[情報] 9/24 Q&A
看板Wargaming (戰艦世界 - WOT)作者sunshinefish (羽織)時間12年前 (2013/09/25 12:49)推噓39(42推 3噓 50→)留言95則, 37人參與討論串1/3 (看更多)
原文網址:
http://ftr.wot-news.com/2013/09/24/24-9-2013/
前陣子連假回家沒電腦用,加上這幾天忙所以沒翻。
感謝許多大大一起補足沒翻到的日期
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- RNG won’t be reduced
不會減少隨機數據(穿深、砲彈傷害等)浮動的程度(25%)
- the feature of AFK tanks camping in base exploding one second after the last
enemy tank has been killed (getting repair damage) has been around for a
long time (SS: funny, never noticed that)
掛在家裡的 AFK 玩家在敵方最後一輛車被擊毀之後會爆車的這個特點已經存在好一段
時間了(SS: 真有意思,從來沒注意到有這種事)
(這種事 SEA 根本就一堆...)
- skill MM won’t be implemented
不會做技術分房
(這個到現在還有人在問...)
- there will be more various combat missions
會有更多不同的戰鬥任務
- 100 percent crew skill reset for credits won’t be implemented
不會做能用銀幣重置 100% 組員技能的功能
- companies will not be changed for now, but new 7vs7 format will be introduced
戰車連目前不會更改,不過新的 7 vs. 7 形式會被引入
- there will be special platoon searching interface (the way companies have
it now)
會有特殊的戰車排搜尋介面(和目前搜尋戰車連的一樣)
- Storm states about the results of the increased gun accuracy: “For now it
all looks pretty well”
Storm 對於增加砲彈準度帶來的結果表示: "目前看起來蠻不錯的"
- HE shell explosion can bring down trees. SerB states that the radius in
which the trees will fall is not equal to HE splash radius, as the trees
need to be dealt a certain amount of damage before they fall, so the radius
is somewhat smaller. HE shells from nonartillery guns can also bring down
trees
高爆彈爆炸會把樹炸倒。SerB 指出由於樹被擊倒之前需要受到一定程度的傷害,所以
會造成樹倒下的半徑(較小)與高爆彈產生爆炸傷害的半徑(較大)不同。非自走砲打出
的高爆彈也能把樹炸倒
- TD’s do not have better shell spread within the aim circle than other
classes
TD 不會有比其他種類車輛更好的砲彈分布
- the reason gun barrels are so hard to actually damage is that the devs
don’t want everyone running around with damaged barrels
砲管很難真的被打壞(打紅)的原因是開發組不希望所有的人都扛著壞掉的砲管跑來跑去
- it’s completely possible that the researchable hulls will bring the Panzer
IV, StuG and Panzer III with Schürzen (additional side armor)
可研發的車體選項可以讓 Panzer IV、 StuG 和 Panzer III 擁有 Schürzen (額外的
側裝甲)
- there was no accuracy nerf in last 2 patches
最近兩次改版都沒有 nerf 準度
- Q: “In this battle, I recieved only a little more experience than the guy
who did 0 damage, that’s unfair”
A: “That means you played only a bit better than the AFKer. Upgrade your
skill.”
Q: "這場戰鬥我只得到比造成 0 傷害的玩家多一點點的經驗,這不公平"
A: "這表示你玩的只比 AFK 的人好一點點而已。提升你的技術吧"
- SerB doesn’t consider it a problem that with the gun accuracy buff,
several heavily armored vehicles (T95, Tortoise) get critted more often
SerB 覺得在砲彈準度提升之後一些重裝甲的車輛(T95、Tortoise)更常被狠狠的打擊不
是個問題
- the hit ration of inaccurate derp guns rose with the gun accuracy buff “
proportionally with the rest of the guns”
在提升砲彈準度之後,不精準的大口徑砲管擊中目標的次數與其他砲管相比呈現 "某種
比例上的增加"
- SerB says he doesn’t like any player ratings, he judges player skill by
winrate: “Because the damage done, scouting, hitrate etc. are all only
means to the end, that is the victory”
SerB 說他不喜歡任何玩家排名的方式,他會用勝率去評斷一個玩家: "因為造成的傷害
、偵查傷害、命中率等等最後都會得到一個結果,那就是勝利"
- in WoWp, good players win much more often than in WoT, bad players lose
more often too.
WoWp 裡,好的玩家獲得勝利的比例比在 WoT 裡面多很多,同樣的差的玩家輸的也更多
- company player stats will be separated from the general stats, platoon
stats will stay within the general player stats (“who is preventing you
from making a platoon with your friends?”) at this moment some players start
whining about platoons being in advantage, SerB states that it’s simply the
way humans are: coordination brings better results
戰車連玩家統計數據會從全部的統計數據裡分出來,而戰車排統計數據會留在全部的統
計數據裡("誰能阻止你和朋友組排?") - 目前某些玩家開始抱怨戰車排擁有優勢,SerB
指出人類就是這個樣子: 合作會帶來更好的結果
- reload timer in seconds: when it’s done it’s done (SS: most likely 8.9)
砲彈裝填時間: WIDID (SS: 最有可能是 8.9)
- Q: “A lot of battles end with 0-15 results for me, will this change in the
future?”
A: “It will, when you stop screwing up.”
Q: "我好多場次都以 0-15 結束,這個未來會不會改?"
A: "會的,當你開始不再把事情搞砸之後"
- support service won’t refund you credits, if you sell a tank by accident (
“kindergarten for players is over”)
你如果不小心把車子賣掉了,客服不會把錢還給你("玩家幼稚園" 已經關門了)
- the twin-linked 122mm ST-I won’t be implemented for now, it’s just an idea
雙聯裝 122mm ST-I 目前不會做,那只是個概念
- Q: “Will you fix the game lags with Telia.net?”
A: “Unfortunately, we haven’t bought Telia yet”
Q: "你們會不會解決 Telia.net 的 lag 問題?"
A: "很不幸的我們還沒買下 Telia.net"
(...在 WoT 問這個幹嘛)
- some Soviet vehicles (T-70, SU-76) had two engines, linked together. SerB
states that if one was knocked out, the vehicle couldn’t move, the other was blocked too.
某些蘇聯車輛(T-70、SU-76)有兩個連動的引擎。SerB指出如果其中一個被打壞了,另
一個也會卡住,整輛車就不能動了
- SerB won’t participate in streams: “no time for that, sorry”
SerB 不會參與直播: "沒時間,拍謝"
- manual selection of “important achievements” (for first page of Service
Record) is not planned
不打算做手動選擇 "重要的成就" (在服役紀錄的第一頁)的功能
- in 9.0, the graphics improvement will start by implementing new lighting
filters
9.0 的繪圖品質提升會從實作新的打光遮罩開始
(SSAO?)
- apparently the principle on how gold consumables work won’t be reworked
(SS: as in, they being useable more than once for example)
目前金幣消耗品的運作原則不會更動 (SS: 例如它們可以被使用不只一次)
- there won’t be a possibility to put the flags/inscriptions wherever you
want
不可能讓你想把標語、標誌放那就放那
- SerB states there is a protection from bogus complaints in the complaint
system in game
SerB 指出遊戲內的投訴系統有過濾造假的投訴的功能
- if you have two accounts on one computer with Windows, you can save both
accounts’ different settings by logging to each account under a different
Windows user
如果你在同一台 Windows 系統上有兩個 WoT 帳號,你可以透過從不同的 Windows 使
用者分別登入兩個帳號來儲存兩份不同的設定
(誰這麼無聊...)
=
完
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 61.66.243.96
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