Re: [問題] 關於未鑑定的裝備

看板mud_sanc (Sanctuary - 聖殿)作者 (揮淚斬馬雲)時間8年前 (2017/03/11 15:44), 8年前編輯推噓1(104)
留言5則, 2人參與, 最新討論串2/2 (看更多)
※ 引述《lamorak (蒼燄)》之銘言: : 請問可以了解一下 未鑑定的裝備的掉落是在什麼狀況會掉落呢? : 比如說是1/300還是? > more /data/area/area.h :::::::::::::: /data/area/area.h :::::::::::::: // 區域的總設定 // 平常值為 1000, 代表千分之一 // 這個值最後會"除"以區域自己本身的 XXX_DROP_RATE // 得到最終的 DROP_RATE(區域自己的掉寶率不使用 system 去設) // 比方區域的值為 2 就代表掉寶率 2 倍 #define BASIC_DROP_RATE 1000 通常新開區域的 drop_rate 值會調高一些些,之後會調回, 通常為 1,也就是掉落率千分之一。 另外只有特定幾個區域的特定幾種怪物會掉未定名防具: /std/new_ob/ arm 類: "克迷倫": return ({"kemi" ,"克迷倫護臂", 10, 10, 10, 10, 10, 10, 0}); "黔闇城": return ({"dark" ,"黔闇臂甲", 20, 20, 20, 20, 20, 20, 0}); "毒蛇地穴": switch(random(3)) { case 0:return ({"snake" ,"蛇紋護臂", 0, 35,-50, 50, 50, 50, 0}); case 1:return ({"snake" ,"靈蛇臂甲", 0, 50,-50, 50, 35, 50, 0}); case 2:return ({"snake" ,"蛇王臂甲", 0, 50,-50, 50, 50, 35, 0}); } bracelet 類: "克迷倫": return ({"kemi" ,"克迷倫手環", 10, 10, 10, 10, 10, 10, 0}); "黔闇城": return ({"dark" ,"黔闇手鐲", 20, 20, 20, 20, 20, 20, 0}); "鎖妖塔": switch(random(3)) { case 0:return ({"syt" ,"刑天手環", 40, 40, 0, 40, 40,-30, 0}); case 1:return ({"syt" ,"瑯琊封環", -30, 40, 40, 40, 40, 0, 0}); case 2:return ({"syt" ,"天穹碧鐲", 40, 40,-30, 0, 40, 40, 0}); } cape 類: "克迷倫": return ({"kemi" ,"克迷倫披風", 10, 10, 10, 10, 10, 10, 0}); "黔闇城": return ({"dark" ,"黔闇肩甲", 20, 20, 20, 20, 20, 20, 0}); "鎖妖塔": switch(random(3)) { case 0:return ({"syt" ,"雪羽披風", 50,-30, 50, 0, 30, 40, 0}); case 1:return ({"syt" ,"銀狐披肩", 45,-30, 40, 0, 40, 45, 0}); case 2:return ({"syt" ,"白靈肩甲", 40,-30, 30, 0, 50, 50, 0}); } cloth 類: "克迷倫": return ({"kemi" ,"克迷倫羽衣", 10, 10, 10, 10, 10, 10, 0}); "黔闇城": return ({"dark" ,"黔闇長袍", 20, 20, 20, 20, 20, 20, 0}); "鎖妖塔": switch(random(3)) { case 0:return ({"syt" ,"龍鱗寶衣", 40, 40,-50, 40, 50, 40, 0}); case 1:return ({"syt" ,"虎皮戰衣", 30, 50, 40, 40, 40,-50, 0}); case 2:return ({"syt" ,"祥鶴羽衣", 50, 30, 40,-50, 30, 40, 0}); } "天外天": switch(random(3)) { case 0:return ({"rocky" ,"魔性之甲", 50, 0, 0, 0,-20, 20, 0}); case 1:return ({"rocky" ,"魅惑羽衣", 50,-20, 20, 0, 0, 0, 0}); case 2:return ({"rocky" ,"天魔戰甲", 50, 0, 0, 20, 0,-20, 0}); } foot 類: "克迷倫": return ({"kemi" ,"克迷倫布靴", 10, 10, 10, 10, 10, 10, 0}); "黔闇城": return ({"dark" ,"黔闇之靴", 20, 20, 20, 20, 20, 20, 0}); "鎖妖塔": switch(random(3)) { case 0:return ({"syt" ,"魅影神靴", 30, 0, 60, 40, 50,-50, 0}); case 1:return ({"syt" ,"珍瓏繡靴", 60,-50, 50, 40, 30, 0, 0}); case 2:return ({"syt" ,"幻月魔靴", 40,-50, 50, 0, 30, 60, 0}); } misc 類: "洛奇洞窟深處": switch(random(3)) { case 0:return ({"rocky" ,"洛奇護符", 65, 0, 0,-20, 35, 35, 0}); case 1:return ({"rocky" ,"魔炎之核", 35, 0, 0,-20, 35, 65, 0}); case 2:return ({"rocky" ,"炎龍之護", 35, 0, 0,-20, 65, 30, 0}); } "天外天": switch(random(3)) { case 0:return ({"rocky" ,"天魔之心", 50, 0, 0, 0,-20, 20, 0}); case 1:return ({"rocky" ,"天外魔鈴", 50,-20, 20, 0, 0, 0, 0}); case 2:return ({"rocky" ,"魅惑魔鏡", 50, 0, 0, 20, 0,-20, 0}); } necklace 類: "克迷倫": return ({"kemi" ,"精美小墬鍊", 10, 10, 10, 10, 10, 10, 0}); "黔闇城": return ({"dark" ,"黑夜項鍊", 20, 20, 20, 20, 20, 20, 0}); "泰帕依": switch(random(3)) { case 0: return ({"tapay" ,"黑魔項鍊", 60, 0, 0,-20, 30, 50, 0}); case 1: return ({"tapay" ,"黑晶墜鍊", 40, 0, 0,-20, 35, 60, 0}); case 2: return ({"tapay" ,"闇芒之鍊", 55, 0, 0,-20, 40, 55, 0}); } 一、目前只開放 arm、bracelet、cloth、foot、mask、misc、 necklace 七類可設定未定名防具。 以後視情況再決定是否開放更多,例如 ring、gloves 等。 二、上面有 switch(random 的意思是,例如以泰帕依的三件為例 ,在你鑑定防具時會隨機從 黑魔項鍊、黑晶墜鍊、闇芒之鍊 這三件裡頭挑選出來做為你鑑定出的防具 fel str dex air con mag int "黑魔項鍊", 60, 0, 0,-20, 30, 50, 0 加較多感性、較低體質及魔力 "黑晶墜鍊", 40, 0, 0,-20, 35, 60, 0 加次低感性、次多體質、較多魔力 "闇芒之鍊", 55, 0, 0,-20, 40, 55, 0 加較低感性、較高體質、次多魔力 上面所設定的屬性值不是絕對,而是基本的防具特性,比方說 你可能可鑑定出 1.感性 +99 的黑晶墜鍊 (最高感性=神知的) 雖然它特性上 fel 較低 2.體質跟魔力都很高的黑魔項鍊 (高魔體的) 雖然它特性上 con mag 較低 3.完全沒扣 air 的闇芒之鍊 (無瑕的) 雖然這防具天生有扣 air 這個就看運氣。神眼鑑定券則可以增加鑑定到好防具的機率。 以上有問題可提出,也歡迎對掉落防具提供建議,如上所示: 1.目前只有哪些區域會掉已列在上頭 => 代表還有很多區域可設定 (限定新型態區域,我列在最下方) 2.既可限定只會掉一種(如克迷倫的設法),也可設定會隨機從 n 種 掉出一種,並可設定這 n 種的屬性特性 (其實重要的都在防具名字而已,只需中文名,設定範例如上) 3.可以指定在包含了 n 種怪物的某區域內,只有哪幾種會掉什麼類 的防具 例如以泰帕依為例,我只設定「泰帕依黑袍女巫」會掉 necklace 類的防具而已,只會掉 黑魔項鍊、黑晶墜鍊、闇芒之鍊 這三個. 目前新型態區域有以下幾個 > more /adm/daemons/map_d.c #define AREA_MAP_NAMES ([\ "洛奇村":"/u/p/ppl/hiei/rocky/mapx",\ "泰洛卡森林":"/d/ppl/norr/terokkar/room/mapx",\ "冰霜之地":"/d/ppl/norr/ice_plain/room/mapx",\ "丹姆遺跡":"/d/ppl/norr/uldum/room/mapx",\ "奧奇奈地穴":"/d/ppl/norr/auchenai/room/mapx",\ "影月谷":"/d/ppl/norr/shadow_moon/room/mapx",\ "白雲之海":"/u/p/ppl/hiei/cloudsea/mapx",\ "瀑布內的洞窟第一層":"/u/p/ppl/hiei/1/map1x",\ "瀑布內的洞窟第二層":"/u/p/ppl/hiei/1/map2x",\ "光之森":"/u/p/ppl/hiei/elf/lightroad/mapx",\ "菲里德南城森林":"/u/p/ppl/hiei/felid/forest1/mapx",\ "菲里德古堡":"/u/p/ppl/hiei/felid/castle1/mapx",\ "仙境─原野":"/u/p/ppl/pyq/immortal/map1x",\ "仙境─地道":"/u/p/ppl/pyq/immortal/map2x",\ "菲里德古堡主館":"/u/l/laechan/area/felid/castle2/map2x",\ "菲里德古堡修道院":"/u/l/laechan/area/felid/castle3/map3x",\ "菲里德古堡別館":"/u/l/laechan/area/felid/castle4/map4x",\ "菲里德古堡北館":"/u/l/laechan/area/felid/castle4/map4x",\ "菲里德古堡東之庭園":"/u/l/laechan/area/felid/courtyard/map1x",\ "菲里德古堡西之庭園":"/u/l/laechan/area/felid/courtyard/map2x",\ "菲里德古堡研究館":"/u/l/laechan/area/felid/res1/map1x",\ "菲里德古堡地下研究所":"/u/l/laechan/area/felid/res2/map2x",\ "教堂地窖第一層":"/u/p/ppl/hiei/whitetile/under/map1x",\ "教堂地窖第二層":"/u/p/ppl/hiei/whitetile/under/map2x",\ "毒蛇地穴第一層":"/u/l/laechan/area/newsnake/snake_map1x",\ "毒蛇地穴第二層":"/u/l/laechan/area/newsnake/snake_map2x",\ "炙蟻地穴第一層":"/u/p/ppl/hiei/redant/map1x",\ "炙蟻地穴第二層":"/u/p/ppl/hiei/redant/map2x",\ "炙蟻地穴第三層":"/u/p/ppl/hiei/redant/map3x",\ "噬血大地南方":"/u/p/ppl/hiei/hemo/map1x",\ "噬血大地北方":"/u/p/ppl/hiei/hemo/map2x",\ "雪山小徑":"/u/l/laechan/area/skycloud/snow/mapx",\ "洛奇村":"/u/p/ppl/hiei/rocky/mapx",\ "聖誕村":"/u/p/ppl/hiei/rocky/mapx",\ "大山脈中部南端":"/u/p/ppl/hiei/godius/bigmount1/map1x",\ "大山脈中部北端":"/u/p/ppl/hiei/godius/bigmount1/map2x",\ "贛林老墓第一層":"/u/l/laechan/area/fuxk/tomb/map1x",\ "贛林老墓第二層":"/u/l/laechan/area/fuxk/tomb/map2x",\ "贛林老墓第三層":"/u/l/laechan/area/fuxk/tomb/map3x",\ "泰帕依峽谷北部":"/u/p/ppl/hiei/tapay1/map1x",\ "泰帕依峽谷南部":"/u/p/ppl/hiei/tapay1/map2x",\ "泰帕依城外圍平原":"/u/p/ppl/hiei/tapay1/map3x",\ "大山脈中部洞窟":"/u/p/ppl/hiei/godius/rocky1/map1x",\ "洛奇洞窟(表層)":"/u/p/ppl/hiei/godius/rocky1/map2x",\ "洛奇洞窟(裡層)":"/u/p/ppl/hiei/godius/rocky1/map3x",\ "洛奇洞窟深處":"/u/p/ppl/hiei/godius/rocky1/map4x",\ ]) 大致上目前可設定的分類部份就是 瀑布內的洞窟、菲里德南城森林、菲里德古堡、炙蟻地穴、 噬血大地、大山脈中部、贛林老墓、泰帕依、洛奇洞窟等。 (各分類要分更細也可,更細就是照上面的區域名,像泰帕依 我是把泰帕依峽谷北部、南部、外圍平原都算進來) laechan -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 114.26.186.237 ※ 文章網址: https://www.ptt.cc/bbs/mud_sanc/M.1489218275.A.533.html ※ 編輯: laechan (114.26.186.237), 03/11/2017 15:46:27

03/11 15:50, , 1F
順手處理一些標 s 的部份
03/11 15:50, 1F

03/11 15:57, , 2F
我最近再把大山脈中部以北的區域列進 area 內
03/11 15:57, 2F

03/11 16:01, , 3F
剛看了一下噬血大地及迷光森林也忘記放進去
03/11 16:01, 3F

03/13 14:14, , 4F
現在應該只有auc才會有神眼的鑑定券吧~!!
03/13 14:14, 4F

03/13 20:02, , 5F
神眼鑑定券也在 rewards 裡頭
03/13 20:02, 5F
文章代碼(AID): #1OmwhZKp (mud_sanc)
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