[新聞] Dolphin SVN r7259

看板Emulator (模擬器)作者 (八房龍之助)時間15年前 (2011/02/27 19:44), 編輯推噓0(000)
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http://www.dolphin-emulator.com/download.html Dolphin SVN r7258 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build. Dolphin SVN changelog: r7252 Core/Core/Src/DSP: Drop the indirect addressing hackery from DSP Jit Was made possible by the move of Core/DSPCommon to Core/Core. This should not give a significant speed difference, but frees another register for register allocator use on x64 and generally simplifies the code. r7253 Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. r7254 add new files from r7253 to vs2010 projects. r7255 PS3 controllers have some input elements with very large value fields that cause IOHIDValueGetIntegerValue() to smash the stack when trying to convert them. In practice, all relevant axes seem to also be available as either 8 or 16-bit values, so just ignore anything that doesn't look like that (or a button). Fixes issue 3931. r7256 Fix a brain-fart.... r7257 Fix a memory leak in the breakpoint window. Parent message alerts by the active window. This way if another window is open it isn't pushed behind the main window. We probably should parent the message alerts by the calling window instead, but this may be good enough. Make sure there is only one instance of some modeless windows (Cheats Manager and Net Play). r7258 Improve DX11 efb-encoder shader code generation a little -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106
文章代碼(AID): #1DQZaIaE (Emulator)
文章代碼(AID): #1DQZaIaE (Emulator)