Re: [戰事] 157個鋼彈也守不住
※ 引述《kilinyo (龍魂不滅I》之銘言:
: 在國際服 Eta的討論區看到的
: http://board.ikariam.org/index.php?page=Thread&postID=349072#post349072
: http://ikariam.feanturi.nl/battle.jpg

: 守軍主力是157個剛彈,還有322個丟丟兵
: 再搭配少許的醫生.廚師.方陣
: 城牆防禦210%
: 攻擊者軍力看起來並不是十分強大
詳細戰報
http://www.mediafire.com/?sharekey=1109cba9f809e51ed2db6fb9a8902bda
下載後用小畫家打開
檔案很大,所以開啟時建議把其他程式關掉
--
我覺得這場戰役有很多可以討論的地方
對方po的,覺得很像是bug
http://board.ikariam.org/index.php?page=Thread&threadID=42691
還有他認為有幾個關鍵之處
> 1. he got unlucky in the first rounds. His defense was triple your offense,
he was losing way too much for that imbalance. Bug?
don't forget, i had triple his ammount of units. and i had a lot of defence
on my own as well, though not that much, but he didn't had a lot of offence
too.
and i don't think he lost that much. it was about equal, maybe i lost a bit
more.
> 2. His reinforcements came in at the depleted power of his remaining
troops, so they were basically ineffective. Bug?
yes, my thoughts as well. i don't know. i think it is, as you can see that
the reinforcements have almost the same stamina as the troops already
fighting.
> 3. t was actually your phalanx that won it in the end because after 30
rounds they were still fresh because of all the cooks you had.
not only my phalanx were fresh. my ginats had a good stamina as well, and
other troops as well
regards
Wiisley
--
另外我整理幾個關鍵
1.陸軍一交戰,雖然總防禦比攻擊者高
但是攻擊方數量多,鬥志高
每回合打下來,Attack Power小降,Defend Power爆降
跟我之前一仗很類似
2.攻擊方帶了很多醫生.廚師
打了41回合,效果立見
再強的鋼彈鬥志減弱後跟廢鐵沒兩樣
3.攻城器具在此戰報"似乎"發生了效果
我看到城牆有被打17個洞
4.增援太慢
守方有五個村
第123村集中 第45村集中,彼此距離很遠
打到第24回合援軍才過來
此時原本的丟丟已經掛了125個,鋼彈死了55隻
氣勢已經完全被攻擊方掌控
5.同島戰
剛剛我才發現兩軍都在同一個島上
如果算好睡覺時間
那攻擊方打了24回合,守方才派援軍
大約8個小時,攻擊者很明顯掌握住對方的時區.睡覺時間
這也是我常講的
除非有深仇大恨,真的要避免同島戰
如果真的要戰,就要一口氣把對方打趴
讓他連翻身的機會都沒有
--
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