PS2: SPU2ghz public beta 1.5
Public Beta 1.5 is up. This is a experimental release with some important
changes:
[*] Changed the way the ATTR register is handled. Should fix a lot of games,
but it′s experimental.
[*] Changed the thread priority of the output modules to TIME_CRITICAL, so
that they have the highest possible priority.
[*] Updated to latest and final version of FMod 3.
[*] Changed some parts of register-based (PIO) memory writes to speed up
audio streaming writes in RotTK games.
[+] Added DirectSound output module. It seems to work better than all the
other modules so I set it as the new default.
[+] Added setting of IRQ reason flags. I didn′t even know that register
existed!
[+] Added a new ADPCM decoder based on the old one, but with full-block
decoding to try to make it a bit faster.
[-] If running with an older emulator build, the CoreReset feature is
executed immediately, without a delay.
This fixes booting problems in bios and many games that were broken since
this feature was introduced.
http://forums.ngemu.com/ps2-plugin-questions-troubleshooting/97704-spu2ghz-
releases.html
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