[新聞] No$gba 2.6a

看板Emulator (模擬器)作者 (請愛護元祖洛克人)時間17年前 (2008/01/24 11:31), 編輯推噓21(2104)
留言25則, 12人參與, 最新討論串1/3 (看更多)
23 January 2008 (faster 3d rendering, backup detect, rtc-irq, better texture interpolation,) (perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,) (capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details) free-download: old no$gba v2.6 gaming version now free for everybody - enjoy debug/symbols: resize function for Alt+L symbol list window (saved in .ini) debug/internal: changed computer_id handling for compatibility with win vista nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu nds/debug: allows to override mis-declared-thumb-functions by crude $t labels nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled) hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs) nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd) nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details nds/help: added tech specs on div/sqrt (readonly results, start/stop timings) nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable) nds/help: added user settings 076h (language mask) and header 01Dh (ique flag) nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only) nds/3d/help: added more technical notes on edge marking (depth and polygon_id) nds/a22i: auto generates chinese crc upon .fix directive (only if version=2) nds/help: added info on chinese title in icon/title region (addr/version/crc) cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc) cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning) cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan) nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias) nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing) nds/backup: supports re-detection (games with faulty initial initialization) nds/backup: added bus-width auto detection (redirecting to new general types) nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba) nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id) nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges nds/debug: allows some games to initialize not-existing port 4001004h to zero nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz) nds/video: supports capture from 2d/3d engine in vram display mode (nanostray) nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware) nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer) nds/help: added firmware wifi internet access point settings info (thanks cue) nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue) screenshot: converts 32bpp images to 24bpp (smaller and more standard files) nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2) nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped) nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16 nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and) nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation nds/3d: soft-speedup: merged texture addressing and blending into single proc nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight) nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible) nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest) _______________________________________ 下載:http://nocash.emubase.de/gba-pp.htm ($2.50) 官方:http://nocash.emubase.de/ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.115.176.140

01/24 11:44, , 1F
2.6版也免費放出來啦~有興趣的版友可以去看看
01/24 11:44, 1F

01/24 12:23, , 2F
最大的更新大概就是存檔會自動辨識...xd
01/24 12:23, 2F

01/24 13:05, , 3F
樓上說的這個更新很重要啊!
01/24 13:05, 3F

01/24 14:03, , 4F
千呼萬喚啊!
01/24 14:03, 4F

01/24 14:59, , 5F
速度提升很多 存檔能自動辨識 只是破音仍沒有改進 XD
01/24 14:59, 5F

01/24 14:59, , 6F
FF4還是不能玩,一樣亂馬XD
01/24 14:59, 6F

01/24 17:04, , 7F
01/24 17:04, 7F

01/24 17:13, , 8F
DQ4中文版終於能玩了。
01/24 17:13, 8F

01/24 17:27, , 9F
是可以玩 不過我在城鎮速度會掉到70~80% 配備太低嗎?
01/24 17:27, 9F

01/24 20:20, , 10F
請問自動選存檔格式 會不會蓋掉以前的存檔?
01/24 20:20, 10F

01/24 20:30, , 11F
應該不會 如果怕的話 你可以備分
01/24 20:30, 11F

01/24 22:57, , 12F
一整個快很多 存檔自動辨識超好用的 不過還是要備份
01/24 22:57, 12F

01/24 22:58, , 13F
剛剛一個存檔忘了備份 辨識不出來被蓋掉了 還好不是主力..
01/24 22:58, 13F

01/24 23:18, , 14F
什麼遊戲 存檔辨識不出來? @@a
01/24 23:18, 14F

01/24 23:47, , 15F
什麼火柴棒解迷的....0117
01/24 23:47, 15F

01/25 00:48, , 16F
謝謝測試~
01/25 00:48, 16F

01/25 03:27, , 17F
應援團2本來可以跑~現在image is crushed....
01/25 03:27, 17F

01/25 03:30, , 18F
又可以了@@奇怪 我再試試SORRY
01/25 03:30, 18F

01/25 12:00, , 19F
MR DRILLER 一直都沒正常過囧rz
01/25 12:00, 19F

01/25 13:43, , 20F
FF4中文似乎沒什麼大問題 一點點顯示字的小問題
01/25 13:43, 20F

01/25 14:31, , 21F
pokemon中文第一戰還會當嗎?
01/25 14:31, 21F

01/26 00:54, , 22F
FF4不管中文日文都有非常大的問題吧,那不是一般亂碼啊
01/26 00:54, 22F

01/26 00:54, , 23F
還會發生叫出菜單的字連取消時都還聽在畫面,沒瓣法玩啦
01/26 00:54, 23F

01/26 01:11, , 24F
DQ4原野蠻LAG的,低於50%
01/26 01:11, 24F

01/27 15:56, , 25F
可惜鋼彈超世代還是有問題
01/27 15:56, 25F
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文章代碼(AID): #17c0QNCM (Emulator)