Re: 執行driver後...

看板mud (網路地下城/文字遊戲)作者時間20年前 (2005/04/15 02:01), 編輯推噓0(000)
留言0則, 0人參與, 最新討論串3/3 (看更多)
"10元都嫌貴..." <taily.bbs@moca.csie.chu.edu.tw> 撰寫於郵件新聞:A115O7U6$T_Mud@moca.csie.chu.edu.tw... > 照精華區... > 執行./driver config & > 之後... > > $ using config file: config > Initializing internal tables.... > Bad mudlib directory: /home/mudlib > > 一直說路徑錯誤~"~ > 找不到路徑那錯說.... > PS. driver.exe跟config都放在/home目錄下... > /home/mudlib是我mudlib目錄... > > # port number to accept users on > port number : 4000 > > # the address server is an external program that lets the mud translate > # internet names to numbers (and vice versa). select an unused port. > address server ip : localhost > address server port : 3990 > > # absolute pathname of mudlib > mudlib directory : /home/ws /home/mudlib (絕對路徑) > > # absolute pathname of driver/config dir > binary directory : /home > > # debug.log and author/domain stats are stored here > log directory : /log > > # the directories which are searched by #include <...> > # for multiple dirs, separate each path with a ':' > include directories : /include > > # Directory to save binaries in. (if BINARIES is defined) > save binaries directory : /binaries > > # the file which defines the master object > master file : /adm/obj/master > > # the file where all global simulated efuns are defined. > simulated efun file : /adm/obj/simul_efun > > # file to swap out objects; not used if time to swap is 0 > swap file : /adm/tmp/swapfile > > # debug.log file name (assumed to be in specified 'log directory') > debug log file : debug.log > > # This is an include file which is automatically #include'd in all objects > #global include file : <config.h> > global include file : <globals.h> > > 其於沒改變.... > -- > ※ Origin: 摩卡小築 <moca.csie.chu.edu.tw> > ◆ From: a145-23.me.chu.edu.tw
文章代碼(AID): #12Ng_c00 (mud)
文章代碼(AID): #12Ng_c00 (mud)