[情報] 10/10 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (笑˙就對了)時間12年前 (2013/10/11 02:57), 編輯推噓24(24022)
留言46則, 21人參與, 最新討論串1/1
- SerB states that he’d like to have more than two turrets per vehicle (SS: in some cases at least) SB說他想讓每台車都有兩個砲塔(SS: 至少有些車啦) - accuracy rebalance is not planned 不會再次平衡準度 - SerB states that the reason for the drawing distance and spotting limit is that on one hand the typical engaging distance during WW2 was 300-500 meters, but on the other hand also the fact that it’s not interesting gameplay-wise to shoot “dots on the horizon” SB說最遠繪圖距離和視野距離是依照二戰期間的典型作戰距離(300~500M)而訂的 另外他也表示其實「打遠方的小點點」沒那麼好玩 - anti-aliasing TXAA? “when it’s done it’s done”, but apparently not anytime soon, it hasn’t been decided yet when it will come 反鋸齒特效WIDID,但是確定不會太快 - SerB states that he German tanks killing their enemies at 2,5km were either simply accidents, or the tankers made the story up SB說德國的2.5KM擊殺是狗屎運,要不然就是德粉瞎掰的(誤) - KV-7 (Object 227) will most likely not appear in WoT, but it’s possible that one of the KV-7 variants with two (linked) 76,2mm ZIS-5 might appear, SerB states that it’s a very strange vehicle KV-7 (Obj. 277) 不太可能出現,但是可能有雙聯裝76.2mm的變體會放進遊戲 SB說這是台夭壽奇怪的車 - developers actually considered the option to allow players to unlock one tier 10 tank from another tier 10 tank (IS-7 from IS-4 for example), but decided not to do it 開發組有考慮讓玩家可以T10平轉,但是還沒決定要做 - Soviet hightier light tanks won’t be implemented for now, because although there are candidates for those tiers, those tanks are only paper projects and the tiers under them (6-7) are not clear either 蘇聯高階LT暫時還不會放,因為有其他候選車,她們只是圖紙,而且T6以下的車還不明朗 - the fact a vehicle is open-topped and doesn’t need ventilation is taken into account by WG when balancing vehicle characteristics (namely: increased ROF and view range, decreased weight) 開頂車不能裝風扇這點也會當成車體平衡的一個因素 - no plans for additional equipment and consumables slots 沒計畫做第四個裝備/消耗品的格子 - SerB stats that when a team wins and the tank survives, it gets more XP than if the team wins and the tank dies, but the difference is not big SB說獲勝隊伍存活的車會拿到比較多的經驗,但是差距並不大 - SerB confirms that there will be another special “7/42-like” game mode for tier 10 tanks, it won’t be such a long wait as it was for the 7/42, because the mechanism is already developed SB確認T10車會有類似的 7/42 遊戲模式,遊戲機制已經開發完畢惹 - Sturmtiger will be implemented, “when it’s done”, SerB states that while he won’t go into any details, there might be some more German monsters á la WTE100 coming at some point (SerB confirms it will most likely be a TD) (SS: I’d hazard a guess he means the Bär) 突擊虎會放進遊戲(WID),SB說他不會給更細節的東西 而可能會有其他像是WTE100之類的怪物跑出來 (SB確認很可能會是台TD) (SS: 我怕是突擊熊熊>/////<) - 8.9 Waffenträgers getting additional gun changes? “If necessery” 8.9的 Waffentrgers 有必要的話才會有額外的砲管可以選擇 - SerB states that average XP per battle was always lower for arty than for other classes, it has decreased after the arty nerf, but not much SB說SPG的平均經驗一定會比較低,砲車大NERF之後掉得更低,但幅度不大 - Q: “There are people who are (SS: medically) addicted to the game, what will you do to help them?” A: “Well, I am always writing here: 'don’t play…'– maybe it saved someone” Q: 有些人沉迷在遊戲中,你們會怎麼幫助他們? (SS: 醫療上的) A: 額,我們總是會這麼講:不要玩XXX... 。 也許這成功拯救了其中幾個? - for now, no further German branches are planned 沒有打算做其他的德線 - renting/buying for credits of premium tanks won’t be implemented 不會做銀幣買/租金車的機制 - Brummbär “didn’t drop out anywhere” (SS: as in, it is still planned) 突擊熊熊「不會跑票」,請容我再重申一次,絕對不會跑票 (SS: 當然,如果還在計畫內的話啦) - new equipment is not planned for now 沒有計畫做新的裝備 - SerB states that the BF4 engine is pretty, but WG won’t buy it, the “ packet”solutions are already spent and now it’s time to improve (polish) what theyhave (one of the reasons for no BF4 engine is the fact it doesn’t work on Windows XP) SB說BF4的引擎好棒棒,可是WG不會買,其他的解法已經砸錢下去做了 現在也是時間去把手裡有的東西做得更好(還有一個理由是BF4的引擎在XP上跑不動) - 5 arty hardcap is not removed 五台SPG的上限不會移除 - Havok and smoke/fire effects are not tied to one another Havok引擎和煙霧/火光效果不是綁在一起的 - hardcap for TD’s is not planned 沒有計畫做每場TD的數量上限 - developers are analysing the situation about the TD’s in tier 10 battles, a player stated that at least one third of each team is filled with TD’s, Storm answers that according to their statistics it’s much less 開發組在分析10階場的解法,有玩家說至少每邊有1/3都是TD Storm回應說他們這方面的數據很少 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.238.202.91

10/11 02:59, , 1F
一場比賽五台SPG的話我根本就不想出門了= =
10/11 02:59, 1F

10/11 03:10, , 2F
storm最後那句是"根據他們數據,比該玩家說的少得多"
10/11 03:10, 2F

10/11 03:15, , 3F
T10平轉是說決定不做
10/11 03:15, 3F

10/11 03:18, , 4F
SPG多也不見得好事 我下午打一場齊格飛防線"突襲"戰
10/11 03:18, 4F

10/11 03:18, , 5F
最近練TD的感想是 真的很常見兩邊加起來10TD+的場景
10/11 03:18, 5F

10/11 03:18, , 6F
兩邊八台SPG結算傷害加起來不到2000 超悲劇 我就是
10/11 03:18, 6F

10/11 03:19, , 7F
其中一台 不過也許是T5場 低階砲車沒人權
10/11 03:19, 7F

10/11 03:26, , 8F
SPG經驗沒掉很多? 那是中高階吧 低階經驗超難看
10/11 03:26, 8F

10/11 08:06, , 9F
低階SPG除了老手下凡 根本玩不起來吧=w=
10/11 08:06, 9F

10/11 08:07, , 10F
以前還可以用速射亂灑 現在沒打中就是醬油了
10/11 08:07, 10F

10/11 08:10, , 11F
SPG經驗變低 打的少 瞄的慢 這種痛苦經驗多於爽度的
10/11 08:10, 11F

10/11 08:10, , 12F
到底是要把SPG趕盡殺絕到什麼程度
10/11 08:10, 12F

10/11 08:25, , 13F
老手也不想玩吧 根本是痛苦... 不如用FE跳過
10/11 08:25, 13F

10/11 10:16, , 14F
http://imgur.com/a/YJt0y 聽說SPG經驗沒掉很多?
10/11 10:16, 14F

10/11 10:37, , 15F
祖國系的SPG 到十階前從頭到尾都是同一管炮...
10/11 10:37, 15F

10/11 10:37, , 16F
升上去到底有什麼意義啊 lol.......
10/11 10:37, 16F

10/11 10:38, , 17F
而且203一分鐘打不到一發...打完就可以喝茶了...
10/11 10:38, 17F

10/11 10:39, , 18F
開S-51 點開頂炮不到兩場 默默換回152...
10/11 10:39, 18F

10/11 10:41, , 19F
移動速度 轉向 縮圈 裝填 準度 通通有差
10/11 10:41, 19F

10/11 10:44, , 20F
嗯 等等 準度有沒有差? 忘了...
10/11 10:44, 20F

10/11 10:46, , 21F
我只有S-51 不知道升上去有差否 lol
10/11 10:46, 21F

10/11 10:48, , 22F
不過不用一直像 蟋蟀 哈喵 升上去都要點炮..也算方便
10/11 10:48, 22F

10/11 10:55, , 23F
s-51以上到T9就只有一發5x秒進步到一發43秒的差距...
10/11 10:55, 23F

10/11 11:37, , 24F
203一分鐘打不到一發你是開什麼啊,s51都也只要48秒
10/11 11:37, 24F

10/11 11:40, , 25F
SPG才是最強的車種~ kuku~
10/11 11:40, 25F

10/11 11:46, , 26F
超重內褲老鼠表示
10/11 11:46, 26F

10/11 12:28, , 27F
砲車玩的強的還是很神我承認
10/11 12:28, 27F

10/11 12:28, , 28F
但這就是要我這種弱玩去吃土
10/11 12:28, 28F

10/11 12:32, , 29F
弱玩不吃土 玩的跟強玩一樣 還叫啥弱玩??
10/11 12:32, 29F

10/11 12:38, , 30F
很多時候12分勝利就決定哪邊了 這時SPG只有2炮的機會
10/11 12:38, 30F

10/11 12:39, , 31F
這比較像是拉低強玩的能力吧
10/11 12:39, 31F

10/11 14:30, , 32F
居然是老Q翻譯的! >/////////////<
10/11 14:30, 32F

10/11 17:35, , 33F
老Q要加入漢化組了!!
10/11 17:35, 33F

10/11 21:43, , 34F
SPG最大問題還是運氣成分太大
10/11 21:43, 34F

10/11 21:43, , 35F
你全部都nerf就算了 至少讓我瞄到一定打中
10/11 21:43, 35F

10/11 21:43, , 36F
連全部都做到了最後還整天歪砲 然後聽隊友喊noob
10/11 21:43, 36F

10/12 01:25, , 37F
瞄到一定打中那叫做飛彈 不叫做自走砲
10/12 01:25, 37F

10/12 01:26, , 38F
二戰時火炮的命中率本來就低得可憐
10/12 01:26, 38F

10/12 01:31, , 39F
可是二戰時火砲支援是彈幕...
10/12 01:31, 39F

10/12 01:33, , 40F
居然決定不做t10平轉 真可惜...
10/12 01:33, 40F

10/12 01:34, , 41F
如果你給我開一次砲有5發砲彈 再砍大點我都沒差
10/12 01:34, 41F

10/12 01:35, , 42F
但是喵勒今天的砲車是要從窗口狙擊人的唉 開什麼玩笑
10/12 01:35, 42F

10/12 01:36, , 43F
所以我覺得SPG裝填和縮圈應該要快一點 準度不用太準
10/12 01:36, 43F

10/12 01:37, , 44F
這樣比較合理
10/12 01:37, 44F

10/12 01:40, , 45F
現在這樣裝填縮圈慢得要死 還常歪砲 實在很難玩
10/12 01:40, 45F

10/12 11:52, , 46F
還好勒,SPG現在玩這3種車還是打得很爽~ kuku~
10/12 11:52, 46F
文章代碼(AID): #1ILlYaI2 (Wargaming)
文章代碼(AID): #1ILlYaI2 (Wargaming)