[情報] 10/10 Q&A
- SerB states that he’d like to have more than two turrets per vehicle (SS:
in some cases at least)
SB說他想讓每台車都有兩個砲塔(SS: 至少有些車啦)
- accuracy rebalance is not planned
不會再次平衡準度
- SerB states that the reason for the drawing distance and spotting limit is
that on one hand the typical engaging distance during WW2 was 300-500 meters,
but on the other hand also the fact that it’s not interesting gameplay-wise
to shoot “dots on the horizon”
SB說最遠繪圖距離和視野距離是依照二戰期間的典型作戰距離(300~500M)而訂的
另外他也表示其實「打遠方的小點點」沒那麼好玩
- anti-aliasing TXAA? “when it’s done it’s done”, but apparently not
anytime soon, it hasn’t been decided yet when it will come
反鋸齒特效WIDID,但是確定不會太快
- SerB states that he German tanks killing their enemies at 2,5km were either
simply accidents, or the tankers made the story up
SB說德國的2.5KM擊殺是狗屎運,要不然就是德粉瞎掰的(誤)
- KV-7 (Object 227) will most likely not appear in WoT, but it’s possible
that one of the KV-7 variants with two (linked) 76,2mm ZIS-5 might appear, SerB
states that it’s a very strange vehicle
KV-7 (Obj. 277) 不太可能出現,但是可能有雙聯裝76.2mm的變體會放進遊戲
SB說這是台夭壽奇怪的車
- developers actually considered the option to allow players to unlock one
tier 10 tank from another tier 10 tank (IS-7 from IS-4 for example), but decided
not to do it
開發組有考慮讓玩家可以T10平轉,但是還沒決定要做
- Soviet hightier light tanks won’t be implemented for now, because although
there are candidates for those tiers, those tanks are only paper projects and
the tiers under them (6-7) are not clear either
蘇聯高階LT暫時還不會放,因為有其他候選車,她們只是圖紙,而且T6以下的車還不明朗
- the fact a vehicle is open-topped and doesn’t need ventilation is taken
into account by WG when balancing vehicle characteristics
(namely: increased ROF and view range, decreased weight)
開頂車不能裝風扇這點也會當成車體平衡的一個因素
- no plans for additional equipment and consumables slots
沒計畫做第四個裝備/消耗品的格子
- SerB stats that when a team wins and the tank survives, it gets more XP than
if the team wins and the tank dies, but the difference is not big
SB說獲勝隊伍存活的車會拿到比較多的經驗,但是差距並不大
- SerB confirms that there will be another special “7/42-like” game mode for
tier 10 tanks, it won’t be such a long wait as it was for the 7/42, because
the mechanism is already developed
SB確認T10車會有類似的 7/42 遊戲模式,遊戲機制已經開發完畢惹
- Sturmtiger will be implemented, “when it’s done”, SerB states that while
he won’t go into any details, there might be some more German monsters á la
WTE100 coming at some point (SerB confirms it will most likely be a TD)
(SS: I’d hazard a guess he means the Bär)
突擊虎會放進遊戲(WID),SB說他不會給更細節的東西
而可能會有其他像是WTE100之類的怪物跑出來 (SB確認很可能會是台TD)
(SS: 我怕是突擊熊熊>/////<)
- 8.9 Waffenträgers getting additional gun changes? “If necessery”
8.9的 Waffentrgers 有必要的話才會有額外的砲管可以選擇
- SerB states that average XP per battle was always lower for arty than for
other classes, it has decreased after the arty nerf, but not much
SB說SPG的平均經驗一定會比較低,砲車大NERF之後掉得更低,但幅度不大
- Q: “There are people who are (SS: medically) addicted to the game, what
will you do to help them?”
A: “Well, I am always writing here: 'don’t play…'– maybe it saved someone”
Q: 有些人沉迷在遊戲中,你們會怎麼幫助他們? (SS: 醫療上的)
A: 額,我們總是會這麼講:不要玩XXX... 。 也許這成功拯救了其中幾個?
- for now, no further German branches are planned
沒有打算做其他的德線
- renting/buying for credits of premium tanks won’t be implemented
不會做銀幣買/租金車的機制
- Brummbär “didn’t drop out anywhere” (SS: as in, it is still planned)
突擊熊熊「不會跑票」,請容我再重申一次,絕對不會跑票
(SS: 當然,如果還在計畫內的話啦)
- new equipment is not planned for now
沒有計畫做新的裝備
- SerB states that the BF4 engine is pretty, but WG won’t buy it, the “
packet”solutions are already spent and now it’s time to improve (polish) what
theyhave (one of the reasons for no BF4 engine is the fact it doesn’t work on
Windows XP)
SB說BF4的引擎好棒棒,可是WG不會買,其他的解法已經砸錢下去做了
現在也是時間去把手裡有的東西做得更好(還有一個理由是BF4的引擎在XP上跑不動)
- 5 arty hardcap is not removed
五台SPG的上限不會移除
- Havok and smoke/fire effects are not tied to one another
Havok引擎和煙霧/火光效果不是綁在一起的
- hardcap for TD’s is not planned
沒有計畫做每場TD的數量上限
- developers are analysing the situation about the TD’s in tier 10 battles, a
player stated that at least one third of each team is filled with TD’s, Storm
answers that according to their statistics it’s much less
開發組在分析10階場的解法,有玩家說至少每邊有1/3都是TD
Storm回應說他們這方面的數據很少
--
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