[WoWs] 夕雲(YUGUMO)畢業簡易心得
看板Wargaming (戰艦世界 - WOT)作者john123713 (破殼蒙邁斯特)時間7年前 (2016/12/12 21:41)推噓38(38推 0噓 41→)留言79則, 29人參與討論串1/1
一開始以為這台很坑結果玩到後面完全不想賣掉阿
http://imgur.com/a/34Zq6
先說下船體優勢
陽炎下放八階這台又比陽炎略強,對日驅九階一定是BUFF
魚雷方面其實10kM真的很夠用,8kM則是真的有點太短
這兩公里的差距比10~15的五公里差距還要大
炮方面則是全日驅最遠,無可挑剔
不過我為了習慣手短島風就這樣練(其實是想省經驗)
船速方面是日本硬傷,強烈建議常駐航速旗
隱蔽九十階最佳,只有你先發現敵人,沒有敵人先發現你
如果不想遇到比你隱蔽更低的八階就組個十階隊友
戰場對策
直接說制海權的部分
開場當然是加速衝點,到達之後先降到1/4速轉個彎用屁股對著人
一方面屁股炮比較強另一方面苗頭不對的話可以撒點雷逃跑
像這樣(煙裡面有牛頭人)
http://imgur.com/a/jEzSH
魚雷方面跟以前爬上來的吹雪概念完全不同,適應了大概十場左右
CD長又短,所以要有目標時才丟,或是你確定煙裡面有東西再扔
遇上其他驅逐艦,如果後面有隊友當然是正大光明打
遇到日驅就是比技術
對美驅盡量把距離拉到7kM以上,這時候日本炮比美國有優勢的多
對面反而會被你打到惱羞,因為高拋不好抓距離
日本炮修改我以為是NERF結果根本BUFF超有感
炮打得快有以下好處
1.敵人配件更容易壞
2.火災機率更高(因為單位時間內炮變多)
3.有時候就差那一兩炮就可以殺死,現在你更容易做(尾)到
如果是絕對劣勢就憋著炮就加速逃逸吧
當然如果確定身邊沒敵人,可以在9.5kM小黑炮
不過最重要的還是占點,其他輸出還是交給隊友吧
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以下哪種敵人最狂?
1.開煙不停船弗萊徹
2.無制空權白龍
3.開雷達撞2枚魚雷的德梅因
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