Re: [新聞] (Wii/NGC) DolphinFX v2.0

看板Emulator (模擬器)作者 (八房龍之助)時間11年前 (2015/03/07 23:13), 編輯推噓0(001)
留言1則, 1人參與, 最新討論串2/2 (看更多)
※ 引述《conpo (獅子たちの旗)》之銘言: : 2014.11.24 : DolphinFX is a WIP shader suite for Dolphin's OpenGL backend. https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the- opengl-backend?pid=358986#pid358986 -Changed AA type. This new type works best at x4 resolution (haven't tested higher). Low res will look bad. -Added Bump Mapping. I put in a lot of sliders, so people can try to get good AA + good/sharp bump mapping. --With AA and Bump Mapping on, inside Bump Mapping tab: Set Mix If Different to 0. Adjust Mix-Difference until edges look good (higher is better, until edges look bad) Raise Mix If Different until edges start to look bad. Change Mix Remaining and other Bump Mapping parameters. Issue: I have no idea why AA ended up under the general tab, but that's where you'll find it. I haven't tested all the shader combinations with these additions. If you like the bump mapping as a part of dolphinFX, maybe ask Asmodean if he's willing to add it to the official version. If you want it combined with certain other shaders, you could ask me. -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 59.126.232.106 ※ 文章網址: https://www.ptt.cc/bbs/Emulator/M.1425741209.A.9D8.html

03/08 00:00, , 1F
唉:…我的 the last story,還是卡 卡 卡 卡……
03/08 00:00, 1F
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