[情報] 11/15 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (Willie)時間11年前 (2014/11/16 16:02), 編輯推噓6(607)
留言13則, 9人參與, 最新討論串2/2 (看更多)
- a shell in the game is represented by a single point, not an object. As such, a shell can pass through holes, that are smaller than its caliber 砲彈只是由一個點代表,所以可以穿過小於他直徑的洞 - developers are still thinking what to do with T-44-85 還在想 T-44-85 要怎麼改 - it’s possible T-34-85M will be “available before the end of the year” – it depends on whether it’s “ready” (to be released) T-34-85M 有可能「在今年底之前釋出」,如果來得及搞定 - developers will not disclose the internal tank module layout (the way it is in War Thunder), there will however be an “armor inspector” 不會公佈車內模組配置,但會做「裝甲指示器」 - ammo rack damage (SS: as in the possibility to damage ammo racks) will not be removed from the game 不會取消彈藥架損傷機制 - some guns have “wrong” damage (inconsistent with other guns of its caliber)? “We will definitely fix that, as soon as we recieve the data on historical damage value these guns had” 有些砲的傷害值做錯了!「只要你拿出傷害值的史實資料,我們肯定會修正。」 - a player claimed that certain tanks have higher chance to get certain maps and gave “Chaffee” and “Stalingrad” as an example, Yurko2F stated this is not true for the tanks the player gave as an example 有人聲稱某些車輛進特定地圖的機率較大,並舉「霞飛」和「史達林格勒」為例子。 Yurko2F 表示這個例子不成立。 - the fact that Porsche heavy tank tracks have thicker armor than the Henschel ones is “compensated by other characteristics” 保時捷(P)重坦的履帶比亨舍爾(H)的要厚,已用其他的數值補償平衡 - Storm admits that the ramming system is screwed. It will be reworked and simplified by removing the fact that the armor calculated currently during the ramming is the one at the point of contact. Instead, the armor considered when ramming will simply be the nominal armor, taken from the tank characteristics (nominal front/side/rear armor) on the side that rammed (or got rammed). Storm 承認碰撞傷害系統搞砸了。將重製,把現行的「採計接觸點裝甲值」改成「直接使 用車輛資訊(前/側/後 那一條)上的裝甲值」 - T-44 in HD? “When it’s done it’s done” HD T-44? 「WIDID」 http://ftr.wot-news.com/2014/11/15/15-11-2014/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.235.209.137 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1416124920.A.240.html

11/16 16:26, , 1F
現行的碰撞系統高車和矮車黏在一起有一方就很容易一
11/16 16:26, 1F

11/16 16:27, , 2F
直扣血,另外也看過輕坦撞重坦竟然輕坦沒損重坦損
11/16 16:27, 2F

11/16 16:28, , 3F
0距離接觸下 T95可以倒車一直扣T37血之類的
11/16 16:28, 3F

11/16 16:57, , 4F
傷害值的史實資料 XD
11/16 16:57, 4F

11/16 17:01, , 5F
傷害只能是bad 不能是wrong... 這些人什麼時候才肯
11/16 17:01, 5F

11/16 17:01, , 6F
把腦漿裝進腦內再玩WOT跟提問...
11/16 17:01, 6F

11/16 17:46, , 7F
腦漿好吃
11/16 17:46, 7F

11/16 19:00, , 8F
傷害值的史實資料
11/16 19:00, 8F

11/16 19:37, , 9F
這跟考古挖出孔明智力100的古籍有異曲同工之妙
11/16 19:37, 9F

11/16 19:49, , 10F
不是我在唬洨 越王勾踐的寶劍是跨時代至寶 保存至今
11/16 19:49, 10F

11/16 19:50, , 11F
仍舊不腐 推斷剛出廠的時候一刀能砍720HP 遠高同時
11/16 19:50, 11F

11/16 19:51, , 12F
期常見的490HP
11/16 19:51, 12F

11/16 19:54, , 13F
文章代碼(AID): #1KQ5du90 (Wargaming)
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文章代碼(AID): #1KQ5du90 (Wargaming)