[情報] FTR的SS對WT的看法...
大家或許已經知道隔壁棚War Thunder昨天公布了自家的戰車科技樹,身為
資深WOT部落客的SS(就是每天放Q&A給大家見識SerB的Troll功,FTR的部落
主)也對這發表了一些看法,不過他好像很不滿意啊XD,我跟朋友看著看著
就忍不住翻譯起來了XDDD,大家看看可以討論討論,以下本文:
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Hello everyone,
嗨各位(毫無疑問就是個招呼):
this will be the first and probably the last (at least on FTR) post
on War Thunder I am going to make, comparing both games from
"outside" point of view. I will not be commenting on War Thunder
planes, as I didn’t play them nearly enough and I didn’t play
World of Warplanes either at all. Just tanks.
這將會是我第一篇也是最後一篇(至少在FTR裡邊)討論War Thunder的文章
,用外部觀點來看兩個遊戲的差異。但我不會評論WT的飛機,因為我玩的實
在不多,我也沒有在玩WoWp,就只有玩WOT而已。
Let’s roll back a week or so ago (or is it two weeks?) to the
Igromir game
expo (something like Russian Gamescom or E3), where Gaijin unveiled the tanks
for War Thunder. I watched the stream and was like “holy shit, that looks
like Skyrim with tanks!” – and it does, doesn’t it? I mean, the quality
was beautiful. But even then, after the “preeeeeettyyyyyyyy” feeling wore
off, I noticed some physics glitches, like StuG getting stuck on some stone
or whatever, nothing serious, but enough to break the “this will be awesome”
feeling.
讓我們來看看也許是一周前(或兩周)的Igromir電玩展(俄國版Gamescom
或是E3)蝸牛釋出WT的坦克消息,我看到實況然後覺得「馬的,這看起來就
像是上古卷軸五坦克版啊!」我認為他的畫質真不錯,但在「好美啊啊啊啊
啊啊啊啊啊」之後,我注意到他的物理上的瑕疵,像是三突在石頭或是啥鬼
東西上卡住。雖然不是很嚴重,但這已足夠影響我心中「這看起來超棒」的
想法。
Still, I was full of anticipation. Well, that is, until today.
Gaijin recently released the German and Soviet tank tree and my
reaction was roughly: “What the fuck is this shit?!”
不過我還是很期待,嘛,那時候我的確是,直到今天,蝸牛把德國與蘇聯坦
克線放出來之後,我的感覺:「這它馬的是甚麼鬼東西?」
Seriously… have a look yourselves, here’s the German one:
好吧,你自己來瞧瞧,這是德國的坦克線:
I am sure SerB must be laughing his ass off right now. Why? Let's
have a look at it. The biggest beef I have with it is that it is
filled with some literally identical vehicles.
我能想像SerB大概會笑掉他的大牙,為什麼?讓我們看看。我有的情報上面
充滿了一些根本一樣的車。
- What the hell is StuG (skb) (Edit: figured it out,
skb = Saukopfblende, making a vehicle based on a different
mantlet ftw)
那個StuG (skb)到底是什麼鬼?(差別在於,skb=Saukopfblende,同一
台車會有不同的炮盾,超讚的!)
- for game purposes, StuG III Ausf.F, G, G mit Schürzen, StuH 42–
pretty much one and the same vehicle (early F’s had 50mm frontal
armor). What is the point of grinding four same vehicles?
為了符合遊戲需求,三突F型,G型,G型側裙,42型突擊砲─基本上就是同
樣的車輛 (早期的F型有50mm正面裝甲),所以分成這麼多台的意義是?
- plus points for not calling Jagdpanzer 38(t) a “Hetzer”
另外,他們為毛不稱呼Jagdpanzer 38(t)叫海瑟?
- Why are Elefant and Ferdinand two different vehicles? There were
almost no differences between them, apart from one having a bow
machinegun
為什麼象式和裴迪南是不同的車輛?他們兩個幾乎一模一樣,差別大概只
有球型機槍座吧?
- Why the hell do Elefand and Ferdinand have different super-
structures on icons, they were supposed to be identical
他馬的到底為毛象式和裴迪南有不同上層結構阿?他們應該一樣啊!
- no higher light tanks? No Panzer II Ausf.L?
沒有更高階的輕坦?沒有二號L型?
- why so many Panzer III’s? Panzer III Ausf.M and Ausf.L are
almost identical, including armor and gun, Panzer III Ausf.E
and F are also almost identical
為什麼有這麼多三號戰車?三號M型和三號L型基本上一個樣,無論是裝甲
厚度或是主砲,三號E型和三號F型也是幾乎一樣啊!
- what the hell is the point of Panzer III Ausf.N? It has 70mm
frontal armor, but a 75mm L/24 gun? How balanced is that? It was
an infantry support version. Completely pointless in a tank game
出三號N型的點在哪?那玩意有70mm的正面裝甲,但是只有75mm L/24炮,
要怎麼平衡這東西?它是個步兵支援戰車,在坦克戰裡面一點用都沒有!
- Panzer IV Ausf.E and Ausf.F are practically identical
四號E型和四號F型也是差不多的東西。
- Panzer IV Ausf.F and Ausf.G actually ARE identical, it was the
one and the same vehicle, it was redesignated to G after it
recieved the L/48 gun. For a short period of time, even the L/48
vehicles were designated F
四號F型和G型就是一樣的東西,他們就是一台一樣的車,F型裝上了75mm
L/48砲後重新設計成G型。曾經有一小段時間,F型也有L/48砲
- this tree tries to be as historical as possible to the point of
not including prototypes for now, why include Panther F (that
was just an upgrade proposal, never existed) and Panther II
(just a hull existed)?
目前的科技樹看起來是要盡量貼近歷史,而不馬上加入原型車,那到底為
什麼會有豹式F型?(那只是個升級選項,根本沒出現)和豹式二型(史
實上只有個車身的玩意兒)?
- why split the Tiger II into the Porsche turret and Henschel
turret versions? Apart from the nasty shot trap, those vehicles
were identical
為什麼把虎王分成保時捷砲塔和亨謝爾砲塔?除了那討厭的炮盾窩彈區以
外,他們是一樣的!
- Tiger II with KwK 46 is a purely paper project. There’s no Maus
, that really existed, yet a vehicle that was never properly
developed (only a concept drawing was found) makes it into the
tree?
虎王裝備KwK46砲只是個計劃,然後居然沒有真正存在過的鼠式,而105虎
王根本沒有後續(只有發現一張計畫圖),這樣就要放進科技樹?
No. This German tree is full of fail and I really dislike it. The
Soviet one has its issues like this too (perhaps even more).
完全不行,這個德國科技樹整個大失敗,我超討厭它。蘇聯線也有自己的問
題(恐怕還更慘)。
I think Gaijin really dropped the ball here and for now, World of
Tanks comes clearly ahead when it comes to tree composition. Time
will show, but I won’t hold my breath, because for all of SerB's
trolling and WG fails, their trees are well thought thru (well,
okay, the Brits are a mess and the Chinese are Soviet copycats
but come on, at least we don’t get identical tanks on regular
basis).
我想蝸牛社真得很想在這時間點做點大事,但坦克世界光在科技樹構成上就
贏了一大截。時間會證明一切,不過短期內WT還不會對WOT造成威脅,因為
雖然SerB持續的Troll玩家和WG的敗象漸露,他們的科技樹還算是深思熟慮
(嗯,好吧,英國線還是一團亂,而中國線是蘇聯的山寨版,但是拜託,至
少我們不會把同一台坦克的不同次型給分出來)。
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這篇感覺就是個以WOT視角看WT而產生的文章,SS自己也說他沒玩WT的飛機
自然不太知道為啥WOT的一些機制讓玩家這麼不爽XD
雖然這是一篇評論War Thuder的文章,不過既然是跟WOT比較我想應該可以
PO來這吧?
原文連結:http://tinyurl.com/mg77fq7
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最後面他提到的英國線一團亂,我沒感覺啊......
有沒有人可以指點一下迷津到底哪裡亂OAO???
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