[情報] 11/08 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (磁磚大)時間12年前 (2013/11/09 08:39), 編輯推噓7(7016)
留言23則, 13人參與, 最新討論串1/1
- SerB is not active on WoWp forums – he has no time for 2 forums – but in time he might move there SerB在WOWp論壇不活躍因為沒時間同時兼顧兩個論壇,但是到時候他會過 去的。 - captured Soviet Panzer IV (T-4) will most likely have the L/48 gun 擄獲版四號會裝75mm L/48。 - in time the same clans that exist in WoT will be enabled (ported into) WoWp 如果時辰到了,WOT裡的公會會同時放進WOWp中。 - clans will be unified in all 3 WG games 公會會整合到WG戰爭三部曲中。 - Rheinmetall Waffenträger drowning too easily? “How terrible…” 萊茵金屬WT容易淹死? 「好貼蘿蔔...」 - (connected with the WoWp and WoT clans unification), maxmimum amount of people in clans will be increased, but the amount of tokens for CWs will remain the same – this increase is to allow clans to recruit WoWp players (與WOT跟WOWp 公會統一相關)公會人數上限將會增加,公會戰的代幣不 會變。此舉將會有助於公會招募WOWp的玩家。 - Captured tanks will not work as premium tanks: theoretically, a captured tank could be equal to a regular elite tank of its tier in quality (doesn’t have to be weaker like a premium tank), but in case of T-4, it will most likely not have Panzer IV’s top engine 擄獲戰車不會做成金車,因為理論上擄獲版跟一般版的性能相同(不需要 特別把他NERF成金幣車),但是擄獲四號可能不會有德軍四號的頂引擎。 There is a MM rule: “Vehicles are put into teams based on collected team statistics in last half hour” – a developer explains what it means – basically, MM works so that it watches “typical” setups in last half an hour (for example, that there are usually 3 heavies in almost every fight) and when there is such a trend, MM will “prepare in advance” 3 heavy tank slots and fill them outside of the queue, which improves the MM speed. 大意:MM娘會參照半小時內的分房,如果這半小時內有一種分房的趨勢顯示 許多場都會有三台重坦進房,那麼MM娘就會把這種模式套用到接下來的分房 ,讓分房速度加快。 This mechanism is used during arty hardcaps calculations: when using the “5 arty” hardcap (if there are enough arties, there used to be plenty before), extra arty is moved into the secondary queue, where it can stay for a long time. This happened when there were too man arties, now it is not actual anymore. 這機制也用在在砲兵分房計算:如果每場五砲兵上限的機制作用(如果有足 夠的砲兵的話,因為某個改版之前砲兵很多),多出來的砲兵會被放回等待 序列,這會讓這些砲兵等上相當長一段時間才進入遊戲。這個機制是為了之 前「大砲兵時代」才會發生的事,現在已經很少見。 最後面其實翻得不太好,有較好的翻法麻煩跟我說一聲 orz 原文網址:http://ftr.wot-news.com/2013/11/08/8-11-2013/ --

05/04 19:29,
按著開機鍵數秒即可達到關燈的效果
05/04 19:29

05/04 19:30,
樓上我差點照做了!!! 這樣很危險阿!!
05/04 19:30

05/04 19:32,
還好樓上你沒按 想想不久以前 我就照他的話做了之後阿
05/04 19:32

05/04 19:33,
就怎樣@@
05/04 19:33

05/04 19:34,
就關機了阿..............
05/04 19:34
-- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 27.241.202.176

11/09 09:19, , 1F
四號是哪國擄獲的啊?
11/09 09:19, 1F

11/09 09:21, , 2F
按原文是蘇聯,依照之前的車庫圖示會有砲塔側裙
11/09 09:21, 2F

11/09 09:31, , 3F
抱歉漏翻了 :P
11/09 09:31, 3F

11/09 13:09, , 4F
時辰到了
11/09 13:09, 4F

11/09 13:17, , 5F
新TD太矮容易淹死這種白吃問題是誰問的XD
11/09 13:17, 5F

11/09 13:33, , 6F
真的會淹死 上次就在sela的實況裡看到他serene coast
11/09 13:33, 6F

11/09 13:34, , 7F
想走水路結果沒算計到TD走超慢 結果就在水中掛掉XDD
11/09 13:34, 7F

11/09 14:52, , 8F
會不會淹死是用車身高度的中心點當判斷基準
11/09 14:52, 8F

11/09 14:52, , 9F
所以矮車身的坦 走水路是比較有機會淹死沒錯
11/09 14:52, 9F

11/09 17:37, , 10F
how terrible!!!!!!!!!!!!!!!
11/09 17:37, 10F

11/09 17:46, , 11F
因為中心點浸在水裡的時間會比較長的關係嗎?
11/09 17:46, 11F

11/09 17:59, , 12F
請看RNG.10 1分15秒
11/09 17:59, 12F

11/09 19:34, , 13F
淹過中心點就開始倒數了
11/09 19:34, 13F

11/09 23:44, , 14F
分房爛不是因為幾台重坦、中坦.....而是高階車數量
11/09 23:44, 14F

11/10 00:53, , 15F
車種關係挺大的阿 遇過重坦對決中坦 中坦排頭那群不
11/10 00:53, 15F

11/10 00:54, , 16F
懂得狼群 還傻傻的跟重坦換砲 結果就是被吃死死
11/10 00:54, 16F

11/10 04:28, , 17F
昨天遇到不懂虎群的重坦 被Maus加4502B吃光 老鼠打6K
11/10 04:28, 17F

11/10 04:29, , 18F
第一次遇到可以扛一萬又輸出六千的老鼠...那場我Arty
11/10 04:29, 18F

11/10 08:40, , 19F
老鼠炮裝填比E100快 一次對付多敵人比較安全
11/10 08:40, 19F

11/10 17:59, , 20F
但是也浪費太多時間彈太多砲 不上金打就上去狗啊 :\
11/10 17:59, 20F

11/10 20:39, , 21F
好貼蘿蔔XDDDDDDDDDDDDDDD
11/10 20:39, 21F

11/10 21:16, , 22F
野團遇到要衝鋒的時刻都會卡住 等人第一個衝
11/10 21:16, 22F

11/10 21:17, , 23F
而且就算有人帶頭衝 也不一定會跟上
11/10 21:17, 23F
文章代碼(AID): #1IVOHCwD (Wargaming)
文章代碼(AID): #1IVOHCwD (Wargaming)