[情報] 8.10 Storm Answer

看板Wargaming (戰艦世界 - WOT)作者 (磁磚大)時間12年前 (2013/11/13 17:15), 編輯推噓10(1009)
留言19則, 11人參與, 最新討論串1/1
昨天看到的技術部消息 稍微還是有一些之前沒消息 Hello everyone, another short post by Storm about what’s going on in development for 8.10: - if all goes well, next patch (8.10) will bring projectiles flying thru destructable objects such as fences and walls 如果一切順利,8.10中砲彈可以穿過可摧毀物件如籬笆、圍牆。 (這裡指的像是有一些在城市裡面會擋炮彈的哪些矮牆) - fixed a bug where in the tooltip for the loader on IS-7 it was displayed that the crewman can’t train radioman skills, apparently this bug caused a lot of butthurt 修正IS-7的提示中,其中一個兼任通訊員的裝填手,因故不能學習通訊員 技能的BUG。目前這BUG讓不少人蛋疼。 - fixed a bug where the average XP for crewmen was displayed as two times lower than on the tank itself. It’s a visual bug, not the crewmen getting less XP, don’t worry :) 修正「顯示上」組員平均經驗比車輛平均經驗少一半的BUG,但這個BUG並 沒有影響組員真實獲得的經驗,別擔心(燦笑) - increased the turret rotation speed on Maus by 2 degrees/sec (eg. by almost 15 percent) 鼠式的砲塔轉速每秒多兩度(14度/s→16度/s)。 - changes for Lowe: upper side armor is 20mm thicker, -2,5 tons of weight, +40 shells in ammo rack, depression buffed by 2 degrees 獅式側面裝甲多20mm、少2.5噸、攜彈量加40發、俯角加2度。 The Japanese are being worked on, maps are being reworked – work is in full swing. 日本線製作與地圖重製的工作正如火如荼的進行中。 From the discussion: - there is not enough data yet whether top Waffenträgers are OP or not 現在資料還不夠評論WT E-100是否太OP。 - for now, only destructable objects will be penetrable, tests have shown that while a 120mm subcaliber shell penetrating 10 huts in a row is realistic, it changes gameplay on some places significantly 目前將只有可摧毀的物件可以被炮彈穿透,測試時已經秀出 120mm口徑的 炮穿過十間屋子的情況會有什麼下場,這會讓遊戲進行時某些區域的玩法 有很大的變化。 - for penetrating destructable objects there will be a loss of penetration for the shell 砲彈穿透可摧毀物件時會損失穿深。 - the loss of penetration will not be a big one, it will be the same for all objects 接上句,不會損失太多,而且任何穿透情況下的損失值會一樣。 - it’s not planned for shadows of objects to provide camo bonus 不會計畫坦克躲在物件陰影下會有掩蔽加成。(譯:這太真實了吧...) - the Lowe gun elevation will also be buffed despite not being listed above 獅子的仰角也會被BUFF,雖然上面沒提到。(譯:可是之前有提到,好像 是從17度加到38度。) - Storm states that the Maus turret rotation buff is important, as the turret rotates really slowly Storm認BUFF鼠式的砲塔轉速很重要,因為那貨的砲塔轉的真夠慢 - E-100/Maus “Tiger-II-like” turret with a 128mm gun is a complete fake E-100跟Maus擁有128炮配置的「類虎二砲塔」完全是假消息。 - in the future, shells will be flying through buildings too 未來炮彈也可以穿透建築。(譯:應該不是Erlenburg 的廢墟之間穿過的 那種) - Storm states that the reason for this change is for the gameplay to be “ more understandeable” Storm表示這些改變是為了讓遊戲體驗更合乎常理。 - there will be “non-linear loss of penetration with each hit of the object” 每個擊中(可穿透)物件的穿透損失會是非線性的數據。 - Storm is not aware of any FPS drop issues in 8.9 Storm沒聽說8.9有FPS下降的問題。 - the penetrated objects won’t have see-through holes in them apparently 被打穿的物件不會有彈孔。 - rocks and stones will not be penetrable 石頭們不會被打穿。 - T-44-85 will not come in 8.10 8.10不會釋出T-44-85。 - KV-1S will not be split in 8.10 KV-1S不會在8.10分開。 - player statistic bug will be fixed this year (SS: not sure which one is meant) 玩家的統計資料今年會修。(SS:但是不清楚是哪一個BUG) - the destructable object penetration mechanism is already developed, the only thing to decide is in which patch will it come 可摧毀物件穿透機制早就做好了,只是在確定哪時候加進來。 - info about 8.10 and two new Soviet tanks will come soon 8.10的資訊跟新蘇聯坦克將會盡快推出。 - Japanese tanks will come “in the next month” 日本坦克下個月會推出。 - it’s too early to tell whether the T7 Combat Car is too weak 現在還太早去評論T7 Combat Car是否太弱。 - improved graphics (partial, 9.0) will come around New Year 部分的畫質改進項目會在新年左右推出。 - in 8.10 there will (apart from the Japanese) be also the color filters 8.10也會推出畫面成色過濾器。(譯:應該是因應Port色光太藍的問題? 或者這是在講其他東西?) - there are no plans for changes of E-100 and other vehicles on its bases apparently 目前沒有計畫更動E-100以及利用其底盤做為衍生型的坦克。 - KV-5 is doing fine statistically KV-5表現得很好。 - the shells penetrating destructable object will destroy it too (SS: so, like now, just that the tank behind it will get hit, the shell won’t get eaten) 當炮彈穿過可摧毀物件時也同時會夷平他。(SS:所以當有坦克藏在物件 後面時,炮彈不再會被矮牆吸掉而是會穿過去並擊中坦克。) - North-West map has really positive feedback, most players like it 新地圖North-West廣受好評,深受玩家喜好。(譯:這地圖北面跟南面打 法都蠻有趣的,我個人也喜歡。) - gold shells for credits won’t be removed 金彈銀買不會拿掉。 - for now the HEAT damage reduction is not planned 目前沒有計畫做出HEAT的傷害衰減效果。 - there is no plan to implement XP gained by crewmembers into the post-battle statistics 目前沒有計畫做出將「戰鬥過後組員增加多少經驗值」的數據加進戰鬥結 果表格中。 - optional hulls will come in 2014 可選車體在2014年推出。 - no plans for material gun barrels (SS: as in, gun barrels that don’t clip thru objects) 沒計畫實體化砲管。(SS:如果做出來炮管會被東西卡住。) - no plans for other Maus gun changes Maus的炮沒其他變更計畫。 - there will be more varied gun sounds (no more 150m and 120mm sounding the same) 會有更多不同口徑炮的炮聲(也就是說120mm跟150mm的聲音不會一樣了) - M48 gun model will be fixed M48炮的模型會修正。 - T2 LT won’t get better MM than it has now T2 LT不會獲得比現在更好的分房。 原文網址:http://ftr.wot-news.com/2013/11/11/storms-microdigest-2/ 還有第二篇...有空再來翻OAQ 第二篇比較有關其他像是公會戰跟還有其他的補充 重複的好像會比較多 大家請多多包容囉 :P PS. FTR到現在都還沒出來呢?真奇怪... --

05/04 19:29,
按著開機鍵數秒即可達到關燈的效果
05/04 19:29

05/04 19:30,
樓上我差點照做了!!! 這樣很危險阿!!
05/04 19:30

05/04 19:32,
還好樓上你沒按 想想不久以前 我就照他的話做了之後阿
05/04 19:32

05/04 19:33,
就怎樣@@
05/04 19:33

05/04 19:34,
就關機了阿..............
05/04 19:34
-- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.114.112.43

11/13 17:18, , 1F
11/13 17:18, 1F

11/13 17:32, , 2F
T7 Combat Car 在我的 T18 面前只是菜
11/13 17:32, 2F

11/13 17:37, , 3F
T18:我先讓你打一輪 等你裝填我再打你
11/13 17:37, 3F

11/13 17:42, , 4F
我還以為官方本來就不會在意紀念車太弱的說=w=
11/13 17:42, 4F

11/13 17:49, , 5F
T18和H35表示: 有東西在打我?
11/13 17:49, 5F

11/13 17:50, , 6F
T18:我先把其他人幹掉 再來打你...T7CC
11/13 17:50, 6F

11/13 18:49, , 7F
T7 是我目前勝率最高的車種 78%.....
11/13 18:49, 7F

11/13 19:13, , 8F
T7CC打死T18我只成功過兩次,太難了= =
11/13 19:13, 8F

11/13 19:14, , 9F
兩輪彈匣打T18屁屁打光,T18還活跳跳XD
11/13 19:14, 9F

11/13 20:12, , 10F
感覺最近不會打KV5的人又變多了
11/13 20:12, 10F

11/13 20:13, , 11F
還有 IS7那很重要阿 裝填手沒啥技能好練了
11/13 20:13, 11F

11/14 08:02, , 12F
KV-5表現得很好。<===這殺洨 XDDDDDDDDD
11/14 08:02, 12F

11/14 10:08, , 13F
砲塔與砲管都沒有實體化,不然有些後腦杓比較大顆的
11/14 10:08, 13F

11/14 10:08, , 14F
車種,在窄巷子裡連轉頭都不能了
11/14 10:08, 14F

11/14 12:31, , 15F
可是泰山壓頂時頭有判定耶 這樣頭到底算有實體化還是
11/14 12:31, 15F

11/14 12:31, , 16F
沒有OAO?
11/14 12:31, 16F

11/14 12:34, , 17F
你可以分開想,對障礙物沒有,對玩家有
11/14 12:34, 17F

11/14 12:35, , 18F
不過也有可能車體碰撞是另一種算法
11/14 12:35, 18F

11/14 23:07, , 19F
OK了解 :D
11/14 23:07, 19F
文章代碼(AID): #1IWqCo08 (Wargaming)
文章代碼(AID): #1IWqCo08 (Wargaming)