[閒聊] 微軟與Respawn的基情

看板XBOX作者 (COCO)時間12年前 (2014/02/13 19:09), 編輯推噓22(22027)
留言49則, 11人參與, 最新討論串1/1
以下都為個人隨興翻譯,只挑重點。 http://www.digitaltrends.com/gaming/titanfall-developers-spell-out-benefits -of-xbox-one-cloud/ The next-gen mech shooter Titanfall would not be possible without Microsoft's Xbox One cloud services, according to Respawn Entertainment engineer Jon Shiring. The cloud is tied into Microsoft's controversial online policies for the new console, and it's been the subject of confusion and ire from gamers. Shiring took to Respawn's blog to explain the benefits from a developer's perspective. 次世代射擊遊戲-神兵泰坦與微軟的雲端伺服器密不可分。 According to Shiring, Microsoft's dedicated servers are the perfect solution to a long-standing problem. Console games with online multiplayer aspects typically use player-hosted servers because dedicated servers are expensive and tough to implement, but dedicated servers offer a superior experience. Microsoft's dedicated cloud servers allow Respawn to implement more and better AI, physics, and environments, eliminate the 「host advantage」 that plagues many online games, thwart some forms of cheating, boost matchmaking speeds, eliminate the need to pause the game when the host player quits, and improve visuals and audio by taking full advantage of the console hardware and leaving other tasks to the cloud processors. Respawn表示微軟的雲端解決了射擊遊戲長久以來的問題,以往多人遊戲大都是用玩家 當主機來開場(COD、GOW),因為伺服器太貴了,但微軟的雲端解決了一切。 雲端伺服器讓Respawn可以弄出更好的AI、物理、環境,更重要的是解決了以往的 開場主機玩家的"主場優勢"、作弊、加速或是開場玩家中出就要暫停遊戲。 The cloud services aren't limited to Xbox One games either, and Respawn uses them for the Windows PC and Xbox 360 versions of Titanfall as well. Respawn approached both Sony and Microsoft about this problem, and Microsoft was the one to implement a solution, Shiring writes. 雲端伺服器並不是XBONE獨佔的,只要是微軟產品都能用,像慣了Windows的PC跟XBOX360 Respawn像索尼和微軟提出了上面那些問題,但微軟是唯一提供解決方法的。 「Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea,」 he writes. 「So they built this powerful system to let us create all sorts of tasks that they will run for us, and it can scale up and down automatically as players come and go.」 微軟知道玩家開場的優勢問題是讓多人線上遊戲一大問題,所以他們想出了方法解決, 並且全力灌注在這點子上(瘋狂在全球增設伺服器) 「We want to focus on making awesome games, not on becoming giant worldwide server hosting providers,」 he continues. 「The more time I can spend on making our actual game better, the more our players benefit.」 我們希望可以把時間花在做出超棒遊戲上,而不是在解決連線主機上浪費時間, 我們有越多時間在做遊戲上,爽到的是玩家。 ---------------------------------------------------------------------------- http://www.joystiq.com/2014/02/12/report-xbox-one-controller-precision-being- tuned-for-titanfall/?ncid=rss_truncated Microsoft and Respawn Entertainment have been working together to improve the Xbox One controller's performance prior to the launch of Titanfall next month. At a recent preview session for Titanfall, a Respawn representative told Game Informer the "analog sticks are more precise, and we worked very closely with [Microsoft]" to make that happen. 微軟和Respawn一起合作,加強了類比搖桿的精準,讓XBOXONE手把更強大。 The special edition Titanfall controllers will ship with the firmware enhancements, but all Xbox One consoles will receive the update prior to Titanfall's launch. We're checking with Microsoft about how this will occur, exactly, and whether players will be notified or prompted by the system. Last we saw, the controller firmware update process is no simple matter. 神兵泰坦的彩繪手把將會直接搭載新的韌體,而原本的XBOXONE手把將會在遊戲上市 透過Live更新。 第一次聽到手把還可以更新... -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 1.164.91.191

02/13 19:13, , 1F
對大陸型國家網路似乎沒差 較希望可以針對國籍配對
02/13 19:13, 1F

02/13 19:22, , 2F
推翻譯!
02/13 19:22, 2F

02/13 19:27, , 3F
推「中出就要暫停遊戲」
02/13 19:27, 3F

02/13 20:15, , 4F
因為微軟有雲端業務與許多網路業務所以伺服器非常多
02/13 20:15, 4F

02/13 20:16, , 5F
微軟目前就有上百萬台的網路路伺服器
02/13 20:16, 5F

02/13 20:17, , 6F
這不是短時間可以追上的基本
02/13 20:17, 6F

02/13 20:27, , 7F

02/13 20:27, , 8F
另外上面是測試你與微軟各Azure資料中心的速度的網站
02/13 20:27, 8F

02/13 20:36, , 9F
East Asia 開頭是125ms後來一直往上增加
02/13 20:36, 9F

02/13 20:48, , 10F
只有微軟能提供,那這樣續作要怎麼上其他平臺啊?
02/13 20:48, 10F

02/13 20:51, , 11F
跟微軟租伺服器 或者跟使用其他雲端平台阿 如Amazon
02/13 20:51, 11F

02/13 20:52, , 12F
自己建資料中心若沒個幾年 沒投入巨額資金
02/13 20:52, 12F

02/13 20:52, , 13F
無法在全球各地都有據點
02/13 20:52, 13F

02/13 20:53, , 14F
微軟Azure 目前在新加坡 中國東北亞 東南亞都有據點
02/13 20:53, 14F

02/13 20:55, , 15F
SONY之前不是有買什麼跟雲端有關的東西 忘了
02/13 20:55, 15F

02/13 20:56, , 16F
SONY買雲端遊戲技術的公司
02/13 20:56, 16F

02/13 21:09, , 17F
連到東亞要65ms, 估計日本或是南韓只要10ms不到...
02/13 21:09, 17F

02/13 21:10, , 18F
某種程度, 主場優勢還是存在. 除非可以選擇配對玩家
02/13 21:10, 18F

02/13 21:10, , 19F
的國籍
02/13 21:10, 19F

02/13 21:10, , 20F
日本或南韓現在好像沒資料中心 還是要跨海連到上海
02/13 21:10, 20F

02/13 21:21, , 21F
同3樓..是中離好嗎,而且COD記得這幾代才有HOST中途換
02/13 21:21, 21F

02/13 21:21, , 22F
機制,其他90%的遊戲HOST跑了就做白工居多...
02/13 21:21, 22F

02/13 21:23, , 23F
還遇過最後一刻來開結果結算卡住15分鐘只好重開
02/13 21:23, 23F

02/13 22:40, , 24F
所以續作 還是只有m$系列可以玩了喔
02/13 22:40, 24F

02/13 22:42, , 25F
不一定啊 世界上有其他雲端平台
02/13 22:42, 25F

02/13 22:43, , 26F
只是微軟一定是以優惠的方式給合作夥伴使用
02/13 22:43, 26F

02/13 22:43, , 27F
其他雲端平台的成本用起來沒有微軟的優惠吧
02/13 22:43, 27F

02/13 22:44, , 28F
但是這樣遊戲公司還要多花精力與金錢去找其他雲端
02/13 22:44, 28F

02/13 22:46, , 29F
別的雲端的伺服器是否可以 承受這樣的運算 也是問題
02/13 22:46, 29F

02/13 22:46, , 30F
世界上沒有幾個夠大型的雲端平台
02/13 22:46, 30F

02/13 22:48, , 31F
不用花什麼心力去找 符合資格個就那幾個
02/13 22:48, 31F

02/13 22:48, , 32F
總結這些下 除非 其他平台 可以提供這樣的雲端伺服器
02/13 22:48, 32F

02/13 22:49, , 33F
不然 續作要出在其他平台 還真的有點困難XDD
02/13 22:49, 33F

02/13 22:49, , 34F
根本不是問題 微軟也沒限制你Azure不可以當PS4版伺服
02/13 22:49, 34F

02/13 22:49, , 35F
器 你給錢就能用了啊
02/13 22:49, 35F

02/13 22:49, , 36F
不是 我的意思是指 明明就有現成的可以用
02/13 22:49, 36F

02/13 22:50, , 37F
Respawn 不需要去多花精力時間去搞其他雲端伺服器啦
02/13 22:50, 37F

02/13 22:51, , 38F
也是啦 不過這筆費用恐怕XDD 到時候可能會跟PS4玩家
02/13 22:51, 38F

02/13 22:51, , 39F
收取月費 也說不定XDD
02/13 22:51, 39F

02/13 23:58, , 40F
PS+就是月費制了啊 不過其實不貴
02/13 23:58, 40F

02/14 07:50, , 41F
我的意思是 泰坦 在自行收月費
02/14 07:50, 41F

02/14 15:59, , 42F
希望弄個整合網路方案,看日本一堆公司的網路模式比
02/14 15:59, 42F

02/14 16:01, , 43F
8年前歐美遊戲還不如,一堆沒能力解決問題的弄成
02/14 16:01, 43F

02/14 16:03, , 44F
避免彼此判定問題只打AI,或是只交換資料
02/14 16:03, 44F

02/14 16:05, , 45F
要是能夠減低門檻,按使用收費.彈性擴充,架個好環境
02/14 16:05, 45F

02/14 16:06, , 46F
那比什麼能不能上1080P來的有意義多了
02/14 16:06, 46F

02/14 16:18, , 47F
很多有實力的小公司有想法但是沒龐大資金買伺服器
02/14 16:18, 47F

02/14 20:20, , 48F
其實MS只要在使用條約上寫一條只服務於XBOX遊戲就可
02/14 20:20, 48F

02/14 20:20, , 49F
以綁死一堆公司了
02/14 20:20, 49F
文章代碼(AID): #1I_AVTxg (XBOX)
文章代碼(AID): #1I_AVTxg (XBOX)