[難笑] AOCUserPatch v1.1

看板AOE (世紀帝國 - 世紀帝國2 - Age of Empires)作者 (徵女友)時間14年前 (2011/12/29 15:26), 編輯推噓6(602)
留言8則, 5人參與, 最新討論串1/1
http://www.xomicron.com/download/userpatch/ Release Details Current version: 1.1 Date of build: 2011/12/28 @ 8:31 AM Development phase: Beta New Core Features - Game version identifier changed to v1.1 - Mirror player civilizations with the new Team Random option 鏡像隨機種族 - Restored games can now be recorded in all game modes - Windowed mode library support by Veg and menopem 可以視窗化 - All available resolutions, including widescreen, are selectable 支援其他解析度 - Uncontrollable game view scrolling bug has been fixed - Toggle always-on-top with F7 and background mode with F8 - Vote panel/serial sync bug has been fixed for multiplayer - Random map scripts can be used directly in the scenario editor - Blank maps can now be generated using all standard terrains - Additional full map print options for higher resolutions - Population limit options have been extended up to 250 人口上限到250 - Ungrouped AI players will not ally themselves against humans - AIs are selectable in multiplayer games (only host needs AIs) - Multiplayer games can be started with only AI players - AIs can assign guards for specific units and buildings - AIs can now construct docks on Nomad maps and along ice - Boar hunting is now fixed and operational for AIs - AIs can build multiple buildings simultaneously - Buildings destroyed mid-construction can be rebuilt by AIs - Building cancellation is now configurable by AIs - Cancelled buildings are only rebuilt if requested - Construction is now possible after a wonder is placed - AIs will now close wall openings created by lumberjacks - Villagers will now repair damaged buildings and siege weapons - All AI villagers no longer rush to destroy towers - Setting sn-attack-winning-player-factor to 0 will not crash - Trade carts will travel across shallows to other markets - AI unit spreading can be controlled in multiplayer mode - Hero units can now be used by AIs as scouts for exploration - AIs can construct lumber and mining camps in close proximity - Gaia units and buildings can now be converted by AI explorers - Coop play against custom AIs in multiplayer is now possible - Idle sheep will now gather at the town center on Nomad maps - Simultaneous messages from AIs now appear in the right color - AIs can now gather resources using up to 250 villagers - Pseudo-random number generator algorithm has been improved - AIs can choose to attack with the patrol attack system - Players can survey the map after a single player game ends - AIs can now specify which player to target for attacks - Siege onagers can target trees after saving a chapter - AIs can request gatherers to drop resources at any time - Scouts will now circle the home town center before departing - Relics will be distributed to other monasteries as need - Unpacked trebuchets will no longer be ignored by units - Building gather points will not damage adjacent enemy units - Idle villager button will no longer focus on enemy scouts 閒置村民不會再點到敵人斥候了(常被搞死) - Explored and All Visible states are fixed in recordings - MP3 audio files with id3v2 tags can now be used in the game - Screenshots will be saved as png images if GDI+ is available - M3U playlists can be used for the game's background music - Flares are now larger and more bold on the mini-map display -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 1.170.159.128

12/29 15:50, , 1F
這是....?
12/29 15:50, 1F

12/29 15:50, , 2F
上上篇的beta嗎?O.o
12/29 15:50, 2F

12/29 16:46, , 3F
這是我說的那個ES前員工所出的修正檔,以納入2012改版中
12/29 16:46, 3F

12/29 16:47, , 4F
誰有1.0c QQy
12/29 16:47, 4F

12/30 00:07, , 5F
請問有改多人玩+電腦會當機嗎 這個BUG
12/30 00:07, 5F

01/06 13:45, , 6F
不知有沒有完整支援win7
01/06 13:45, 6F

01/07 10:13, , 7F
不能玩耶,執行了後說記憶體配置存取不正確
01/07 10:13, 7F

01/07 10:20, , 8F
可以用了,但沒有免光碟功能所以也沒辦法單機測試 囧
01/07 10:20, 8F
文章代碼(AID): #1E_1Ovzq (AOE)
文章代碼(AID): #1E_1Ovzq (AOE)