[情報] 8/17 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (Willie)時間10年前 (2015/08/18 21:50), 10年前編輯推噓35(35027)
留言62則, 25人參與, 最新討論串2/2 (看更多)
有鑑於有板友不能接受 troll 回答,今後 troll 回答都會關燈處理;不想看不要開燈 不過我不會停手的!SerB 多教教 Storm 啊! 14~16 預計以選譯的方式補上 - Province and Widepark will not appear in hightier battles, it's a bug of 9.10 test Province 和 Widepark 不應在高階場出現;這是測試服的錯誤。 - Storm: T110E5 armor in 9.10 test is not correct, it will be fixed (some changes to UPF and turret) in the second round. Storm refuses to consider this a bug, it was simply an earlier version of armor with the later one for some reason not appearing in the test. Storm:測試服裡的 T110E5 裝甲有誤,用到了舊版,將在二測修正。 - Developers are still fixing the anti-aliasing so that the gun and suspension aren't so blurred; 仍在修改反鋸齒,讓砲和懸吊不要這麼糊。 - Storm states that the new anti-aliasing "can be improved in many aspects"; Storm 表示,新的反鋸齒「在很多方面還有改善空間」 - Gun damage is a purely balance parameter, there is no need to ask why gun X has damage Y, the reason is "balance"; 砲彈傷害值純粹是平衡用的,不用再問了。 - Q: "Why can't we use more than 3 types of shells per gun?" A: "Because it was always like that :)"; 為啥砲彈不會多於三種?「因為一直以來都是這樣 XD」 (譯者:很久以前就答過,會太複雜。IIRC) - Q: "It was said that 2016 would bring the artillery rebalance. Is there something you are planning to do with arty until then to help other players from oneshots?" A: "You can do some things by yourself already. When driving, drive in zigzag pattern, use cover, don't be constantly spotted, change positions, etc. Okay, seriously, the development of any effective measures needs time and resources." 據說2016會平衡自走砲。在那之前,你們有打算做些什麼來避免一發入魂嗎?「現在你自 己就能做很多啊,之字前進、找掩蔽、不要持續被點亮、轉移陣地……。講認真的,大改 動需要時間和資源來做。」 - Artillery rebalance? "You will find out in foreseeable future." 重新平衡自走砲?「可預見的未來。」 - Tortoise being overpowered? "Nerf is unlikely but not out of the question. As for any other vehicle." 土龜太強?「不太可能會砍,但也不是絕對不會。跟其他車一樣。」 - Out of the hundreds of vehicles given to supertesters for testing, vast majority was actually implemented, only single cases of vehicles were removed after supertest; 數百台進入超測的車輛中,絕大部分都實裝了,只有少數個案被移除。 - Q: "Czech tanks are clones, why implement them?" A: "Can you please show me implemented Czech clone tanks?" 捷克車都是複製車,做來幹嘛?「哪來的複製車?請指出。」 - Players often incorrectly judge the matchmaker by confusing being at the bottom of the team with being in the middle instead of comparing the tank battletier spread with the tier of the battle. For example ther 9 tanks can't really be "at the bottom" since there are no tanks two tiers higher than yours and the distribution of tanks depends only on the queued tier distribution at that particular moment; (譯者:我看不太懂這邊在寫什麼。反正又是在抱怨被MM娘丟去當小弟之類的。) - Numbers of platoons in queue and their tiers and the tiers of vehicles currently in queue do influence whether you will end up on top or bottom of the team; 等待隊伍中組排的數量、其階級和序列中其他車的階級,會影響你是被分去當班長或小弟 - T49 is underpowered statistically, developers will have a look at it; T49 數據上來看過弱,開發人員會檢視她。 - Some Russian players started spreading that in 2016 WoT is switching to subscription economy model, it's obviously a fake; 俄服有人開始散播明年 WoT 會改成月費制的消息;這當然是假的 - Storm confirms: between 9.8 and 9.9 the M46 Patton camouflage was heavily nerfed, this was intentional. Storm 證實:9.8 改至 9.9 時,M46 Patton 的隱蔽被重砍,這不是錯誤。 http://ritastatusreport.blogspot.nl/2015/08/17082015-q.html ==== 正文結束 ==== Omaha 真是好船~~ 全新原廠未改 Omaha+50% 熟練度的三技船長 = https://farm1.staticflickr.com/761/20492727888_baf541eb15_o.jpg
https://farm6.staticflickr.com/5704/20492727858_abddf16089_o.jpg
https://farm6.staticflickr.com/5834/20687495441_6c68d97e32_o.jpg
可憐的 Kuma,連續兩輪齊射中,共被擊穿六次關鍵區… -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 123.241.201.25 ※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1439905817.A.6C0.html ※ 編輯: WillieHuang (123.241.201.25), 08/18/2015 21:52:52

08/18 21:53, , 1F
Serb:我們決定把T49改成準度0.3 縮圈1.9秒
08/18 21:53, 1F
SerB 現在不管這些啦~ ※ 編輯: WillieHuang (123.241.201.25), 08/18/2015 21:54:22

08/18 22:04, , 2F
不要一直叫SerB出來坦啦(茶
08/18 22:04, 2F

08/18 22:05, , 3F
SerB過得挺愜意的 http://goo.gl/2uq8Uk
08/18 22:05, 3F

08/18 22:06, , 4F
小巴頓還砍隱蔽幹嘛?
08/18 22:06, 4F

08/18 22:10, , 5F
現實被屌打 遊戲砍回來
08/18 22:10, 5F

08/18 22:10, , 6F
subscription是月費制的意思
08/18 22:10, 6F

08/18 22:10, , 7F
第一點應該是指那兩張圖不該有高階場 測試服有BUG?
08/18 22:10, 7F
感謝兩位指正!

08/18 22:10, , 8F
Omaha用AP敲天龍跟Kuma都超痛的
08/18 22:10, 8F

08/18 22:11, , 9F
讓他大哥看起來一樣坑阿=w=
08/18 22:11, 9F
※ 編輯: WillieHuang (123.241.201.25), 08/18/2015 22:15:38

08/18 22:23, , 10F
Omaha好船!
08/18 22:23, 10F

08/18 22:25, , 11F
是說一群十級車進Province跟Widepark 那場景頗呵XD
08/18 22:25, 11F

08/18 22:26, , 12F
我還在爬AT8 別砍土龜...
08/18 22:26, 12F

08/18 22:27, , 13F
十階船進Big Race(抖)
08/18 22:27, 13F

08/18 22:30, , 14F
土龜要砍應該是砍射速 現在可以壓到6秒下
08/18 22:30, 14F

08/18 22:33, , 15F
應該說十階進普羅旺斯吧,那會很歡樂
08/18 22:33, 15F

08/18 22:34, , 16F
土龜砍射速誰還要開?
08/18 22:34, 16F

08/18 22:34, , 17F
以前普羅旺斯高階車也能進去,現在是幼幼班的地圖
08/18 22:34, 17F

08/18 22:37, , 18F
假如德梅因砍射速一定也很腦殘=w=
08/18 22:37, 18F

08/18 22:44, , 19F
T49是弱了點,完全是樂趣的車
08/18 22:44, 19F

08/18 22:46, , 20F
土龜就是要那炮控啊!不然要幹嘛QQ
08/18 22:46, 20F

08/18 22:46, , 21F
*炮速+火控
08/18 22:46, 21F

08/18 22:51, , 22F
T49要BUFF很簡單 準度稍加一點點 不用多 然後把移動
08/18 22:51, 22F

08/18 22:51, , 23F
Province才600x600m 高階車進去會高潮
08/18 22:51, 23F

08/18 22:51, , 24F
括圈懲罰減個30~50% 這台車就會非常好用
08/18 22:51, 24F

08/18 22:52, , 25F
Province的公會戰打過沒? 我打過 啊~嘶~
08/18 22:52, 25F

08/18 22:55, , 26F
高階車進去直接在山崗上對射就好啦,完全不用走位
08/18 22:55, 26F

08/18 23:04, , 27F
T49當成偵查車玩會弱嗎?
08/18 23:04, 27F

08/18 23:05, , 28F
德軍:38式的車體超~~好用的
08/18 23:05, 28F

08/18 23:06, , 29F
太胖了
08/18 23:06, 29F

08/18 23:06, , 30F
墩坑卡 我上次去塞中間 被看到
08/18 23:06, 30F

08/18 23:11, , 31F
看那個滿滿日本重坦的測試服進T10? 光想像就笑出來
08/18 23:11, 31F

08/18 23:11, , 32F
我在打什麼 是進Province才對
08/18 23:11, 32F

08/18 23:17, , 33F
一旦被擊毀山路就完全封死了
08/18 23:17, 33F

08/19 00:05, , 34F
幹嘛不開發義大利線?
08/19 00:05, 34F

08/19 01:36, , 35F
kuma真的超級軟的,而且動不動就壞舵壞引擎
08/19 01:36, 35F

08/19 03:28, , 36F
看來M48將會更加稀少囉
08/19 03:28, 36F

08/19 08:39, , 37F
現在正在M46,出乎意料的合拍手感啊
08/19 08:39, 37F

08/19 09:01, , 38F
驅逐開習慣熊壞裝的機率真的還好...
08/19 09:01, 38F

08/19 11:23, , 39F
M46之前被Buff 原來是為彌補被偷砍的隱蔽阿!
08/19 11:23, 39F

08/19 11:24, , 40F
巴頓系列真的超可憐....現實屌打 遊戲報仇
08/19 11:24, 40F

08/19 13:55, , 41F
停在8階潘興故意不爬上去的我真是人生贏家
08/19 13:55, 41F

08/20 09:40, , 42F
巴頓系列比起其他中坦還是沒優勢啊 遊戲照樣被屌打
08/20 09:40, 42F

08/20 12:57, , 43F
覺得M46滿不錯的,隱蔽則只跟車高有關,沒啥砍不砍
08/20 12:57, 43F

08/20 13:19, , 44F
應該說除了純偵查~不然T10開炮後還想隱身根本不可能
08/20 13:19, 44F

08/20 14:08, , 45F
跟車高有關的是開光偵測 隱蔽長寬高都有影響
08/20 14:08, 45F

08/20 15:34, , 46F
隱蔽差一點差很多啊...就會硬生生差一砲了
08/20 15:34, 46F

08/20 15:35, , 47F
美國純中坦線超級悲哀...上去根本稀有動物
08/20 15:35, 47F

08/20 15:35, , 48F
我就缺那台T10的巴頓擊殺記錄 進100場看不到一台
08/20 15:35, 48F

08/20 15:43, , 49F
我說的隱蔽是指純隱蔽數值,太長太寬是不容易藏
08/20 15:43, 49F

08/20 15:43, , 50F
像T28、T95隱蔽就很好
08/20 15:43, 50F

08/20 15:55, , 51F
不一定 有些高車隱蔽也很好 TD有天生隱蔽加成
08/20 15:55, 51F

08/20 15:55, , 52F
但是SU系的TD很肥 隱蔽就比人家好一截...
08/20 15:55, 52F

08/20 15:56, , 53F
總之就是看WG爽設定就怎麼設定...
08/20 15:56, 53F

08/20 15:59, , 54F
開了一百場M48 覺得還是M46好玩 ˊˋ
08/20 15:59, 54F

08/20 16:04, , 55F
我不是講好不好藏的問題 基礎隱蔽值影響佔比最高是
08/20 16:04, 55F

08/20 16:05, , 56F
車高沒錯 但不代表隱蔽值只跟車高有關
08/20 16:05, 56F

08/20 16:12, , 57F
我以前也以為基礎隱蔽是WG自訂,後來QA有說根據車高
08/20 16:12, 57F

08/20 16:14, , 58F
當然不同車種隱蔽算法不同不過我想知道高車是指哪台
08/20 16:14, 58F

08/20 17:02, , 59F
根據車高 正確來講是根據遊戲內模組大小
08/20 17:02, 59F

08/20 17:03, , 60F
像 T95真實尺寸 長11.1m 寬4.39m 高2.84m
08/20 17:03, 60F

08/20 17:04, , 61F
獵虎 真實尺寸 長10.65m 寬3.6m 高2.8m
08/20 17:04, 61F

08/20 17:05, , 62F
結果遊戲裡獵虎模組比較大 隱蔽也只有T95的一半
08/20 17:05, 62F
文章代碼(AID): #1LqpWPR0 (Wargaming)
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