[情報] 3/14 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (tlmk)時間12年前 (2014/03/15 09:26), 編輯推噓28(28017)
留言45則, 30人參與, 最新討論串1/2 (看更多)
http://ftr.wot-news.com/2014/03/14/14-3-2014/ - according to the developers, 8.11 TD nerf caused the decrease of amount of TD’s in hightier battles 根據開發者們表示,8.11的TD nerf造成高階戰鬥的TD總數量下降。 - according to the developers, the TD situation is like this: in the beginning, TD’s were actually quite unpopular despite their alpha and camo advantage and that changed only with the big arty nerf, where a certain number of artillery players transferred to TD’s 根據開發者們表示,TD的狀況如下:在剛開始時,TD確實比較不受歡迎, 儘管TD有著高alpha與隱蔽優勢。這個狀況直到自走砲被大幅nerf之後才有改變 ,部分自走砲玩家轉開TD。 - one of the reasons the potential damage stat got renamed is the fact the developers are preparing to implement rewards for soaking up damage (SS: “ tanking” in Warcraft terms) 潛在傷害改名的原因之一是開發者們準備加入吸收傷害的獎勵。 (SS:用WOW術語來說就是"坦") - apparently, animated tank effects, such as automatic shell ejectors, are planned for “medium” future (as in, not far from now, but not soon) 顯然地,戰車動畫效果,例如自動拋殼,被計畫在不久的未來實裝。 (就是說會在不遠的未來但不會太快) - after 8.6, there were no changes in accuracy and shell spread within aim circle 8.6之後,準度、瞄準圈內彈著散佈沒有變動。 - in 9.0, new premium and non-premium hangars will come, it will be “very cool” 9.0會有新的P帳與非P帳車庫,它將會"非常cool"。 - independent suspension will appear on reworked models only 獨立懸吊只會出現在重製戰車上。 - ASAP for 9.0 will come within next few days 9.0的ASAP會在接下來幾天內推出。 - at some point in the future, there will be massive vehicle rebalances 在未來的某個時間點,會有大量的車輛平衡。 - T-54 HD model will have the log on the back T-54HD模型在後方會有木條。 - concrete-piercing shells will not be introduced to WoT 掩體穿甲彈不會被引入WOT。 - arty shells exploding in mid-air and arty shells flying outside of the aim circle were caused by some bug in server connection between nodes during certain distribution setups 簡譯:自走砲BUG跟SERVER有關。 - 122mm IS not having historical gold shells in historical battles? “How terrible” 裝122mm主砲的IS在史實戰鬥中沒有史實金彈? "How terrible" - tank names on minimap: when it’s done it’s done 小地圖戰車名稱:WIDID - apparently, the “potential damage” will be renamed to “damage, reflected by armor” or something like that "潛在傷害"會被改名為"被裝甲反彈的傷害"或類似的名稱。 - historical battles will have separate stats, like team battles 史實戰鬥會有獨立的統計狀態,就像隊伍戰鬥一樣。 - according to Storm, confrontation has to be switched off, not just switched off by default, because those few people, who would switch it on, would constantly suffer from long queues and problems with MM and there would be a lot of whining 根據Storm表示,國戰必須被移掉,不只是預設關閉,因為少數打開的人會一直遇到長 時間排隊與MM問題,並造成一堆抱怨。 - in 9.0, the bug where missions don’t display the counter properly on the mission screen tab, will be fixed 在9.0中,任務列表計數不正確的BUG會被修正。 - according to Overlord, World of Tanks: Blitz is practically ready for beta 根據Overlord表示,WOT:Blitz已經差不多準備好beta test了。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.166.140.50

03/15 09:37, , 1F
扛線的終究會有回報:)
03/15 09:37, 1F

03/15 09:48, , 2F
concrete-piercing shell 可稱為掩體穿甲彈
03/15 09:48, 2F

03/15 09:49, , 3F
類似卡爾臼炮跟古斯塔夫重砲所使用的其中一種彈種
03/15 09:49, 3F
感謝,已修改

03/15 10:00, , 4F
穿汀信管?
03/15 10:00, 4F

03/15 10:04, , 5F
一般車庫終於可以換新了嗎
03/15 10:04, 5F

03/15 10:10, , 6F
wg繼續頭痛醫頭… 下次不知道是要砍ht還mt
03/15 10:10, 6F

03/15 10:12, , 7F
希望他們下次推新模式能多花一點心思
03/15 10:12, 7F

03/15 10:18, , 8F
頭痛不醫頭 要不然要醫哪-.-
03/15 10:18, 8F

03/15 10:20, , 9F
拋殼都會出來 酷欸
03/15 10:20, 9F

03/15 10:28, , 10F
砍TD跟SPG都是要鼓勵大家積極前進避免蹲坑不是嗎
03/15 10:28, 10F

03/15 10:29, , 11F
而且戰車世界的主角本來就該是中戰車跟重戰車
03/15 10:29, 11F

03/15 10:35, , 12F
本來就該鼓勵衝鋒陷陣的
03/15 10:35, 12F

03/15 10:35, , 13F
之前搞成那樣改成戰防炮世界算了
03/15 10:35, 13F

03/15 12:00, , 14F
“medium” future 不是近期的未來
03/15 12:00, 14F
已改,感謝

03/15 12:11, , 15F
扛線出頭天了(淚)
03/15 12:11, 15F
※ 編輯: tomwei34 來自: 118.166.140.50 (03/15 13:52)

03/15 14:05, , 16F
坦終於要有獎勵了(淚
03/15 14:05, 16F

03/15 14:06, , 17F
在前線坦都沒獎勵誰要去坦,大家都開TD蹲著好了xD
03/15 14:06, 17F

03/15 14:09, , 18F
這遊戲會變成蹲坑是因為準度超越現實太多XD
03/15 14:09, 18F

03/15 14:10, , 19F
淚推,每次衝鋒都有一種被賣的感覺
03/15 14:10, 19F

03/15 14:19, , 20F
9.0快要登場了?!開T7CC出去兜風
03/15 14:19, 20F

03/15 14:35, , 21F
有人說戰防炮,德TD炮管都是PAK系列戰防炮改款耶....
03/15 14:35, 21F

03/15 14:35, , 22F
..
03/15 14:35, 22F

03/15 14:38, , 23F
國戰不錯啊QQ
03/15 14:38, 23F

03/15 15:29, , 24F
頭痛要醫屁股阿or膝蓋阿
03/15 15:29, 24F

03/15 17:28, , 25F
幾乎只玩肉盾系跟賣頭系的淚推...
03/15 17:28, 25F

03/15 17:56, , 26F
某樓要說的應該是治標不治本?
03/15 17:56, 26F

03/15 18:00, , 27F
批評容易 創作難 只能這樣講
03/15 18:00, 27F

03/15 18:52, , 28F
\扛線/
03/15 18:52, 28F

03/15 19:27, , 29F
我還以為每次開KV出去坦一堆傷害都有獎勵...
03/15 19:27, 29F

03/15 19:54, , 30F
WTF E 100滿街跑完全感覺不出高階TD哪裡有變少
03/15 19:54, 30F

03/15 20:05, , 31F
坦有獎勵真的是好事,不然開KV-4扛了15k傷還輸
03/15 20:05, 31F

03/15 20:05, , 32F
真的是很令人非常不爽到了極點
03/15 20:05, 32F

03/15 20:21, , 33F
真可惜,我以為國戰極度的不平衡可以讓wot開始修正同
03/15 20:21, 33F

03/15 20:22, , 34F
階各國車輛不平衡的問題,看來是沒機會了....
03/15 20:22, 34F

03/15 20:26, , 35F
不太可能修吧...因為坑車的存在就是WG要賺金幣的時候
03/15 20:26, 35F

03/15 20:48, , 36F
平衡喔...我先提名這個沒速度沒火力裝甲也不怎樣的B1
03/15 20:48, 36F

03/15 21:09, , 37F
其實B1算是有速度的,跟AMX 40比起來的話XD
03/15 21:09, 37F

03/15 21:33, , 38F
udm中肯啊,沒有坑車WG怎麼要人買P帳買G
03/15 21:33, 38F

03/15 22:46, , 39F
沒坑車沒人轉自由經驗 WG沒得賺
03/15 22:46, 39F

03/16 09:43, , 40F
WTF本來就是750傷吧
03/16 09:43, 40F

03/16 12:37, , 41F
wte100應該大部分還是用白板砲吧? 很少看人拿15cm打
03/16 12:37, 41F

03/16 15:54, , 42F
坦傷害有獎勵加成的話那KV4 KV5兄弟又要變重要了
03/16 15:54, 42F

03/16 23:32, , 43F
15cm砲要上金彈打阿 超傷錢的 一輪打完傷害也差不多
03/16 23:32, 43F

03/16 23:33, , 44F
甚至還少一點 當然少人用15cm
03/16 23:33, 44F

03/17 08:44, , 45F
不遠的未來但不會太快--大概明年
03/17 08:44, 45F
文章代碼(AID): #1J8wm_k3 (Wargaming)
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