[情報] 2/15 Q&A
看板Wargaming (戰艦世界 - WOT)作者sipaz (夜夜都打烊)時間12年前 (2014/02/16 13:30)推噓17(17推 0噓 12→)留言29則, 20人參與討論串1/2 (看更多)
連結:http://ftr.wot-news.com/2014/02/15/15-2-2014/
- it will not be possible to pay for gold by Bitcoin. SerB: “No – and you
won’t be able to pay with candy wrappers either.”
不可能用比特幣來買金幣. Serb:"No~這就像你不能用糖果包裝紙來付錢是一樣的道理"
- apparently, more “old-style” Soviet premium vehicles (slow, well armored,
like Matilda, KV-5, Valentine) will not be introduced (“there is enough of
them in general as it is”)
顯然地,不回在遊戲內引入更多的蘇聯"舊式"金幣車(慢速,裝甲好,就像是
Matilda,KV-5,Valentine,這類車在遊戲夠多了~)
- the fact a tank has specialized crew (SS: as in, if a commander is a gunner
also, he can’t in real life do both things at the same time properly) or not
is reflected in the vehicle’s characteristics
車輛是否有專職組員,會反應在車輛性能設定上(SS:就像是說,如果一個車長兼任砲手,他
在現實上是不能同時做兩件事的)
- if there ever is a WoT version for MacOS, Android and *nix systems, it will
most likely have simplified graphics, but no more info for now
如果有 MacOS, Android和Linux系統的WOT版本,圖像效果都會簡單化處理,但是現在沒有
太多這方面的消息.
- Q: “SerB is a writer, he should be writing and not designing games, hire
game professional!” A: (SerB): “I shut up before this cool professional :)
How is it possible we didn’t ruin the game without listening to you – I
have no idea!”
Q: Serb,你是一個作家,會去好好寫你的小說吧~~,不要再設計遊戲了,應該找個專業的遊
戲人員~!
A: Serb: 專業的遊戲人員哭哭喔:)在沒有聽過你這些話之前我們居然沒有搞垮這個遊戲-
我感動的說不出話來了~
From Overlord’s blog:
Overlord的blog:
- right now scouts rebalancing is being worked on: “It’s one of the
balancing priorities to make LTs viable again. Without screwing up the other
classes.”
現在偵查車的平衡工作正在進行中:"在沒有影響到其他車的狀況下這是我們優先要做的,
為了輕坦可以繼續玩下去"
- apparently, the camo effect of bushes and trees will also be addressed
樹木跟草叢的偽裝效果也將處理
- apparently the lag issue is a “major thing” for Wargaming
lag問題已經成為WG的"大事"
- “There is a bug related to mastery badges. We are working on it.”
有個bug跟M牌有關,我們正在處理
About bigger maps:
關於大型地圖:
“Actually bigger maps have been tested for quite a while. It’s a complex
thing that comprises performance and gameplay. I wouldn’t say, there is a
clear plan for this thing right now. “
事實上大型地圖已經測試有一陣子了,這是一件複雜的事情,包括性能跟遊戲體驗,我暫時
不會說得太詳細
About too many 15-3 and 15-4 battles:
關於那麼多15-03 和15-4的戰鬥
“This is not confirmed statistically. Just perception.”
在數據上還沒證實,只是感覺出現的有點多罷了
About fixing the lag:
關於lag的維修
“I wish (we all do) it was that easy. When connection issues kick in, it’s
always complex . Could be backbone ISP side, could be changes in game/packet
traffic, and many other things. Any of the potential reason can also be quite
difficult to deal with.”
我希望這件事很簡單. 當因為連接問題被踢掉,這件事情是很複雜的.可能是因為ISP那邊
的問題,或是遊戲改變的問題,或是流量的問題,以及或許是更多其他的事情. 任何潛在的
原因,可能是相當難以應付的.
and
“Traffic volume have increased X-fold since 2011 and situation is now
different. The traffic gets huge spikes after each update overloading
some/many networks and ISPs. Sometimes it’s difficult to find out on which
side the issue is on.”
現在情況不同,從2011年以來流量增加X倍. 流量在每個更新後獲得了巨大的峰值(流量超
大的意思),讓一些/很多網路和ISP超載了. 有時候很難找出問題在哪邊.
About MM balance:
關於MM的平衡:
“For random matches we ensure equal balancing only for top 5 vehicles. For
the rest of the teams the requirements are softer.”
對於隨機的分房方式,我們只能確保雙方前五台車是平衡的,剩下的車輛要求相對沒那麼嚴
格
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※ 編輯: sipaz 來自: 111.253.140.129 (02/16 15:27)
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