[情報] 8/9 - 13 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (Willie)時間11年前 (2014/08/13 17:30), 編輯推噓18(19118)
留言38則, 18人參與, 最新討論串1/1
A summary of everything I missed in last few days. Apparently, one of the WoWp developers left the Persha studio in Kiev. I asked around and from what I could gather, Wargaming (despite constant claims of the opposite) pretty much stopped considering WoWp as a successful/perspective project (to put it mildly). 一名WoWp的開發人員離開了位於基輔的Persha工作室。就我四處打探的消息,WG已不再認 為WoWp是個成功/有前景的計畫(雖然WG一直發布相反的聲明)。 Also, if you are wondering where are not exactly tons of QA – Storm is on vacation. Enjoy! Q&A不多,因為Storm又渡假去了 - new visibility (viewrange) system is being worked on 正在搞新的可視判定系統 - Stalingrad map will be “really nice”, won’t come in 9.3 Stalingrad地圖會「很棒」,但趕不上9.3 - Stalingrad will come earlier than within half a year 半年內會出 - WG thinks that the most active Stronghold mode will be the tier 6 battles WG認為堡壘模式最熱門的部份會是六階的戰鬥 - air raid will come in WoT (SS: Stronghold consumable) WoT 會有『空襲』(堡壘模式的消耗品) - apparently, thinking of having a PvE mode with a “boss” in Maus for example that would require some player skill would be “serious AI overestimation” 有人認為PvE模式會有需要玩家技巧才能打勝的頭目。「太高估AI了」 - according to player feedback, Kharkov is the most popular map in World of Tanks 據玩家意見回饋表示,Kharkov是目前最受歡迎的地圖 (skipped the idiotic “25 percent RNG will not be reduced” etc. stuff) (略過那些沒大腦的提問)(SS GJ) http://ftr.wot-news.com/2014/08/13/missing-qa-9-8-13-8/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 59.115.167.148 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1407922226.A.8F4.html

08/13 17:38, , 1F
Kharkov受歡迎是因為TD無處躲 SPG炸不到?
08/13 17:38, 1F

08/13 17:43, , 2F
大概接受調查的都不完輕坦跟無臉TD?
08/13 17:43, 2F

08/13 18:02, , 3F
空戰遊戲太多 WOWP沒有夠特別的點讓她稱為成功 @@
08/13 18:02, 3F

08/13 18:18, , 4F
Kharkov我超討厭,隊友各種不會展開,每次都被敵人
08/13 18:18, 4F

08/13 18:18, , 5F
突破一兩線肛爆屁股直接GG
08/13 18:18, 5F

08/13 18:36, , 6F
那張超好玩的,小地圖上顯示的戰線都是騙人的XD
08/13 18:36, 6F

08/13 18:48, , 7F
Kharkov是我唯一不會走的地圖
08/13 18:48, 7F

08/13 18:49, , 8F
整個地圖形狀是四分之一圓,每一圈都是一個戰線
08/13 18:49, 8F

08/13 18:52, , 9F
Kharkov好玩+1~走左線原野摸進敵人巢穴,超爽der!
08/13 18:52, 9F

08/13 19:29, , 10F
接受調查的人肯定沒半個玩砲車
08/13 19:29, 10F

08/13 19:30, , 11F
整張地圖只有一半有機會攻擊 其中會站人的位子的
08/13 19:30, 11F

08/13 19:31, , 12F
三分之一又是防砲位 真是感謝WG
08/13 19:31, 12F

08/13 19:36, , 13F
這幾天的砲車感覺多好多.... 都要被炸到腦羞了 = =
08/13 19:36, 13F

08/13 20:05, , 14F
高高手也會被炸 但沒聽過任何一個高手被炸到惱羞過
08/13 20:05, 14F

08/13 20:06, , 15F
會被現在的SPG炸到一定是優先考慮自己的問題
08/13 20:06, 15F

08/13 20:08, , 16F
樓上 有聽過garbad嗎? XDD
08/13 20:08, 16F

08/13 20:32, , 17F
那是一被打就會惱羞不一樣wwww
08/13 20:32, 17F

08/13 20:42, , 18F
沒看清楚嚇死我的毛 我還以為是WOWS
08/13 20:42, 18F

08/13 21:18, , 19F
Karkhov不錯啊,我專開TD,覺得是張好圖
08/13 21:18, 19F

08/13 22:08, , 20F
最近砲車常常兩邊共6台+ 非城市戰感覺站哪都不對
08/13 22:08, 20F

08/13 22:09, , 21F
就算前後蠕動也常常衰運吃砲 被MM娘婊都這樣...
08/13 22:09, 21F

08/13 22:15, , 22F
前後蠕動吃砲,那你有試過上下跳動嗎? (拖走
08/13 22:15, 22F

08/13 23:51, , 23F
三不五時休假 真好 唉
08/13 23:51, 23F

08/14 09:59, , 24F
好險我都走地底,沒這困擾,,(拖走)
08/14 09:59, 24F

08/14 13:37, , 25F
基本上越不需要多線支援越像dota那樣分線PK你一拳我
08/14 13:37, 25F

08/14 13:37, , 26F
一拳的越受歡迎 至於LT和SPG現在是二等公民
08/14 13:37, 26F

08/14 14:16, , 27F
坐等輕坦buff
08/14 14:16, 27F

08/14 16:33, , 28F
我的想法與okinawa相反,我比較喜歡可以flank的map
08/14 16:33, 28F

08/14 16:33, , 29F
一些實況高手也覺得地圖太過線性會很無聊
08/14 16:33, 29F

08/14 16:34, , 30F
Karkhov實際上打起來並不會太過線性
08/14 16:34, 30F

08/14 16:34, , 31F
勝敗關鍵往往是某線垮掉導致某方被包夾
08/14 16:34, 31F

08/14 16:34, , 32F
而不是HT head on決勝負
08/14 16:34, 32F

08/14 16:38, , 33F
中央是平行但互通的三線,而南北各多出兩線出來
08/14 16:38, 33F

08/14 16:39, , 34F
這地圖絕對是多線,而且flank成功時的威力極大
08/14 16:39, 34F

08/14 16:44, , 35F
那是排組碾人才會喜歡,三個會玩的突破當然很猛
08/14 16:44, 35F

08/14 16:45, , 36F
單野遇到隊友不會展開,不會flank,被flank不會擋
08/14 16:45, 36F

08/14 16:46, , 37F
各種2:15根本無聊,不如線性地圖至少自己那線可打好
08/14 16:46, 37F

08/15 21:19, , 38F
少數中坦比重坦優勢的城圖,而304之外的SPG依然悲劇
08/15 21:19, 38F
文章代碼(AID): #1Jwp0oZq (Wargaming)
文章代碼(AID): #1Jwp0oZq (Wargaming)