[情報] 11/12 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (Willie)時間11年前 (2014/11/13 00:45), 11年前編輯推噓44(46259)
留言107則, 30人參與, 最新討論串2/3 (看更多)
- Historical battles will not come in 9.5 9.5 不會有歷史戰鬥 - TD’s currently form less than 30 percent of the vehicles in WoT 目前 TD 佔 WoT 裡車輛總數不到三成 - developers are apparently considering returning the Confrontation mode (“ national battles”) – the temporary solution is to hardcap vehicles to maximum of 3 vehicles of the same type (SS: as in, three E-100′s max) per team, Storm admits that this will prolong waiting times, but not to 5 minutes or something 正在考慮讓對抗模式回歸,暫時的作法是限制相同車輛每隊不超過三台。Storm 也承認這 會加長等待時間,但不會誇張到要等五分鐘之類的 - Storm admits large amount of bugs in 9.4, currently WG is investigating why that happened 9.4 錯誤多多,會調查是怎麼搞的 (謎之音:9.0 已經離開好久了… Let's BUG again!) - according to Storm, the number of online players on RU server is the same as it was last year by this time 據 Storm 表示,俄服上線玩家數量跟去年同期相同 - new serverside physics will not be split, it will come in one patch 新的伺服端物理運算不會分批實裝,會在同個更新中搞定 - when nerfing viewrange, developers will take into account that some hightier mediums (Batchat, Leopard) act as scouts. 當砍了視距後,開發人員會將高階中坦(巴恰、豹一)當成偵查車看待 - Veider states that the logic behind the viewrange nerf is that the developers want to make tanks fit more in their role on the battlefield in order to return to the “rock-paper-scissors” principle 砍視距是為了讓車輛更符合WG預期的角色,回歸一物剋一物的原則 *見文底 (譯者:以平衡之名,萬物皆可改) - Veider is aware that the viewrange nerf might cause more “vanishing tanks in the middle of a field” issues, that is another matter WG will address Veider 知道砍視距後會讓『車輛平地消失』的狀況更嚴重,這是另一個 WG 要處理 的問題 - the “vanishing tanks in the middle of the field” will be fixed by the following principle: currently, a tank shoots, gets spotted due to camo penalty for shooting, but when that penalty wears off, its camo is improved and the tank disappears. In the future, the penalty will not wear off until the vehicle leaves enemy viewrange zone 『車輛平地消失』的問題原則上將會依照這方法處理:現行是開砲隱蔽值懲罰結束後車輛 自動消失;未來將改成一旦被點亮,除非離開敵軍的視野範圍否則不會消失 - developers are “discussing furiously” the option of reducing the viewrange only when the tank is camping in bushes 開發人員為了是否只砍躲在草叢後的車輛的視距而激烈爭論 - various viewrange sectors (SS: a tank would see forward further than to the sides) would be hard for players to understand and it would be very expensive server resource-wise 『不同方向有不同視距』會讓玩家難以理解,而且非常耗伺服端資源 第三次公會戰爭特有塗裝,請見下面連結 http://ftr.wot-news.com/2014/11/12/12-11-2014/ 實驗性視野修正 基本上都是砍,但 13-75、T21、IS-3 上調 WT PzⅣ、Borsig、ISU-152 砍成瞎子 http://ftr.wot-news.com/2014/11/12/straight-outta-supertest-upcoming-viewrange -nerf/ 縮:http://goo.gl/qtzYt0 -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.235.212.9 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1415810742.A.7BB.html

11/13 00:48, , 1F
T-54不算高階MT嗎? 還不是一樣砍 至於敞篷車變瞎子
11/13 00:48, 1F

11/13 00:48, , 2F
真的只能說一代patch一代神了 為了平衡已經不管WG當
11/13 00:48, 2F

11/13 00:49, , 3F
初數值設定的邏輯了...
11/13 00:49, 3F
他舉的是十階中坦。T-54…還不夠 XD ※ 編輯: WillieHuang (36.235.212.9), 11/13/2014 00:53:17

11/13 00:53, , 4F
RHM砍成瞎子不合理阿...都沒砲塔遮蔽還看不遠?
11/13 00:53, 4F

11/13 00:53, , 5F
砍視距的話打法會有大改變...
11/13 00:53, 5F

11/13 01:10, , 6F
繼續亂搞吧 頗ㄏ
11/13 01:10, 6F

11/13 01:19, , 7F
豹一黑槍點改掉之後就已經沒地方去了視距還改短?
11/13 01:19, 7F

11/13 01:20, , 8F
而且長那麼高本來就是為了視野好不是嗎...什麼鬼
11/13 01:20, 8F

11/13 01:21, , 9F
這遊戲的平衡原則什麼時候變成剪刀石頭布了= =
11/13 01:21, 9F

11/13 01:22, , 10F
車那麼多最好是每台都可以調成互剋的
11/13 01:22, 10F

11/13 01:22, , 11F
吃到鬼蟹口水喔?
11/13 01:22, 11F

11/13 01:22, , 12F
RHM砍到瞎子? 那他的訂為從狙擊手變成專門黑槍?
11/13 01:22, 12F

11/13 01:25, , 13F
從TD變成一台只能靠隊友的TDmodeSPG 是三小..
11/13 01:25, 13F

11/13 01:30, , 14F
http://ppt.cc/eJz~ 巴哈這篇寫暫定 RHM:310 -3:360
11/13 01:30, 14F

11/13 01:31, , 15F
開頂車視野比IS-3還爛是哪招XDD T-54還變370勒
11/13 01:31, 15F

11/13 01:36, , 16F
開始比惡搞了嗎?
11/13 01:36, 16F

11/13 01:39, , 17F
要你綁定V鏡 也算進去了吧 310+77.65=387.5視野距離
11/13 01:39, 17F

11/13 01:40, , 18F
多打一個6 是77.5
11/13 01:40, 18F

11/13 02:26, , 19F
如果RHM要把V鏡算進去 那-3掛鍍膜還是贏且不用停車
11/13 02:26, 19F

11/13 02:28, , 20F
機動力萬歲 不然瞎子被開光連跑都沒機會
11/13 02:28, 20F

11/13 03:00, , 21F
Borsig和WT PzIV砍成瞎子!? 明明就開頂了還變瞎子?!
11/13 03:00, 21F

11/13 07:43, , 22F
八頓呢?????
11/13 07:43, 22F

11/13 07:58, , 23F
假如波席格砍的好 IS-3 buff根本亂搞
11/13 07:58, 23F

11/13 08:03, , 24F
IS3又要再起....
11/13 08:03, 24F

11/13 08:06, , 25F
視野range範圍實在太短了 才會有這麼多問題
11/13 08:06, 25F

11/13 08:07, , 26F
假如最大可到550 那輕中重坦就能拉開 TD能因特性定
11/13 08:07, 26F

11/13 08:08, , 27F
要多少
11/13 08:08, 27F

11/13 08:08, , 28F
雖然有點偏 但我認為和WT分房BR一樣 拉不開導致水準
11/13 08:08, 28F

11/13 08:09, , 29F
差很多的擠在一起
11/13 08:09, 29F

11/13 08:09, , 30F
什麼IS-3再起... IS-3根本沒死過
11/13 08:09, 30F

11/13 08:30, , 31F
-3裝甲被砍時死很大阿 不過最近我發現110更軟
11/13 08:30, 31F

11/13 09:00, , 32F
TD都不TD了
11/13 09:00, 32F

11/13 09:17, , 33F
以前贊成砍視野的怎麼都不見了
11/13 09:17, 33F

11/13 09:38, , 34F
不過也有可能是我碰到的110太猴 擺角結果露側面給我
11/13 09:38, 34F

11/13 09:39, , 35F
的-3爽爽穿
11/13 09:39, 35F

11/13 09:39, , 36F
輕坦(偽)玩家在此 贊成 TD 被砍成渣
11/13 09:39, 36F

11/13 09:40, , 37F
我很贊成 但IS-3加視野代表WG跟本搞不清楚狀況
11/13 09:40, 37F

11/13 09:41, , 38F
光看到這裡就覺得這次平衡會失敗
11/13 09:41, 38F
還有 29 則推文
11/13 14:30, , 68F
另外被開光以後不離開視距範圍無法消光大概最開心的
11/13 14:30, 68F

11/13 14:30, , 69F
會是SPG
11/13 14:30, 69F

11/13 14:37, , 70F
偷偷問開頂是指非封閉戰鬥室嗎…
11/13 14:37, 70F

11/13 15:00, , 71F
是啊,車長會淋到雨的就是囉
11/13 15:00, 71F

11/13 15:06, , 72F
我覺得中重驅視野445 輕坦可以上到500不就好了
11/13 15:06, 72F

11/13 15:14, , 73F
電腦效能跟伺服器還有網路流量之類的問題吧 總之往
11/13 15:14, 73F

11/13 15:14, , 74F
上buff還會牽涉到目前地圖過小之類的技術問題
11/13 15:14, 74F

11/13 15:36, , 75F
現在這種超小地圖本來就不是戰車戰場啊
11/13 15:36, 75F

11/13 15:36, , 76F
不要太認真了
11/13 15:36, 76F

11/13 15:55, , 77F
視野不可能再上升了,會像初版wot那樣,瞎子會被定
11/13 15:55, 77F

11/13 15:55, , 78F
在家不能動
11/13 15:55, 78F

11/13 17:10, , 79F
大家都不動就不要怪camp太多了
11/13 17:10, 79F

11/13 18:07, , 80F
敵隊分到好輕坦,己方分到龜家或肉偵怒伯就不用玩啦
11/13 18:07, 80F

11/13 18:33, , 81F
輕坦太兩光就要換中坦去扛偵查了...
11/13 18:33, 81F

11/13 19:31, , 82F
感覺這個更動在公司內部也爭議很大...
11/13 19:31, 82F

11/13 19:53, , 83F
中坦本來就要負擔偵查工作啊...不管有無輕坦都要
11/13 19:53, 83F

11/13 19:53, , 84F
地圖這麼大怎麼可能靠一兩台輕坦就偵查整張圖
11/13 19:53, 84F

11/13 19:55, , 85F
中坦能替代但無法取代
11/13 19:55, 85F

11/13 19:56, , 86F
所以若中坦再砍視距就更不用幹偵查了
11/13 19:56, 86F

11/13 20:32, , 87F
我覺得除了輕坦,一般車砍5~10,頂多到20,在統計
11/13 20:32, 87F

11/13 20:32, , 88F
數據上就有差別了,何況現在輕坦火力都不錯,好機動
11/13 20:32, 88F

11/13 20:33, , 89F
加上大部分玩家電腦不好,容易打偏
11/13 20:33, 89F

11/13 20:36, , 90F
再加上伺服有事沒事亮紅燈 要速瞄有難度
11/13 20:36, 90F

11/13 20:37, , 91F
而且SPG不是砸得很爽就是開場沒多久就死了
11/13 20:37, 91F

11/13 20:41, , 92F
camp才不是視野造成的 至少ASIA絕對不是
11/13 20:41, 92F

11/13 21:05, , 93F
贊成砍視距 最近常常被看不見的敵人秒殺回車庫~~~
11/13 21:05, 93F

11/13 21:08, , 94F
有如隱形一般 連發三四發 顆顆命中
11/13 21:08, 94F

11/13 21:26, , 95F
到時候大地圖是不是又要改一次
11/13 21:26, 95F

11/13 21:50, , 96F
Borsig怒上150賣隊友
11/13 21:50, 96F

11/14 00:14, , 97F
TD再砍下去就要跟SPG一樣變少數民族了....
11/14 00:14, 97F

11/14 00:48, , 98F
砍無線電吧...不知道砍無線電範圍會怎樣
11/14 00:48, 98F

11/14 00:49, , 99F
視距到是真的不用砍...到時大地圖就有趣了
11/14 00:49, 99F

11/15 14:34, , 100F
現實中,躲在草叢掩蔽的戰車,絕對不會擋住自己眼睛
11/15 14:34, 100F

11/15 14:35, , 101F
若草高,探頭甚至下車索敵是一定會的
11/15 14:35, 101F

11/15 14:36, , 102F
說真的要剪刀石頭布就像 CS 開四五種職業就好了...
11/15 14:36, 102F

11/15 14:37, , 103F
往電競路線發展,但是纏鬥技巧好的人不爽被黑掉
11/15 14:37, 103F

11/15 14:38, , 104F
所以一直有 TD 看太遠不公平的感覺
11/15 14:38, 104F

11/15 14:39, , 105F
TD 視距再遠,沒隊友協助也不能自己贏啊
11/15 14:39, 105F

11/15 14:39, , 106F
TD就算砍到沒人玩了,視野好的中坦也會被拿來當TD用
11/15 14:39, 106F

11/15 21:29, , 107F
你們可以不要一直砍我嗎...
11/15 21:29, 107F
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