[新聞] DaedalusX64 rev 722

看板Emulator (模擬器)作者 (八房龍之助)時間14年前 (2011/08/01 23:17), 編輯推噓0(000)
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http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0 What's changed in this revision: Revision 722 [=>] Merged from Dev branch: Rev 325 - Salvy [!] Simplified Audio_Ucode [~] Make sure to reset isMKABI and isZeldaABI Rev 326 - Salvy [+] Added blendmode for Zora's Domain water Rev 327 - Salvy [+] Added mem*0 + mem*1 blender (Fixes menu in Wave Racer. In fact we shouldn't need to render it, but is cheaper to handle it.) [-] Removed wave racer blendmode and hack for menu (no longer needed) [!] Force disable simulate doubles for Gex64 (fixes Gex64) Rev 328 - Corn [!] Clean up SetNewVertexInfo() for Conker [!] Change order for PIF processing in DMA Rev 329 - Corn [!] Optimized order for ENV mapping in Conkers SetNewVertexInfo() Rev 330 - Salvy [!] Full extend DADDU (Fixes cut scene in final stage in Conker) (Note : This is the proper way, not sure why ExciteBike needs the operand to be 32bit.. I'll investigate eventually) [!] Fixed DSUBU (Fixes crash in final stage in Conker, also random lock ups in Animal Crossing, and random lock up when entering pause menu in Majora's Mask) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106
文章代碼(AID): #1EDiDn7i (Emulator)
文章代碼(AID): #1EDiDn7i (Emulator)