[wizs] 鑲篏+頭銜

看板mud_sanc (Sanctuary - 聖殿)作者 (闇冥)時間15年前 (2010/04/27 11:03), 編輯推噓0(000)
留言0則, 0人參與, 最新討論串1/2 (看更多)
基本上是打不下去了......(被那一堆變態小兵搞) 所以po出來給別人來幫忙想一下好了..avert ------------------------------------------------------------------------------ #include "../dark.h" inherit ARMOR; mixed title_head=({ ({HIR"力量的"NOR,"stat-str",5}), ({HIY"體力的"NOR,"stat-con",5}), ({HIR"魔力的"NOR,"stat-mag",5}), ({HIC"敏捷的"NOR,"stat-dex",5}), ({HIG"理智的"NOR,"stat-int",5}), ({HIB"氣勁的"NOR,"stat-air",5}), ({HIM"感性的"NOR,"stat-fel",5}), ({HIR"炎熱的"NOR,"fire",5}), ({HIC"寒冷的"NOR,"ice",5}), ({HIR"暴風的"NOR,"wind",5}), ({HIR"聖潔的"NOR,"light",5}), ({HIP"闇黑的"NOR,"dark",5}), }); int base_effect() //tile的顯示 { int r; if(!query("num")) set("num",random(sizeof(title_head))); r=query("num"); set("short",title_head[r][0]+query("short")); add("effect/"+title_head[r][1],title_head[r][2]); return 1; } int hole_view(mixed hole) //孔的顯示模式 { int i=sizeof(hole); string str; switch(i) { case 1: str="\n "+hole[0]+"\n"; break; case 2: str="\n "+hole[0]+" "+hole[1]+"\n"; break; case 3: str="\n "+hole[0]+ "\n "+hole[1]+" "+hole[2]+"\n"; break; case 4: str="\n "+hole[0]+" "+hole[1]+ str="\n "+hole[2]+" "+hole[3]+"\n"; break; default:return notify_fail("目前沒有那麼多孔\n"); } set("long",query("long")+str); return 1; } int insert_effect(string path,string hole) //卡片的影響{卡片路徑,第X孔} { object ob=find_object_or_load(path); int j,value; mixed key1,key2; string name2; name2=ob->query("name"); //卡片名字 set("hole/"+hole,path); //插入第X孔 set("holev/"+hole,name2); //暫時顯示名字的 hole_view(values(query("holev")));//放入顯示 key1=keys(query("effect")); key2=keys(ob->query("effect")); foreach(string key in key2) { value=ob->query("effect/"+key); if(member_array(key,key1)!=-1) { j=query("effect/"+key); j+=value; set("effect/"+key,j); } else { set("effect/"+key,value); } } ob->remove(); return 1; } int insert_card(string name,string hole) //插入卡片 { object ob,ppl=this_player(); string path; if(!hole||!name) return notify_fail(HIC"insert 物品 in 第幾個孔\n"NOR); if(query(hole)!="空的") return notify_fail(HIR"這個孔已經插過了!\n"NOR); if(!ob=present(name,ppl)) return notify_fail(HIB"你身上沒有這個物品!\n"NOR); path=base_name(ob->query("name"));//卡片基本位置 set("hole/"+hole,path); write(HIR"你將"+ob->query("name")+HIR"插入了"+query("name")+HIR"之中了\n"NOR); insert_effect(path,hole); } -------------------------------------------------------------------------- 還缺未鑑定的物品,顯示要怎樣才比較好,title_head還要可以加的不止單屬性 等.....(ps.內容總覺得有那些出問題...avert) 這個是想拿來給其它eq inherit用的..... -- -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 220.129.141.105
文章代碼(AID): #1BrbFg43 (mud_sanc)
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文章代碼(AID): #1BrbFg43 (mud_sanc)