enhanced: The Bargain Finder's results list now displays the supplier city's trading port size. Thus the duration of a mission can be estimated. * Feature- Research system has been revised: Previously, players could only choose their research section. The research points were then automatically invested into this section's research and the acquisitions were automatically researched. From now on, every player (taking the requirements for the research into consideration) can invest his research points into the research section of his choice. Research points are produced as normal. If scientists have produced as many research points as the possible research topics cost, the points can be swapped for the research by the research advisor. The Feature 'Swap crystal for research points' has been omitted. * Feature- Island forum: Each island now has a small forum on it, which can be used by each player who has a city on that particular island. The forums can be accessed via the theatres on the islands. * Feature- Miracles revised: Every island has a miracle on it that has a particular effect. Players can build a temple in their cities, in which villagers can become priests. The maximum amount of priests is dependent on the expansion stage of the building. Priests produce a faith miracle over a specific time with a dynamic limit (depending on the level of the miracle and the maximum population of all cities on the island). Faith is reduced if a priest is removed from the temple or if the limit is altered. Every island miracle has a maximum of 5 levels and can be expanded by the community of the island. However in order to do this, luxury goods have to be donated. It is irrelevant which resource it is, but it cannot be a resource that is already produced on the island. Example: On a marble island, only wine, crystal or sulphur can be donated. The 5 levels determine the strength of the miracle effect. Players can trigger the effect of a particular level when the priests from all cities have achieved enough faith for the level. Triggering an effect does not reduce faith! Every player can activate the effect of a level regardless of the other players on the island. Miracle effects affect the player's complete account (all armies, fleets or cities). They have a limited period of effectiveness (usually two hours) and cannot be activated again for several hours afterwards (usually 20 hours). The previous effects are omitted completely. * Feature- Battle system has been revised: Units and battle sequences have been completely changed. There are different positions or battle lines on the battlefield, which can be occupied by specific unit classes and that get involved in the combat action in different ways. The heavy infantry is at the front line on the main battle lines. On the sides, next to the heavy infantry is the light infantry and behind the main battle lines are the long-range units. The town wall has to be broken through in order for a battle to start in a city. Once a side manages to defeat an opponent's main battle lines, the battle is over. If there is not enough heavy infantry available, the battle lines are filled with other unit classes which will probably not be as successful during close combat. These positions, regardless of their city size have a limited capacity for units. The units who do not fit in any more, will not take part in the battle round, but will wait in reserve until they are needed. The units' parameters have been completely changed. This is also true for the building costs and the required upkeep. In general, these have reduced. You can find a more detailed description of the battle system in Ikipedia. * Feature -- New unit Spear Thrower: The spear throwers are a new infantry unit which are a start unit. * Feature -- Tutorial for beginners: A tutorial with eight steps has been implemented into the game. During the tutorial, advisors explain the most important steps to take when you are new to the game and have just started playing. * Feature -- Barbarian village: There is now a barbarian village on the island of the player's capital city. It can be pillaged up to 10 times. The barbarians' loot and strength increases with every attack. Thus the new battle system can be tried out without making any new enemies. * Feature -- Global news: A new system has been implemented so that we can directly send you important news in the game. * Feature -- World map shortcut list: This is a drop-down list on the world map; you can decide which islands you would like the map to be centered on here. Islands on which you have own cities and own stationed troops are automatically entered. Additionally another 5 islands can be entered -- which becomes a maximum of 25 if you have a premium account. * Bugfix -- Goods request at the Trading Post was not deleted when the building was demolished * Bugfix -- Troops sometimes withdrew to the wrong city * Bugfix - Errors occurred during the marking of new city messages * Bugfix -- The display error in the in the Workshop has been fixed * Bugfix -- Cultural goods could be accepted several times * Bugfix- Sometimes villagers fled if an ally pillaged from the city * Bugfix -- When the growth of a city stagnated, the unhappy smiley was displayed -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 122.106.149.203

09/03 23:27, , 1F
德文的話 就只能徵求翻譯了 囧
09/03 23:27, 1F

09/03 23:33, , 2F
可以用google translate翻成英文XD
09/03 23:33, 2F

09/03 23:33, , 3F
雖然不知道準不準:p
09/03 23:33, 3F

09/03 23:38, , 4F
I see
09/03 23:38, 4F
※ 編輯: Gradyfx 來自: 122.106.149.203 (09/03 23:40)

09/03 23:47, , 5F
有許多有趣的變動..增加一兵種 但兵工廠都拆了
09/03 23:47, 5F

09/03 23:47, , 6F
I see
09/03 23:47, 6F

09/03 23:48, , 7F
奇觀系統實裝, 但完全不一樣了. 戰鬥系統改超大.
09/03 23:48, 7F

09/03 23:53, , 8F
倉庫容量變兩倍?那G大11村不就虧大了QQ
09/03 23:53, 8F

09/03 23:53, , 9F
哪位可以PO個翻譯版本...實在不想花這麼大的力氣...
09/03 23:53, 9F

09/03 23:59, , 10F
請求神人翻譯
09/03 23:59, 10F

09/03 23:59, , 11F
新增 擲槍兵?
09/03 23:59, 11F

09/03 23:59, , 12F
喔耶~~我的十二生肖!!! 哇哈哈哈哈
09/03 23:59, 12F

09/04 00:00, , 13F
有望了有望了
09/04 00:00, 13F

09/04 00:00, , 14F
野蠻人村莊 可以被打10次? 越打越強?
09/04 00:00, 14F

09/04 00:07, , 15F
倉庫容量兩倍要花珍饈..科技可以分段買水晶
09/04 00:07, 15F

09/04 00:07, , 16F
有新手保護制度 新村莊應該是指可以給玩家搶的NPC
09/04 00:07, 16F

09/04 00:10, , 17F
新手保護可能成為其他人的資源囤積地
09/04 00:10, 17F

09/04 00:11, , 18F
看翻譯大致上是說如果活躍的話會取消
09/04 00:11, 18F

09/04 00:12, , 19F
要花珍饈根本就是強迫推銷了= =
09/04 00:12, 19F

09/04 00:14, , 20F
擲槍兵...初級單位...
09/04 00:14, 20F

09/04 00:15, , 21F
不過說真的 每次IKA改版 舊玩家既有利益都受到超強侵害...
09/04 00:15, 21F

09/04 00:15, , 22F
之前改倉庫容量時 我盟友直接上百萬木頭爆倉消失
09/04 00:15, 22F

09/04 00:15, , 23F
有新手導師系統...
09/04 00:15, 23F

09/04 00:15, , 24F
如果價格合理我會用...畢竟這樣我才可以完成十二生肖= =
09/04 00:15, 24F

09/04 00:16, , 25F
新手導師系統大概就是指我們10s小天使制度吧
09/04 00:16, 25F

09/04 00:16, , 26F
捐奇蹟之前的木頭也都白白消失掉了 爆掉只能升一等
09/04 00:16, 26F

09/04 00:16, , 27F
兩者應該相同XD
09/04 00:16, 27F

09/04 00:17, , 28F
有說要改捐木量嗎
09/04 00:17, 28F

09/04 00:18, , 29F
沒要改捐木量的樣子
09/04 00:18, 29F

09/04 00:18, , 30F
還有地圖捷徑..可以自己設點...
09/04 00:18, 30F

09/04 00:19, , 31F
戰鬥模式大概看一下.改成有點戰略模擬 簡單來說有點像AOC
09/04 00:19, 31F

09/04 00:20, , 32F
看來老玩家又被打臉了= =
09/04 00:20, 32F

09/04 00:21, , 33F
市場交易 可以看到對方港口等級...
09/04 00:21, 33F

09/04 00:21, , 34F
如果敵人有蓋城牆 就要先用巨投 然後派雜兵去保護巨投不被
09/04 00:21, 34F

09/04 00:21, , 35F
拆掉
09/04 00:21, 35F

09/04 00:21, , 36F
現在看到港口等級是沒啥差吧
09/04 00:21, 36F

09/04 00:22, , 37F
有島嶼專屬的討論區...
09/04 00:22, 37F

09/04 00:28, , 38F
巨投是指破砲嗎? 還是新單位...
09/04 00:28, 38F

09/04 00:29, , 39F
我在翻譯中, 等我一下子..
09/04 00:29, 39F

09/04 00:32, , 40F
是指攻城武器XD 我只是用巨投比喻
09/04 00:32, 40F

09/04 00:47, , 41F
i see
09/04 00:47, 41F

09/04 01:01, , 42F
推grady大
09/04 01:01, 42F

09/04 08:51, , 43F
原來是玻璃科技取消= =
09/04 08:51, 43F
文章代碼(AID): #1AdzxmAx (Ikariam)
文章代碼(AID): #1AdzxmAx (Ikariam)