Re: [閒聊] D2R DLC JSP寶可夢大師長篇討論
看板DIABLO (暗黑破壞神 - D3,D2,D1)作者Yjizz (Zz菊池大谷西舘zZ)時間1小時前 (2026/03/26 21:39)推噓5(5推 0噓 4→)留言9則, 6人參與討論串2/2 (看更多)
:;※※※直接懶人包→裡面很重要的一段,原PO有引言認同※※※
;他們測試後發現,只有 P8(8人難度)下的血量(Life)會持續保留,但傷害(Damage)
;和準確率(AR)等數據則不會。 ***(YTerMrLlamaSC 及其團隊)
;
;另外也測試出,每次進入遊戲時,惡魔都會根據你當下的「綁定惡魔」技能等級重新召喚
;,所以捕捉惡魔時,不需要非得在最高等級的狀態下進行。
;※※※ ※※※
;
;Goomshill作者做了多種測試
;排列的寶可夢應該是輸出做主要考量,
;他在後面幾頁還有回覆補充道:還是要依照配置、跟便利程度。
;也有提到A4聖冰詛咒Hephasto是蠻全面適合迴響的其中一種。
;原文出處:
;Pokemon Tier List
;https://forums.d2jsp.org/topic.php?t=107926808&f=148
;
;※page1
;
;S Tier: Spear Rogue (TZ > Matron > Reg)
;A Tier: Urdar > Minion of Destruction > Vile Mother
;B Tier: Goatman > Hephasto > Smith > Axe Rogue > Hell Buzzard
;C Tier: Council > Balrog / Overseer / Putrid Defiler / Tainted > Flayer
;F Tier: Fallen/Fetish Shaman > Siren > Fetish / Archer Rogue > Demon Imp >
;Succubi
;Platinum SSS Hidden Tier: Pain Worm / Vile Child upgraded to unique via
;monster shrine so it has cursed
;
;→ kyo76312 : S 級: 長矛羅格 (TZ 版 > 主母(紅門)版 > 一般版) 03/18 09:14
;→ kyo76312 : A 級: 烏達獸(大笨獸) > A5恐龍 > 邪惡之母 03/18 09:14
;→ kyo76312 : B 級:羊頭人>A5鐵匠>A1鐵匠>斧頭羅格>地獄噴吐者 03/18 09:15
;→ kyo76312 : C級:議會成員>炎魔/督軍/腐爛汙穢者/玷污者>剝皮者 03/18 09:16
;→ kyo76312 : F級:沉淪魔/冥河娃娃巫師>魅魔>冥河娃娃/弓箭羅格> 03/18 09:17
;→ kyo76312 : 小惡魔>魅魔 03/18 09:17
;→ kyo76312 : 白金 SSS 隱藏階級: 痛楚蠕蟲 / 邪惡之子 03/18 09:18
;
;補上推文k大說的資訊
→ kirimaru73 : 沒TZ狀態時 古墓胖子Lv83 火河胖子Lv88 鐵匠Lv88 03/18 22:56
;
A3戰場處子Battlemaid Sarina (一般 LV87)
;
;
原討論串持續更新(一樣G翻, 會稍微訂正, 可能還是詞語有誤 建議看原文)
※PAGE23
(Goomshill :)
Yet another moderately important tidbit has been sent in by a reader
It seems that lightning enchanted will trigger off blood boil, contrary to
initial testing, but only under some conditions. Its not clear what makes it
work / not work. If you take a lightning enchanted demon into blood moor and
boil away, nothing will happen. But let your demon get hit a few times by
some melee mobs and then try it, and it kicks in and every cast of blood boil
will release charged bolts. Or maybe it won't. And I had an urdar sitting afk
at a waypoint after not being able to release bolts, waited 10 seconds while
it sat immobile, and then cast it again and it released bolts
This is a major point in favor of using a lightning enchanted unique if you
could find it. That's a really rare combo, you'd want cursed + aura enchanted
(right aura) + lightning enchanted, all at the same time, and can't use TZ
affixes with it
Of course, these bolts deal negligible damage (~65-99 best case scenario) but
they DO apply the curse aoe on each hit, so even a lightning enchanted +
conviction + cursed unique could proc amp damage even more than a holy fire +
cursed does, since its shooting the bolts immediately and not on a 2 second
cycle.
I'd still like to test other affixes in depth, see if there's any benefit at
all to teleportation, multiple shot on anything but succubi/archers, poison
enchanted on achmel. Stone skin is obviously a fairly useful mod since it
means a physical immune demon is going to survive the few scenarios where
other demons could actually die. I'd also like to test if the %dr from
engorge+blood oath can put a monster to become immune
一位讀者又發出一則相當重要的訊息:
閃電強化似乎會觸發血沸術,這與先前的測試結果相反,但僅在特定條件下才會發生。目
前尚不清楚具體原因。如果你帶著一個閃電的強化惡魔進入血腥荒原並施放血沸術,什
麼都不會發生。但如果你先讓你的惡魔被一些近戰怪物攻擊幾次,然後再嘗試施放血沸術
,血沸術就會觸發,每次施放血沸術都會釋放充能閃電。當然,也可能不會。我曾經讓一
個烏爾達惡魔掛機在一個傳送點,因為它無法釋放閃電,我等了10秒鐘讓它保持靜止,然
後再次施放血沸術,它就釋放了閃電
。如果你能找到閃電強化的獨特怪物,那麼使用它就顯得格外重要。這真是個極為罕見
的組合,你需要同時擁有詛咒+附加靈氣(正確的)+閃電強化,而且不能同時使用TZ詞綴
。
當然,這些箭矢造成的傷害微乎其微(最好的情況也只有65-99點),但它們每次命中都
會施加詛咒範圍效果,所以即使是閃電附魔+信念+詛咒的獨特裝備,觸發傷害增幅的效果
也可能比聖火+詛咒的組合更高,因為它的箭矢是立即發射的,而不是像聖火+那樣需要2
秒火的環。
我仍然想深入測試其他詞綴,看看傳送、多重射擊(除了魅魔/弓箭手之外的其他職業)
以及毒素附魔(阿赫梅爾)是否真的有任何好處。石膚顯然是一個相當有用的詞綴,因為
它意味著物理免疫的惡魔可以在少數其他惡魔可能死亡的情況下存活下來。我還想測試一
下,吞噬+血誓的傷害減免能否讓怪物獲得免疫效果。
~~~
(Goomshill:)
and more testing results
melee mobs either don't teleport or do so very infrequently. ranged mobs
teleport, pretty rarely, to basically no effect just random repositioning,
even at less than 30% hp I couldn't get a melee mob to teleport once
all dark rangers appear to get glitched and perform an attack animation with
no shots fired, regardless of multiple shots or affixes, all the combos I
tried would get glitched at points
poison enchanted REALLY appears to be using an identical attack to rabies:
invisible missiles fired in random directly at very short range nonstop,
passively. Using an urdar trapped and unable to move off me while
teleporting, it would only poison enemies a short distance away. They carried
amp, and had a lengthy poison duration but negligible dps
all the elemental enchanted carry their added minor elemental damage as
advertised (cold enchanted slows targets, very minor upside)
the fix to multiple shots + lightning enchanted does apply and nerfs bound
demons same as it has enemies, no triple shot applies
a 40% base DR flesh hunter with stone skin to be 90% dr, and supposedly gets
11% dr from blood oath / 5% engorge, did not display as immune to physical
when selected. However, I had her tank physical damage from about 30 p8
enemies while poisoned and she never lost a single pixel on the HP bar,
making me quite sure she's actually immune to physical
succubi showed no benefit from %ed stacking on might/pride merc, so they are
indeed just getting the flat +damage added to their projectiles with no
scaling
possessed champions retain their immunity to curses, for what its worth. I
sure think its also getting that massive HP bonus since mine is standing in
the middle of 10 frenzytaurs + 10 doom knights as I write this and still at
95% hp
I should still test some stuff like normal vs minions vs unique HP after
binding, using that scenario with normal urdars
更多測試結果表明,
近戰怪物要嘛不會傳送,要嘛傳送頻率極低。遠程怪物偶爾會傳送,但效果甚微,只是隨
(***我有抓過傳送戰場處子,真的很少傳送,但不潔的凡塔那種的相比就蠻會傳的)
機重新定位,即使生命值低於30%也是如此。我無法讓近戰怪物傳送,但
所有黑暗遊俠似乎都出現了故障,無論攻擊次數或詞綴如何,都會執行攻擊動畫但沒有發
射任何子彈。我嘗試的所有組合技都會在某些地方出現故障。
毒素附魔似乎真的在使用與狂犬病完全相同的攻擊方式:持續不斷地向極近距離隨機發射
隱形飛彈。使用被困住且無法移動的烏爾達進行傳送時,它只會毒害一小段距離外的敵人
。他們攜帶了增幅器,中毒持續時間很長,但DPS微乎其微。
所有元素附魔都如宣傳的那樣增加了少量元素傷害(冰霜附魔會減速目標,收益非常小)
。
多重射擊+閃電強化的修復生效了,並且削弱了束縛惡魔,就像削弱敵人一樣。三連射不
再
生效。一個擁有40%基礎傷害減免的血肉獵手,如果擁有石膚術,傷害減免將達到90%,並
且據說還能從血誓/5%吞噬中獲得11%的傷害減免。選中她時,並沒有顯示物理免疫。然而
,我讓她在中毒狀態下承受了大約30個P8敵人的物理傷害,她的生命值條卻紋絲不動,這
讓我非常確定她實際上免疫物理傷害。魅魔
從力量/傲慢傭兵的百分比增強效果疊加中沒有獲得任何收益,所以她們確實只是獲得了
固定的投射物傷害加成,沒有其他加成
。被附身的勇士仍免疫詛咒,僅供參考。我確信它也獲得了巨額生命值加成,因為我的烏
爾達現在就站在10個狂暴牛頭怪和10個末日騎士中間,生命值還有95%。
我應該再測試一下,像是普通烏爾達、小怪和特殊烏爾達在綁定後的生命值變化,用普通
烏爾達
~~~~~~
(Goomshill:)
;Quote (filmd2 @ Mar 20 2026 07:39am)
;Did you find that the added movement speed on the goatmen had them amping the
;screen more quickly compared to the extra attacks the dark lancers have?
well its a bit of a difference but lancers are already so fast its hard to
notice a difference, they both might as well be teleporting
goatmen variants have different speeds, the fastest is frozen tundra with
walk 12 / run 12 which might be the fastest unit in the whole game, but
others scale up 5-11 speed (act 5 is 10-11, late act 1 is 8, stony field is
just 5)
dark lancers in act 5 all have the same walk 8 / run 12, and I think they
only run around in their AI so they use the full speed
but the d2 efrw formula should mean that goats are getting 50% more bonus
from %frw effects. I'm not sure if extra fast or the champion bonus speeds
modify the base speed or use the %efrw formula
also I believe the code for how extra fast works means you actually get less
% frw depending on monster speed, it gives 10-100% using the formula
max(min(2048/monstats.speed-128,10),100) so it becomes just +42% for goatmen,
but +100% for dark lancers
so unless they've changed that code since 2007, there's actually a bit of
tradeoff where the goatmen get 50% more bonus from %frw, but get less %frw
from extra fast (but should be the same from the demonic mastery / etc)
with +38% on mastery and +42% or +100% on extra fast it should be goatmen
with {12+12*(0.38+0.42)} = 21.6 velocity, and dark lancers with
{12+8*(0.38+1)} = 23.04 velocity
maybe you could try them side by side but I think the lancers will actually
move faster, and you could add vigor aura (+36%) and fanatic champions which
use the same formula as extra fast (+42% for goatmen again, +100% for dark
lancer)
stack them all and its 30.96 for goat, 33.92 for lancer
(** 這邊應該會怪怪的 建議要看原文)
;引用 ( filmd2 @ 2026年3月20日 上午7:39 )
;你是否發現,與黑暗長矛兵的額外攻擊相比,山羊人增加的移動速度讓他們能夠更快地擴
;大螢幕範圍?
確實有點差別,但長矛兵的速度本來就很快,很難看出差別,他們兩個的
速度都跟瞬移差不多。山羊人變種的速度各不相同,最快的是冰凍苔原,步行/奔跑速度
都是12,可能是整個遊戲中最快的單位。其他變種的速度提升了5-11點(第五幕是10-11
,第一幕後期是8,石原只有5)。
第五幕的暗黑長矛兵步行速度都是8,奔跑速度都是12,而且我覺得他們只會在AI控制下
奔跑,所以速度是全速的。
但根據暗黑2的快速移動速度(EFRW)公式,山羊人應該能從快速移動速度(%FRW)效果
中獲得50%的額外加成。我不確定“超快”或冠軍加成速度是否會修改基礎速度,或者是
否使用了%efrw公式。
另外,我認為「超快」的運作機制意味著,根據怪物速度的不同,實際獲得的%frw加成會
有所不同。它使用公式max(min(2048/monstats.speed-128,10),100)提供10-100%的加成
,因此對於山羊人來說,最終加成只有+42%,而對於黑暗長矛兵來說,則是+100%。
除非他們在2007年後修改了代碼,否則實際上存在一種權衡:山羊人從%frw加成中獲得的
加成比冠軍高50%,但從“超快”獲得的%frw加成卻更少(但從惡魔精通等技能獲得的加
成應該相同)。
如果精通技能提供+38%的加成,而「超快」提供+42%或+100%的加成,那麼山羊人的速度
應該是{12+12*(0.38+0.42)} = 21.6,而黑暗長矛兵的速度應該是… {12+8*(0.38+1) =
速度。
或許你可以把它們並排比較一下,但我認為長矛兵實際上會更快。你還可以加上活力光環
(+36%)和狂熱冠軍,它們的計算公式與超快相同(山羊人+42%,黑暗長矛兵+100%)。
在疊加所有這些效果後,山羊人的速度是30.96,長矛兵是33.92。
~~~~~~~~~
(Goomshill :)
;Quote (Thoroku92 @ Mar 21 2026 08:31am)
;Mine also died very quickly with a pack of spike-throwing hedgehogs with
;fanaticism in Eldritch... So I'm starting to think that unless it's from
;Matron Den or a p8 game, it's not worth it if you usually play alone...
;
;My previous urdar was very tanky.
Did you bind her in a P8 high TZ game?
I can see spearwoman HP being pretty dubious if you're skimping any of the
factors like max blood oath, high +skills, p8 bind, tz game.
The A5 guest lancers have only 97.5% hp / 33% dr / 1.44% regen/s. A2-4 urdars
have 200% hp / 55% dr / 2.88% regen/s, while A5 guest urdars have 230% hp /
75% dr / 1.83% regen/s
Getting a stone skin unique lancer the hard way would probably really help
her survivability but make it very hard to get the aura/curse combo you want.
;引用(Thoroku92 @ 2026年3月21日 上午8:31)
;我的烏爾達也很快就被一群狂熱的、會扔尖刺的刺猬(它們還信奉異界之力)給幹掉了…
;…所以我開始覺得,除非是來自女族長巢穴或者P8遊戲,否則如果你通常單人遊戲的話,
;就不值得培養……
;
;我之前的烏爾達非常耐打。
你是在P8高TZ難度下綁定她的嗎?
如果你忽略了某些關鍵因素,例如滿級血誓、高技能加成、P8綁定、高TZ難度,那麼長矛
女戰士的生命值確實很低。 A5
客串長矛兵只有97.5%的生命值/33%的傷害減免/1.44%的生命回復/秒。 A2-4的烏爾達人
有200%的生命值/55%的傷害減免/2.88%的生命回復/秒,而A5客串烏爾達人則有230%的生
命值/75%的傷害減免/1.83%的生命回復/秒。
費盡心思獲得一個擁有石膚特性的獨特長矛兵或許能顯著提升她的生存能力,但也會讓你
很難獲得想要的靈氣/詛咒組合。
( 引言回覆再回覆原po說他是1ppl tz抓的)
※PAGE24
(Goomshill)
Quote (Thoroku92 @ Mar 21 2026 08:55am)
I got it in p1, it's very difficult to role a p8 game with cursed to bind a
normal spearwoman...
oh yeah its gonna be only 22% of the hp of a P8 spearwoman then
The main way I saw was to just put "baal" on your search bar and join the
baal games as they open/close, its not easy to find one that's cursed and
then you have to very rapidly scout frigid/ancients/wsk1, keep your shard in
your inventory so you can pop it instantly and spawn the rest as sharded
and then you still have to hope the game maker is a decently high level
I'm pretty confident that if you shard the game and teleport around the area
to pre-spawn all the lancers at P8 TZ, they'll lock in their P8 hp when bound
even if everyone leaves the game before you finish binding the demon you
wanted
Problem with doing this for tals urdars is people will assume you are jacking
a p8 tals xp and 1) they might already have someone doing tz tals anyway and
2) other people might come swarming to tals once they see the shards
;引用(Thoroku92 @ 2026年3月21日 上午8:55)
;我在第一階段就拿到了,在第八階段用詛咒束縛一個普通的女矛手真的很難…
哦,對,那血量就只有P8長矛女兵的22%了。
我看到的主要方法是在搜尋欄輸入“巴爾”,然後加入巴爾遊戲,遊戲一開關就加入。找
到一個被詛咒的巴爾遊戲並不容易,然後你必須迅速偵查冰原/遠古/西之石1,把你的碎
片放在背包裡,這樣你就可以立即使用碎片,把其他怪物也生成為碎片。
然後你還得祈禱遊戲管理員等級夠高。
我很有信心,如果你把遊戲分割成碎片,然後在區域內傳送,預先在P8 TZ生成所有長矛
兵,即使在你完成綁定目標惡魔之前所有人都退出了遊戲,他們被綁定後也會鎖定P8的血
量。
用這種方法刷塔拉夏烏爾達的問題在於,人們會認為你在盜刷P8塔拉夏經驗,而且1)他
們可能已經有人在刷TZ塔拉夏了,2)其他人可能會蜂擁而至。塔拉夏當他們看到碎片時
…
~~~
(Goomshill :)
;Quote (mchu @ Mar 21 2026 09:59am)
;Yeah rolling a p8 one is gonna be hard in online ladder:( otherwise I have
;everything else (lvl 38 blood oath, bind demon, and I got a tz one but in p1).
;
;Do you know if there’s an hp difference between binding a unique cursed one
;vs just a normal tz cursed mob? Or should I try to get a matron one?
Afaik nobody has tested that yet, its the one thing we didnt get around to.
The easiest would be testing a p1 palace cellar norm urdar normal vs unique
on a 1 bind 0 blood oath build, and let it get hit by act 5 hell p1 poison
catapult. It should be 1 hit for 100% base hp, 2 hits for 200%
;Quote (mchu @ Mar 21 2026 10:05am)
;Actually I saw in your earlier posts in this thread you said matron den
;lancers have 4x the hp? So in that case matron lancers would be better than
;tz lancers?
;Edit: Nvmd saw your discussion about ilvl and chance to hit and stuff. Guess I
;’ll just find p8 games and try for a cursed spearwoman
Yeah the chance to hit is actually a significant penalty if you farm TZ, even
if your demon has an overwhelming advantage of ar vs defense after
conviction. It might only be 87-90% cth if its a level 86 unique, instead of
95% cth for a 99 unique
also I dont know for sure that bound demons get the +3 level from being
unique, whether they started as unique or were upgraded from a normal mob. No
way to test it easily, someone earlier in this thread proposes looking if
their level of conviction aura cancels out an opposing conviction ie from
uber mephisto
It should still be 95% cth either way against level 83-88 enemies
; ( mchu @ Mar 21 2026 09:59am )
;是的,在天梯線上刷P8的怪確實很難:( 除此之外我什麼都有了(38級的血誓、束縛惡魔
;,還有一個P1的暗夜詛咒怪)。
你知道束縛一個獨特的詛咒怪和束縛一個普通的TZ詛咒怪,血量上有什麼區別嗎?或者
我應該刷一個女族長的詛咒怪?
據我所知,目前還沒有人測試過這一點,這是我們一直來不及做的。最簡單的測試方法是
,用一個1級綁定0級血誓的build,測試一個普通等級的宮殿地窖烏爾達(普通)和獨特
等級的烏爾達,然後讓它被第五幕地獄等級1的毒液投石車擊中。理論上,一次攻擊會造
成100%的基礎生命值傷害,兩次攻擊會造成200%的傷害。
; ( mchu @ Mar 21 2026 10:05am )
;實際上,我看到你之前在這個帖子裡說過,女族長槍騎兵的生命值是普通槍騎兵的四倍?
;這麼說來,女族長槍騎兵豈不是比TZ槍騎兵更強?
;編輯:算了,我看到你討論過裝備等級和命中率之類的東西了。看來我還是去找P8的局,
;試試能不能刷到詛咒女槍騎兵吧。
是的,如果你刷TZ(可能是指某個副本或區域),命中率確實是個很大的懲罰,即使你的
惡魔在獲得信念光環後擁有壓倒性的攻擊力優勢。如果是86級的獨特惡魔,命中率可能只
有87-90%,而不是99級獨特惡魔的95%。
我也不確定被束縛的惡魔是否會因為是獨特惡魔而獲得+3等級,無論它們最初是獨特惡魔
還是由普通怪物升級而來。沒有簡單的測試方法,之前有人建議看看它們的信念光環等級
是否能抵消敵方的信念光環,例如來自終極墨菲斯託的信念光環。
無論如何,面對83-88級的敵人,命中率應該仍然是95%。
※PAGE25
(Goomshill :)
Getting around to testing the norm vs unique HP question
Testing normal act 4 river of flame urdars, who have 240-300 hp and 25%
poison resist
Against poison clouds from catapults in act 5 hell p1, which are about 363
damage over 24 seconds (272 after resists)
If HP is 100%, it will either kill it in 1 hit or leave it with a sliver of
HP. If HP is doubled, it will only take about half of HP. I'm using 0 blood
oath in all setups, and spectral hit resists shouldn't matter since it adds
no % poison resist just fire/cold/light.
First test case: bound trash mob urdar with 1 point bind demon, which does
NOT gain a unique name/affixes (it remains a trash mob when highlighted).
Result: he lived with about 1% hp, confirming 100% base hp
Second test case: bound champion urdar with 1 pt bind demon (300% base life
in norm): lost about 25% of his max hp, confirming 400% base hp
Third test case: bound trash mob urdar with 85 bind demon gaining unique
name/affixes (conviction aura): Result: he lived with about 5%hp, confirming
100% base hp
Four test case: same exact trash mob urdar as above, but this time I added 63
blood oath when joining the game (he had 0 when bond): the +79% poison resist
rendered urdar immune to poison. Its not displayed on his name, but he was
never poisoned, so at least 'that' is confirmed
Now some using durance urdars (160-200 base hp, 0% resist). Keep in mind norm
difficulty uniques have 400% hp, as opposed to the 200% in hell
Now some other test cases, less onerous to test then waiting for catapults
for some
Fifth test case: bound unique mob urdar (stone skin) from durance level 2
(160-200 base hp, 0% poison resist, 0% dr) and let him get hit by catapults:
Lost about 25% of his max hp, confirming 400% base hp
Sixth test case: bound trash mob urdar from durance level 2, with 0 blood
oath at binding, then applying 63 blood oath when joining hell game (+2220%
hp), then let him just fight some lone fallen in blood moor hell (34-76 phys
+ 20% of 15-22 fire and 5% crit). So either he has ~180 hp or ~4176. Result:
fallen killed the urdar in about 5 hits, proving blood oath did NOTHING to
increase his HP after binding
Seventh test case: bound trash mob urdar from durance level 2, with 63 blood
oath at binding. Fallen still killed the urdar in about 4-5 hits (!!!!!) Even
though he was bound with 63 blood oath and loaded into the game with it, his
HP is clearly the same, low value.
Okay at this point I should note I'm using 63 SOFT points of blood oath for
these tests, with 9x +7 skills charm to it. Its quite possible that soft
points in blood oath are doing nothing and only hard points work, because
they used skill.blvl instead of skill.slvl just like they did for the
redirection
So now another test for that case:
Eight test case: bound trash mob urdar from durance 2, with 20 blood oath
(base level only). So 20 oath, 1 bind, 1 mastery. Lists +715% life. Result:
Urdar still died in 5 hits
Ninth test case: bound trash mob urdar from durance 2, with 20 blood oath AND
20 bind demon to upgrade him to unique. Result: (after he kills a few): He
still dies in ~4-5 hits
Alright guys I'm not fully answering all our questions but I am answering
some, and asking new questions at the same time
(測試普通跟獨特怪 這邊就不G翻了 建議看原文)
~~~~~~
(Goomshill:)
My conclusion at the moment would be:
Base HP of monsters is locked in at the moment they are spawned, including
difficulty, TZ, P1-8, champion, minion, unique bonuses, and this stays the
same even as you join new games
Bind demon does not appear to multiply this base HP, no unique bonus given to
upgraded normal mobs
Blood oath appears to have no effect on bound demon HP at all, just its
resistances. I did not observe the 715%+ bonus hp to ever apply in testing
So assuming this, P8 TZ trash mob urdars should have ~67000 hp not millions,
and after BO they'd have about ~120000. You still get extremely high bonus to
their resists and it does make them simply immune to elemental damage if it
breaks 100%, no cap, and presumably the %dr is fully applied and again can
make them immune, another test gave us a 40% dr stone skin upgraded to fully
immune instead of staying at 90%
I'd like to see if anyone can establish blood oath working, well, at all.
Quite possibly it only affects goatmen/tainted/defilers.
我目前的結論是:
怪物的基礎生命值在生成時即被鎖定,包括難度、區域、P1-8、精英怪、小怪、特殊加成
等,即使加入新遊戲也保持不變。
束縛惡魔似乎不會增加基礎生命值,升級後的普通怪物也不會獲得任何特殊加成。
血誓似乎對束縛惡魔的生命值沒有任何影響,只影響其抗性。我在測試中沒有觀察到715%
以上的生命值加成。
假設如此,P8 TZ 的普通怪物烏爾達應該有大約 67000 點生命值,而不是幾百萬,而使
用血誓後它們的生命值大約是 120000。你仍然可以獲得極高的抗性加成,如果抗性超過
100%,它們將直接免疫元素傷害,沒有上限。而且,百分比傷害減免(%DR)應該會完全
生效,再次使它們免疫元素傷害。另一個測試表明,一個 40% 傷害減免的石膚升級後,
免疫效果從 90% 提升到了完全免疫。
我想看看是否有人能證實血誓的效果,或者說,它到底有沒有作用。
很可能它只對山羊人/被污染者/褻瀆者有效。
~~~
(Goomshill:)
;Quote (mchu @ Mar 22 2026 04:19pm)
;wow this was an interesting read. For my situation that means I should
;probably be taking the time to look for a tz unique spearwoman rather than
;finding a "cursed" tz game and just binding random normal rarity spearwomen.
;Makes it slightly harder but I guess worth it to ensure i'll never have to do
;this again once I find one
Bear in mind while it should result in 2x the hp, its already an immensely
hard task to find a unique with the right aura + cursed and vastly harder in
P8 games online.
Also I should probably test somehow if the spectral hit resist + blood oath
resists are both counting towards immunity. Spectral hit has a clause that it
doesn't apply if resists are already 75+, so it depends on the order applied.
But the safe bet right now is that monster HP is scaling with just the actual
HP of monster when spawned, and its buffs like BO, and blood oath has no
effect nor any bonus binding.
Meanwhile +damage is very clearly applied at the start of each game since it
makes the difference of 'kills stuff in 1 hit' versus 'does negligible damage'
; ( mchu @ Mar 22 2026 04:19pm )
;哇,這篇文章真是有趣。就我的情況而言,這意味著我應該花時間去找一個TZ獨特的女超
;人,而不是隨便找個“詛咒”的TZ遊;戲,然後綁定一些普通稀有度的長矛女戰士。這樣
;做;難度會稍微高一些,但我覺得值得,因為一旦找到一個,就不用再重複這種麻煩了。
請注意,雖然理論上應該能達到兩倍生命值,但要找到一件帶有合適靈氣和詛咒的獨特
怪物已經非常困難,在P8線上遊戲中更是難上加難。
另外,我應該測試一下幽靈打擊抗性和血誓抗性是否都計入免疫。幽靈打擊有一個限制,
如果抗性已經達到75以上則無效,所以這取決於生效順序。
但目前比較穩健的推測是,怪物生命值只取決於怪物生成時的實際生命值及其增益效果(
例如血誓),血誓沒有任何效果或額外綁定。
同時,傷害加成在每局遊戲開始時都會非常明顯地生效,因為它決定了你是「一擊必殺」
還是「傷害微乎其微」。
(後半部 看不太懂 有待人說明)
※PAGE26
(Goomshill:)
;Quote (Stalanium @ Mar 24 2026 02:59am)
;Very interesting … well despite this the only time my TZ P8 A5 Urdar ever
;even takes damage is against Ubers … so blood oath working properly or not,
;he’s still a chonky tanky boii.
Even with no blood oath, even a normal mob, you're talking 135k hp and 91% dr
55% resists and 1.82% regen. Without amp its healing 27000 physical ehp per
second in a game where monsters deal 100 damage every 2 seconds
;引用(Stalanium @ 2026年3月24日 上午02:59)
;很有趣……儘管如此,我的 TZ P8 A5 Urdar 只有在對抗 Uber 時才會受到傷害……所以
;不管血誓是否正常運作,他仍然是一個肉盾。
即使沒有血誓,即使只是普通的怪物,也能獲得 13.5 萬生命值、91% 的傷害減免、55%
的抗性和 1.82% 的生命回復。在沒有增幅的情況下,它每秒能回復 2.7 萬物理有效生命
值,而在這個遊戲中,怪物每 2 秒就會造成 100 點傷害。
~~~~~~~
(Goomshill:)
;Quote (FoldersUnite @ Mar 24 2026 08:32am)
;instead of binding a tz cursed trash mob and it having low hp
;Instead of binding the extremely rare correct aura and cursed tz champ/unique
;because they’re so hard to find
;Bind any cursed tz unique as you come across them for a shot at your
;preferred aura, and keep upgrading as you go! Pokémon style. With a normal
;amount of plus skills, you should be hitting soft 20 bind demon with most
;builds (can also keep a 3ammy/3circlet, hoto or spirit in the stash)
;Hidden benefit, you can get a monster with like 8 mods lol
;for example: https://i.imgur.com/CutfI8F.png

and since I find amp is just as
;reliable without holy aura, this is my new pikachu:
;https://i.imgur.com/ZZo9NTq.png

Bear in mind whether we're talking 25k, 200k or 2m hp we're talking about
basically unkillable demons in normal play in all cases
A lancer with 32.7k hp and 49% dr and 398 hp/s regen is basically unkillable
for normal pvm in all but the most contrived scenarios, need super high dps
mobs and amp and inattentive player. An urdar with 135k hp / 91% dr / 2500
hp/s regen cannot be killed by anything in pvm, its just immortal in all
cases. If blood oath actually worked and we reached those 2m+ numbers we've
have to start worrying about integer overflow glitches and whether d2 code
handles the math right.
Going with a P1 difficulty monster is where it starts getting really dubious
survivability, without that blood oath hp working. A demon with 7500 hp is
still probably tankier than your player char, but it can die. But as long as
we're talking P8 monsters, nothing is really going to die
;引用(FoldersUnite @ 2026年3月24日 上午8:32)
;與其綁定一個血量很低的TZ詛咒小怪,
;與其綁定極其稀有的正確靈氣和詛咒的TZ精英/獨特怪(因為它們太難找到了),
;不如在遇到任何詛咒的TZ獨特怪時都綁定它們,有機會獲得你想要的靈氣,然後不斷升
;級!就像寶可夢一樣。只要技能等級正常,大多數流派都能輕易達到20級綁定惡魔(也可
;以在倉庫放一個3項鍊/3頭飾、橡樹或精神)。
;隱藏的好處是,你可以獲得一個擁有8個詞綴的怪物,
;例如:https://i.imgur.com/CutfI8F.png

而且我發現即使沒有神聖靈氣,增幅也同樣可
;靠,所以這是我的新皮卡丘:https://i.imgur.com/ZZo9NTq.png

請記住,無論我們討論的是2.5萬、20萬還是200萬生命值,在正常遊戲流程中,這些惡魔
基本上都是無法被殺死的
。一個擁有3.27萬生命值、49%傷害減免和398點/秒生命回复的槍騎兵,在普通PVM中幾乎
是無敵的,除非遇到極高DPS的怪物、需要增幅器以及玩家注意力不集中的情況。一個擁
有13.5萬生命值、91%傷害減免和2500點/秒生命回复的烏爾達,在PVM中幾乎無法被任何
怪物殺死,它簡直就是不死之身。如果血誓真的生效,而我們達到了200萬以上的數值,
我們就必須開始擔心整數溢位漏洞以及D2的程式碼是否正確處理了這些計算。
如果沒有血誓的生命值加成,使用P1難度的怪物時,生存能力就會變得非常令人擔憂。一
個擁有7500點生命值的惡魔可能仍然比你的玩家角色更肉,但它終究會死。不過,只要我
們討論的是P8的怪物,那就沒什麼怪物會真正死亡。
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※ 編輯: Yjizz (101.12.162.157 臺灣), 03/26/2026 21:39:51
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