Re: [BM ] personality

看板Baseball_Sim (棒球遊戲)作者 (楚雲)時間17年前 (2007/12/06 14:13), 編輯推噓0(000)
留言0則, 0人參與, 最新討論串2/2 (看更多)
※ 引述《JEERO (.......................)》之銘言: : 每個球員都有這一欄 : 想請問有人知道這些形容詞 : 對遊戲的相關性嗎?? 簡單說就是看看就好不是很重要 影響較大的是薪資談判 Personality A Personality Profile for the player. The second column shows the same Personality Profile for this player's current team -- shown for compatibility purposes. If this player isn't currently on your team, a third column shows the personality profile for your team. A letter grade at the bottom of each column shows how well the player's personality meshes (or would mesh) with that of the team. Compatibility and happiness have a very small effect on player performance; the biggest effect is on the player's contract negotiation tactics. In other words, a talented player will perform well, whether or not he is happy, or gets along with his teammates -- but these factors will affect the amount of money he asks for when looking to sign or renew a contract with a team. Personality Ratings 1) Aggression. High scores reflect players that are excitable and even prone to fights. Lower scores show patience in these situations. 2) Ambition. A straightforward measure of the player's desire to win a World Championship. A high score means the player will make sacrifices to play for a contender, and/or demand that his team make moves that improve the team. Note that this doesn't reflect a player's work habits or performance in the playoffs -- it simply shows his internal desire to be with a contender as compared to other factors. 3) Camradery. Friendliness and chumminess inside the clubhouse. This trait isn't always a good thing. A gregarious player like David Ortiz might not fit well in a clubhouse of reserved professional superstars like the Yankees. 4) Charisma. Fan-friendliness. Low scores are aloof or even rude. Higher scores are lovable and photogenic. 5) Community. The weight the player puts on his home, family and community. High scores indicate players that will give a "hometown discount" to stay with a team (or move to their hometown). Low scores indicate players that will switch teams for the highest bidder. 6) Drive. Low scores indicate the appearance of a casual or even sloppy approach to the game and the personal appearance. Long hair and untucked shirts. High scores show a more organized attitude. Like seriousness, this trait doesn't have an effect on gameplay by itself as much as it affects team chemistry. A team of laid-back players can get along as well as a team of high-strung competitors. 7) Ego. High scores describe players that are egotistical or boastful. Low scores reflect humility and a tendency to put the team ahead of personal accomplishments. 8) Greed. The opposite of 'Greed' is 'Charity'. Players with high Greed scores will put more value on money than other factors in negotations. This doesn't necessarily mean that the player is a "bad person" -- just that when making decisions about where to play, they value money more than other factors. Low charity combined with low modesty can lead to very demanding players. 9) Seriousness. Serious, strait-laced. Some might say 'boring'. These players don't waste much energy on hugs, practical jokes and the like. In addition to the 9 personality parameters, the profile also shows Happiness and Popularity. Happiness. This is the one rating that varies the most. In some ways it is the "summation" of the other nine, as it reflects how well the player's personality fits with other players on the team. It also reflects how happy the player is with his current contract and his role on the team. Popularity. A player's popularity is primarily a function of his performance on the field and his tenure with the team. It is also influenced by Charisma and a few other factors like Charity. High popularity scores will help fill the seats. For example, Cal Ripken Jr. had an extremely high score at the end of his career, leading people to buy tickets even when the Orioles were losing. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 76.190.208.104
文章代碼(AID): #17LvCFcY (Baseball_Sim)
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17年前, 12/06
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17年前, 12/06
文章代碼(AID): #17LvCFcY (Baseball_Sim)