[情報] 11/11 Q&A
好不容易脫離報告地獄...
Storm posted another post on the developer blog, I will make a separate post
for that.
Storm另外有發一篇回應,有空再翻。
- (caps and typos authentic) Q: “WITH SUCH MM HALF OF MY TEAM HAS 2-3K
BATTLES AND ENEMIES HAVE 20-30K BATTLES WHERE IS JUSTICE YOU HAVE TO COUNT IN
EVERYTHING AND NOT JUST TECH TIER, OR TO SEPARATE IN HALVES” A: “Thank you
very much, we will definitely take your opinion in account, if we decide to
change something :)”
(經典)Q:「搞啥!我的隊友都只玩了2k場而敵人各個20k場起跳!你們良
心被狗吃了嘛!你要把所有人都算進去而不只算車階或是拆成兩半阿渾蛋
!A:「真是感謝您!如果我們要改進一定會採用您的意見(鞠躬。」
- there is new info on Japenese heaviers, but for now it won’t be published
有日本重坦的新消息,但是目前不會公布給大家知道。
- FV4202 and 113 buffs? “If necessery”
4202跟113BUFF?「有必要的話。」
- Chinese arty and TD branch: “It’s done when it’s done”
中國砲兵跟TD線?「WIDID。」
- new arties haven’t been added for quite a while due to “other priorities”
因為有其他優先度更高的事項,一段時間內不會有新砲兵加入遊戲。
- new hightier light tanks: “it’s done when it’s done”
更高階的輕坦?「WIDID。」
- Panzer IV Hydro, MTLS tankette and SU-85I are not planned to appear in
shops, they are special “event” tanks, they won’t be obtainable via
missions apparently
四號液壓、MTLS、SU-85I不會變成放進商城,他們是特殊事件獎勵坦克,
因此也不會在任務中出現。(譯:這些坦克好像是之前的打序號會送的坦
克,目前可以說是絕版了吧?)
- when considering tanks for MM purposes, the only thing taken into account
is whether the player had a long streak of games on the bottom of the team
(SS: no, winrate is NOT considered, yes, people are still asking this shit)
目前在分防機制裡,唯一會被考慮的玩家帳號因素只有玩家是否太久處在
食物鏈最底層。(SS:完全沒有勝率考量,然後玩家還是持續質疑中..)
- skill MM is theoretically possible to implement according to SerB, but in
praxis it is not
SerB表示理論上可能實現技術分房,實際上不行。
- optional hulls will be tied to the current unlockable tracks (suspension)
可選車體會跟對應的可解鎖履帶綁定(即解履帶送車體)。
- it’s possible a tank will have more than two optional hulls
一台坦克擁有多種可選車體是可能的。
- when you damage a viewport on a tank (damage, as in “yellow status” not
destroy), it does not reduce that tank’s viewrange
打殘(黃零件)坦克的觀測窗,不會影響坦克的可視距離。(意思應該是
黃觀測穿是讓偵查視野減少,別人開的你還是可以看到。)
- Americans did have rear-turret tank proposals, they won’t be introduced
for now (Yoh tanks)
美國有後置砲塔的提案,但目前還不會放進遊戲。
- when switching optional hulls, apparently the camo will transfer from one
hull to another
當你在選擇車體時,車身迷彩會移到新的車體上。
- when switching optional hulls, it’s possible the decals (inscriptions
)will change places
車體轉換時車身上的標語跟徽章可能會換地方顯示。
- it’s possible that destructable ground will appear, but that is not tied
to HAVOK, that is the next stage of WoT engine development, it’s very
complicated and very far away
可破壞的地形可能會出現!但這不會做進Havok遊戲引擎裡頭,這是WOT遊
戲引擎開發下一個挑戰,這玩意很複雜大概還要很久。
- XboX WoT will have the same tanks as the regular WoT does, XboX account
will not be tied to the PC WoT one
家機板WOT的坦克會跟PC版的一樣,而XBOX帳號不會和PC有瓜葛。
- on a scale of 1 to 10, the size (importance) of the Patch 1.0.0 for WoT
will be “10〃
如果要評分的話,1.0.0版本對於WOT的重要性會是滿分!
- no new Soviet heavy branch is planned for now (too overpowered)
目前不會有新蘇連重坦加入(太OP了)
- official mod support is planned
已經計畫了官方的Mods支援。
Storm also reacted on a Russian post about the Winter Mod (I reported about
it earlier) with following:
Storm對冬季模組的回應:
- (regarding the fact the mod has a falling snow effect): “Bigworld snow and
rain is very hardware-requiring, right now we are finishing our own normal
implementation of weather effects”
(該模組有下雪特效):「在Bigworld遊戲引擎下的雨雪特效很吃硬體。
不過我們現在正在製作我們自已的天氣特效。」
- (regarding the snow maps): “It’s not difficult to make snow textures, but
that means that all the textures are there doubled and these textures
represent two thirds of the size of the client. We need other methods for
mass distribution. We are, by the way, also developing them”
(對於雪地化的地圖):「做雪地貼圖並不難,但這表示所有貼圖都要變
成兩倍而客戶端檔案大小會被占去三分之二。我們需要其他辦法應付這質
量的分布,順帶一題,我們也正在開發中。
- for the majority of all maps there will be several seasons available,
several kinds of weather and several times of day (morning, day, evening)
大多數的地圖未來會有不同的季節、天氣以及時間的變化。
原文網址:http://ftr.wot-news.com/2013/11/11/11-11-2013/
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