[難笑] AOCUserPatch v1.1
看板AOE (世紀帝國 - 世紀帝國2 - Age of Empires)作者stupid0319 (徵女友)時間14年前 (2011/12/29 15:26)推噓6(6推 0噓 2→)留言8則, 5人參與討論串1/1
http://www.xomicron.com/download/userpatch/
Release Details
Current version: 1.1
Date of build: 2011/12/28 @ 8:31 AM
Development phase: Beta
New Core Features
- Game version identifier changed to v1.1
- Mirror player civilizations with the new Team Random option
鏡像隨機種族
- Restored games can now be recorded in all game modes
- Windowed mode library support by Veg and menopem
可以視窗化
- All available resolutions, including widescreen, are selectable
支援其他解析度
- Uncontrollable game view scrolling bug has been fixed
- Toggle always-on-top with F7 and background mode with F8
- Vote panel/serial sync bug has been fixed for multiplayer
- Random map scripts can be used directly in the scenario editor
- Blank maps can now be generated using all standard terrains
- Additional full map print options for higher resolutions
- Population limit options have been extended up to 250
人口上限到250
- Ungrouped AI players will not ally themselves against humans
- AIs are selectable in multiplayer games (only host needs AIs)
- Multiplayer games can be started with only AI players
- AIs can assign guards for specific units and buildings
- AIs can now construct docks on Nomad maps and along ice
- Boar hunting is now fixed and operational for AIs
- AIs can build multiple buildings simultaneously
- Buildings destroyed mid-construction can be rebuilt by AIs
- Building cancellation is now configurable by AIs
- Cancelled buildings are only rebuilt if requested
- Construction is now possible after a wonder is placed
- AIs will now close wall openings created by lumberjacks
- Villagers will now repair damaged buildings and siege weapons
- All AI villagers no longer rush to destroy towers
- Setting sn-attack-winning-player-factor to 0 will not crash
- Trade carts will travel across shallows to other markets
- AI unit spreading can be controlled in multiplayer mode
- Hero units can now be used by AIs as scouts for exploration
- AIs can construct lumber and mining camps in close proximity
- Gaia units and buildings can now be converted by AI explorers
- Coop play against custom AIs in multiplayer is now possible
- Idle sheep will now gather at the town center on Nomad maps
- Simultaneous messages from AIs now appear in the right color
- AIs can now gather resources using up to 250 villagers
- Pseudo-random number generator algorithm has been improved
- AIs can choose to attack with the patrol attack system
- Players can survey the map after a single player game ends
- AIs can now specify which player to target for attacks
- Siege onagers can target trees after saving a chapter
- AIs can request gatherers to drop resources at any time
- Scouts will now circle the home town center before departing
- Relics will be distributed to other monasteries as need
- Unpacked trebuchets will no longer be ignored by units
- Building gather points will not damage adjacent enemy units
- Idle villager button will no longer focus on enemy scouts
閒置村民不會再點到敵人斥候了(常被搞死)
- Explored and All Visible states are fixed in recordings
- MP3 audio files with id3v2 tags can now be used in the game
- Screenshots will be saved as png images if GDI+ is available
- M3U playlists can be used for the game's background music
- Flares are now larger and more bold on the mini-map display
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