[分享] 書單啦!
我把我認為值得讀的遊戲開發書單整理出來了
大家也來貼自己的書單吧!
我沒有列出gems或pearls系列的書
因為這些是文章的集合,而不是所有文章都值得讀的
http://allenchou.net/2014/03/book-list-game-devs/
資訊工程
Code
by Charles Petzold
Write Great Code
by Randall Hyde (Volume 1 / Volume 2)
Effective C++
by Scott Meyers
More Effective C++
by Scott Meyers
Effective STL
by Scott Meyers
數學&圖學
3D Math Primer for Grpahics And Game Development
by Fletcher Dunn & Ian Parberry
Essential Math for Games and Interactive Applications
by James Van Verth & Lars Bishop
Real-Time Rendering
by Tomas Akenine-Moller, Eric Haines, and Naty Hoffman.
物理
Real-Time Collition Detection
by Christer Ericson
Collision Detection in Interactive 3D Environment
by Gino van den Bergen
Game Physics Engine Development
by Ian Millington
程序動畫
ActionScript 3.0: Making Things Move!
by Keith Peters
AdvancED ActionScript Animation
by Keith Peters
--
Ming-Lun "Allen" Chou
Physics / Graphics / Procedural Animation / Visuals
Web http://AllenChou.net
Twitter http://twitter.com/TheAllenChou
LinkedIn http://www.linkedin.com/in/MingLunChou
--
※ 發信站: 批踢踢實業坊(ptt.cc)
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