[情報] 4/2 Q&A
看板Wargaming (戰艦世界 - WOT)作者tai33ru (磁磚大)時間11年前 (2015/04/03 03:34)推噓9(10推 1噓 18→)留言29則, 13人參與討論串2/2 (看更多)
承上篇,還有今日Q&A,而且是發大的 囧
Here it is:
- Developers could technically add pretty small object destruction based on
Havok (like fences, smaller objects as such, not buildings), but the problem
is that after the introduction of this feature, people would immediately
whine that buildings are not destructible. That is why the developers want to
introduce the realistic destruction all at once;
開發組事實上是可以先用Havok做出小型可破壞物件,但是問題是一定會有玩家該說
為什麼說好的可破壞建築物沒有做?這就是為什麼開發組想要將可破壞物件一次推
出的緣故。
- Its possible that we won't have to wait too long for multicore support but
there is no clear ETA yet;
「多核心支援」的推出可能不會等太久,但沒有確切時間表。
- The modding system in WoT is too clunky - is that a problem? Storm: "We are
not dealing with that. We are currently overloaded a lot by the development
of new features, we don't have time for that :(";
WOT的模組製作系統太難用,這是個問題嗎?Storm:「我們還未處理相關問題,目前
我們有太多該操煩的開發,沒時間搞那個。:(」
- It was not yet decided whether the players will be able to hide their
statistics;
還沒決定玩家是否可以隱藏他們的數據。
- The dynamic UI resize is apparently not working on the 9.7 test, it will be
fixed;
目前玩家可自訂介面大小在9.7測服上還不能用,會修正。
- Roaming was basically shelved indefinitely;
漫遊功能束之高閣。
- Regarding the second heavy tank French heavy tank, it doesn't look very
well, the developers have not yet decided whether it's something the game
needs as the candidates for it all have paper armor;
關於法國新重坦線的消息,看起來不太妙。開發組還不確定該線是不是遊戲所需要的
因為他們全部都是紙裝甲。
- Same goes for potential Soviet "Waffentrager" line (SU-152P and such,
ending with SU-152 "Taran") - powerful guns and no armor are perhaps not what
the game needs;
同樣的問題發生在蘇聯WT線,(從SU-152P到SU-152 Taran)玻璃大砲可能已經不符合
遊戲需求了。
- Regarding the implementation of modern tanks in WoT, Storm states that
better solution would be to make an entirely separate project with different
mechanics (ATGM and such);
關於在WOT裏頭開發現代戰車的問題,Storm表示比較好的解決辦法是開發一個擁有不
同遊戲機制的計畫。(好發展炮射飛彈之類的東東)
- Tetrarch's gun was not nerfed;
小君主的炮沒有削弱。
- Artillery fire support before the battle starts on some maps will remain
(RG: Pitty);
會繼續保有部分地圖上在遊戲開場前的火炮支援特效。
- The blocking of the "Windows" key (that minimizes the game) will be
implemented the same way it is in WoWp now;
在WOWP上擁有的「防止Windows鍵作用」功能也會在WOT上面推出。
- Font size in hangar will be made bigger;
車庫裡的字體會再加大。
- Spall liner does not work like additional armor layer;
內襯不會當作額外的裝甲一般運作。
- Fury and Hellcat transmission will be reworked in order not to burn (when
it's done it's done);
Fury和地獄貓的變速箱會重製好讓他不那麼容易燒。
- Erlenberg assault mode is okay statistically - there is a difference, but
it's less than 5 percent, so for now it will not be reworked;
三橋圖的突襲戰模式數據上看來還可以,勝率是有差距,但小於5%,所以目前還不打
算重製。
- No individual mission related plans to matchmaker are planned;
沒有計畫任何與個人任務相關的MM娘更動。
- The Jagdmaus was considered but the developers forgot about it;
獵鼠有被考慮過但開發組後來放棄了。
- Storm confirms that there are plans for some new random modes;
Storm表示有一些關於新隨機戰模式的新計畫正在進行。
- Battles with a single tier 10 on each side and the rest of the team
consisting of tier 8's only are not a bug according to Storm, they can happen.
Storm表示,十階之後即跳八階的分房是正常的。
原文網址:http://ritastatusreport.blogspot.nl/2015/04/02042015-q.html
看來WG因為愚人節玩笑的關係,態度有點變化?讓我們靜靜看下去~
--
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※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1428003297.A.B12.html
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Sorry昨天打太快了一時不察 感謝指正
※ 編輯: tai33ru (140.114.112.28), 04/03/2015 14:29:08
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