Re: [BM ] personality
※ 引述《JEERO (.......................)》之銘言:
: 每個球員都有這一欄
: 想請問有人知道這些形容詞
: 對遊戲的相關性嗎??
簡單說就是看看就好不是很重要
影響較大的是薪資談判
Personality
A Personality Profile for the player. The second column shows the same
Personality Profile for this player's current team -- shown for compatibility
purposes. If this player isn't currently on your team, a third column shows
the personality profile for your team.
A letter grade at the bottom of each column shows how well the player's
personality meshes (or would mesh) with that of the team. Compatibility and
happiness have a very small effect on player performance; the biggest effect
is on the player's contract negotiation tactics. In other words, a talented
player will perform well, whether or not he is happy, or gets along with his
teammates -- but these factors will affect the amount of money he asks for
when looking to sign or renew a contract with a team.
Personality Ratings
1) Aggression. High scores reflect players that are excitable and even prone
to fights. Lower scores show patience in these situations.
2) Ambition. A straightforward measure of the player's desire to win a World
Championship. A high score means the player will make sacrifices to play for
a contender, and/or demand that his team make moves that improve the team.
Note that this doesn't reflect a player's work habits or performance in the
playoffs -- it simply shows his internal desire to be with a contender as
compared to other factors.
3) Camradery. Friendliness and chumminess inside the clubhouse. This trait
isn't always a good thing. A gregarious player like David Ortiz might not fit
well in a clubhouse of reserved professional superstars like the Yankees.
4) Charisma. Fan-friendliness. Low scores are aloof or even rude. Higher
scores are lovable and photogenic.
5) Community. The weight the player puts on his home, family and community.
High scores indicate players that will give a "hometown discount" to stay
with a team (or move to their hometown). Low scores indicate players that
will switch teams for the highest bidder.
6) Drive. Low scores indicate the appearance of a casual or even sloppy
approach to the game and the personal appearance. Long hair and untucked
shirts. High scores show a more organized attitude. Like seriousness, this
trait doesn't have an effect on gameplay by itself as much as it affects team
chemistry. A team of laid-back players can get along as well as a team of
high-strung competitors.
7) Ego. High scores describe players that are egotistical or boastful. Low
scores reflect humility and a tendency to put the team ahead of personal
accomplishments.
8) Greed. The opposite of 'Greed' is 'Charity'. Players with high Greed
scores will put more value on money than other factors in negotations. This
doesn't necessarily mean that the player is a "bad person" -- just that when
making decisions about where to play, they value money more than other
factors. Low charity combined with low modesty can lead to very demanding
players.
9) Seriousness. Serious, strait-laced. Some might say 'boring'. These players
don't waste much energy on hugs, practical jokes and the like.
In addition to the 9 personality parameters, the profile also shows Happiness
and Popularity.
Happiness. This is the one rating that varies the most. In some ways it is
the "summation" of the other nine, as it reflects how well the player's
personality fits with other players on the team. It also reflects how happy
the player is with his current contract and his role on the team.
Popularity. A player's popularity is primarily a function of his performance
on the field and his tenure with the team. It is also influenced by Charisma
and a few other factors like Charity. High popularity scores will help fill
the seats. For example, Cal Ripken Jr. had an extremely high score at the end
of his career, leading people to buy tickets even when the Orioles were
losing.
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