Fw: [閒聊] 設計遊戲配對機制的數學到底有多困難?
※ [本文轉錄自 C_Chat 看板 #1cmahP3p ]
作者: chualex66 (右鍵) 看板: C_Chat
標題: [閒聊] 設計遊戲配對機制的數學到底有多困難?
時間: Mon Aug 19 03:26:10 2024
動視最近發表了一份論文,內容是SBMM(Skill-Based matchmaking、基於技術的配對)對
玩家是有利的論文。
https://www.activision.com/cdn/research/CallofDuty_Matchmaking_Series_2.pdf
內容大約是SBMM如何影響玩家、
動視如何暗中動手腳偷偷調弱美國的SBMM結果發現玩家變少了、
課金如何影響系統blablabla
剛好Asmon最近(幾個月?)也有看評論SBMM
先不論他們的研究正不正確,我光是看到僅僅「配對」這個任務背後的數學以及是誰在設計
這些系統就感到不可思議。
我很好奇設計一個這樣的配對機制到底難不難,還有他到底和遊戲品質和廠商營收中的誰有
衝突
GDC上對配對系統的演講
https://youtu.be/VnOVLBbYlU0?si=mplcaC4TedrvJ6ye
看他輕描淡寫的提配對系統中的難題和數學就覺得平常打英雄聯盟噴系統局的自己好像小丑
...
--
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 101.12.103.187 (臺灣)
※ 文章網址: https://www.ptt.cc/bbs/C_Chat/M.1724009177.A.0F3.html
推
08/19 03:56,
3月前
, 1F
08/19 03:56, 1F
→
08/19 03:56,
3月前
, 2F
08/19 03:56, 2F
推
08/19 04:01,
3月前
, 3F
08/19 04:01, 3F
推
08/19 04:25,
3月前
, 4F
08/19 04:25, 4F
推
08/19 04:32,
3月前
, 5F
08/19 04:32, 5F
→
08/19 04:33,
3月前
, 6F
08/19 04:33, 6F
→
08/19 04:34,
3月前
, 7F
08/19 04:34, 7F
→
08/19 04:34,
3月前
, 8F
08/19 04:34, 8F
→
08/19 04:48,
3月前
, 9F
08/19 04:48, 9F
→
08/19 04:49,
3月前
, 10F
08/19 04:49, 10F
→
08/19 04:51,
3月前
, 11F
08/19 04:51, 11F
推
08/19 05:33,
3月前
, 12F
08/19 05:33, 12F
→
08/19 05:33,
3月前
, 13F
08/19 05:33, 13F
推
08/19 05:51,
3月前
, 14F
08/19 05:51, 14F
→
08/19 05:51,
3月前
, 15F
08/19 05:51, 15F
推
08/19 05:52,
3月前
, 16F
08/19 05:52, 16F
推
08/19 05:57,
3月前
, 17F
08/19 05:57, 17F
推
08/19 06:04,
3月前
, 18F
08/19 06:04, 18F
→
08/19 06:04,
3月前
, 19F
08/19 06:04, 19F
推
08/19 06:16,
3月前
, 20F
08/19 06:16, 20F
推
08/19 06:45,
3月前
, 21F
08/19 06:45, 21F
推
08/19 06:56,
3月前
, 22F
08/19 06:56, 22F
推
08/19 07:09,
3月前
, 23F
08/19 07:09, 23F
推
08/19 07:19,
3月前
, 24F
08/19 07:19, 24F
→
08/19 07:25,
3月前
, 25F
08/19 07:25, 25F
推
08/19 07:25,
3月前
, 26F
08/19 07:25, 26F
→
08/19 07:25,
3月前
, 27F
08/19 07:25, 27F
→
08/19 07:25,
3月前
, 28F
08/19 07:25, 28F
推
08/19 07:27,
3月前
, 29F
08/19 07:27, 29F
→
08/19 07:53,
3月前
, 30F
08/19 07:53, 30F
推
08/19 07:54,
3月前
, 31F
08/19 07:54, 31F
推
08/19 07:59,
3月前
, 32F
08/19 07:59, 32F
→
08/19 07:59,
3月前
, 33F
08/19 07:59, 33F
推
08/19 08:05,
3月前
, 34F
08/19 08:05, 34F
→
08/19 08:06,
3月前
, 35F
08/19 08:06, 35F
→
08/19 08:07,
3月前
, 36F
08/19 08:07, 36F
推
08/19 08:09,
3月前
, 37F
08/19 08:09, 37F
推
08/19 08:11,
3月前
, 38F
08/19 08:11, 38F
→
08/19 08:11,
3月前
, 39F
08/19 08:11, 39F
→
08/19 08:11,
3月前
, 40F
08/19 08:11, 40F
→
08/19 08:11,
3月前
, 41F
08/19 08:11, 41F
推
08/19 08:11,
3月前
, 42F
08/19 08:11, 42F
推
08/19 08:12,
3月前
, 43F
08/19 08:12, 43F
→
08/19 08:12,
3月前
, 44F
08/19 08:12, 44F
→
08/19 08:12,
3月前
, 45F
08/19 08:12, 45F
→
08/19 08:14,
3月前
, 46F
08/19 08:14, 46F
→
08/19 08:14,
3月前
, 47F
08/19 08:14, 47F
→
08/19 08:14,
3月前
, 48F
08/19 08:14, 48F
→
08/19 08:17,
3月前
, 49F
08/19 08:17, 49F
→
08/19 08:17,
3月前
, 50F
08/19 08:17, 50F
→
08/19 08:17,
3月前
, 51F
08/19 08:17, 51F
→
08/19 08:17,
3月前
, 52F
08/19 08:17, 52F
→
08/19 08:22,
3月前
, 53F
08/19 08:22, 53F
→
08/19 08:24,
3月前
, 54F
08/19 08:24, 54F
→
08/19 08:45,
3月前
, 55F
08/19 08:45, 55F
→
08/19 08:46,
3月前
, 56F
08/19 08:46, 56F
推
08/19 09:37,
3月前
, 57F
08/19 09:37, 57F
推
08/19 09:52,
3月前
, 58F
08/19 09:52, 58F
→
08/19 09:52,
3月前
, 59F
08/19 09:52, 59F
→
08/19 11:02,
3月前
, 60F
08/19 11:02, 60F
→
08/19 11:45,
3月前
, 61F
08/19 11:45, 61F
→
08/19 11:45,
3月前
, 62F
08/19 11:45, 62F
→
08/19 11:46,
3月前
, 63F
08/19 11:46, 63F
→
08/19 11:46,
3月前
, 64F
08/19 11:46, 64F
推
08/19 11:47,
3月前
, 65F
08/19 11:47, 65F
→
08/19 11:47,
3月前
, 66F
08/19 11:47, 66F
→
08/19 11:47,
3月前
, 67F
08/19 11:47, 67F
→
08/19 11:49,
3月前
, 68F
08/19 11:49, 68F
推
08/19 11:56,
3月前
, 69F
08/19 11:56, 69F
推
08/19 12:07,
3月前
, 70F
08/19 12:07, 70F
→
08/19 12:10,
3月前
, 71F
08/19 12:10, 71F
→
08/19 12:10,
3月前
, 72F
08/19 12:10, 72F
推
08/19 12:11,
3月前
, 73F
08/19 12:11, 73F
※ 發信站: 批踢踢實業坊(ptt.cc)
※ 轉錄者: EijiHoba (111.248.40.144 臺灣), 08/19/2024 20:46:48
GameDesign 近期熱門文章
PTT遊戲區 即時熱門文章
16
26
20
30