PS2: SPU2ghz public beta 1.5

看板Emulator (模擬器)作者 (..............)時間17年前 (2007/12/31 22:05), 編輯推噓1(100)
留言1則, 1人參與, 最新討論串1/1
Public Beta 1.5 is up. This is a experimental release with some important changes: [*] Changed the way the ATTR register is handled. Should fix a lot of games, but it′s experimental. [*] Changed the thread priority of the output modules to TIME_CRITICAL, so that they have the highest possible priority. [*] Updated to latest and final version of FMod 3. [*] Changed some parts of register-based (PIO) memory writes to speed up audio streaming writes in RotTK games. [+] Added DirectSound output module. It seems to work better than all the other modules so I set it as the new default. [+] Added setting of IRQ reason flags. I didn′t even know that register existed! [+] Added a new ADPCM decoder based on the old one, but with full-block decoding to try to make it a bit faster. [-] If running with an older emulator build, the CoreReset feature is executed immediately, without a delay. This fixes booting problems in bios and many games that were broken since this feature was introduced. http://forums.ngemu.com/ps2-plugin-questions-troubleshooting/97704-spu2ghz- releases.html -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100

01/01 01:51, , 1F
01/01 01:51, 1F
文章代碼(AID): #17UFS_pN (Emulator)
文章代碼(AID): #17UFS_pN (Emulator)