Re: [新聞] (WIP) David Haywood's Homepage
2012.10.10
Isn’t 3×3 actually NINE?
Mariusz Wojcieszek submitted a driver for a Korean game called ’3*3
Puzzle’
He doesn’t have a WIP page, and I helped with the driver (just a
simple graphic decode plus a few minor fixes like adding the 2nd
button mind you) so I’ll show it here.
It comes in 2 flavors, one with adult images, and one without. The
images I’m showing are from the non-adult version.
I’d write something interesting about it, but it really isn’t that
interesting at all, it’s just 3 poorly programmed near shovelware
quality mini-games, a columns rip-off, a tile matching game, and a
version of othello.
Hardware wise it stands as one of an odd group of platforms which
lacks any kind of sprites at all, the whole thing is just 3 tilemap
layers with ROM based graphics, which is rather limiting. I plan on
doing an article highlighting some examples of games using such a
configuration, a couple might surprise you, but this one does nothing
to even attempt to hide the limitations, simply presenting a set of
very basic games.
It can change resolutions, which is an unusual trick for non-major
manufacturer games to do, the 2nd game uses that to run at a higher
resolution than the others, but that’s the only real trick the
hardware has. It might be able to scroll too (you can see a bad line
of tiles in the 2nd game which might be because there’s currently
no scrolling hooked up) but that’s hardly something to write home
about.
http://mamedev.emulab.it/haze/pics2012/3x3_puzzle_1.png








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來源:http://mamedev.emulab.it/haze/2012/10/10/isnt-3x3-actually-nine/
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