[情報] 2/10 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (新玩具耶!這怎受得了(嘆)時間12年前 (2014/02/12 14:22), 編輯推噓30(30042)
留言72則, 23人參與, 最新討論串1/2 (看更多)
連結:http://ftr.wot-news.com/2014/02/10/10-2-2014/ As I wrote on the Facebook, I am currently ill, so I apologize if the translation is worse than usual, did my best. 如我在FB寫得那樣,我生病了,如果翻譯的品質比往常糟糕我感到抱歉,我會盡力。 (譯:SS保重阿) - SerB doesn’t often use the Soviet branch as a comparison for other branches (SS: earlier, it was posted somewhere that some Soviet vehicles serve as some sort of “base” for other vehicle comparison) SerB不常使用蘇俄的某線作為其他線的對比 (SS:先前,SerB確實有在某個文章中表示以 某線其中的一台車作為其他線車輛對比的基準) - whenever a tank moves, it is instantly considered to be moving (for camo purposes) 當戰車一移動,便會被系統立即判定移動中 (對迷彩機制而言) - the rule above applies for all types of vehicles 承上,適用於所有車輛 - a player asked, whether WoWs is being developed, or priority lies elsewhere. SerB answers that WoWs development is made by a separate independent studio and it is influenced very little by other WG projects 一位玩家問,戰艦世界是否正在開發中或是優先度低於其他遊戲。 SerB:戰艦世界是由獨立部門開發,受其他部門的影響很小 - shell velocities in WoT are lower than in real life in order to emphasize the skill factor (pre-aiming) 遊戲中砲彈的飛行速度要低於現實世界,目的是為了凸顯玩家技術 (預瞄) - all types of shells for the same gun have the same velocity in order not to confuse players 同一管炮所有砲彈的飛行速度都是相同的,目的是為了避免玩家迷惑 - SerB, when asked whether MM is taking into account situations, where elite clans make platoons of OP tanks in high tier battles: “You got skilled – you have the right to pwn. If you made a platoon from skilled players – you have to pwn.” 玩家問某些高手工會開OP車組隊進高階場,是否要把這種情況納入分房機制中 SerB:你是高手,你就可以盡情虐菜,你跟高手組隊,你就可以輕鬆獲勝 (譯:pwn=輕鬆獲勝) - apparently the rumor that if you are getting nasty fights, it’s enough to just switch a server to “reset” MM is just a rumor 被MM分到不喜歡的分房,那麼你切換伺服器可以 "重置" MM 是都市傳說 - ground resistance is not tied to the tank weight – weight is taken into account in power-to-weight ratio, not in the resistance 地面阻力不跟車重綁定,車重是用於計算推重比,並非阻力 - the ingame report system will be improved (it is being developed), it’s possible the “justifiability” of each player will be taken into account (SS: as in, a complaint by a player, who submits bullshit reports might have smaller weight than the one by a player, who reports correctly, at least that ’s how I understood it) 遊戲中的回報系統將會改進,每位玩家舉報的正當性會被考慮 (SS:投訴玩家中誰胡亂回報其回報的參考性將會越來越低,至少我是這麼理解) - SerB doesn’t see a general problem with the “old” tanks (SS: as in earlier introduced): “If Veider’s team notices problems in statistics, we will buff them” SerB沒發現老車有什麼問題,如果Veider的團隊發現統計數據上有問題,將會buff (譯:IS-7表示) - SerB states that the appearance of alternative hulls does NOT mean the current issues with load capacity will be completely negated, he adds that there shouldn’t be that much of a problem in it, because later (more advanced) hulls will simply have access to later modules (SS: as in, early hull variant will have access to stock gun like it is now, the late one will have access to upgraded guns) SerB指出可選車體的推出,並不意謂著目前懸吊負載的問題會被取消,SerB補充說, 其實不會有那麼多問題,因為後期車體(更精英)可以使用後期使用的零件 (SS:換句話說,早期車體用白板炮,後期車體可以使用升級後的炮) (譯:WTF!!!!!!) - for now, the hulls are planned as tied to the suspensions 目前可選車體會與履帶綁定 - Havok will have no influence on shell behavior, it will work client-wise (SS: shells will not have mass) Havok引擎不會影響砲彈的狀態,因為Havok是運行於客戶端 (SS:砲彈沒有質量) - 0 damage hits being removed from the game (SS: as in, damaging tracks would damage the tank HP as well)? "It’s not decided yet, we are discussing" 打中零件但0傷將會從遊戲中移除?(SS:打中履帶將會扣車輛血條) 還未決定,還在討論中 (譯:目前豁免機制讓零件被擊中時有一定機率模組血量不減少) - Object 140 model will be reworked – when it is reworked to the HD quality 140工程模組在HD版本時將會重製 - about shooting HE shells into enemy gun barrel: the “explosion” happens not always at the end of the barrel, but at the point it met the barrel. Shooting the end of the barrel however will produce 0 damage hit. 關於HE彈射入敵人砲管時,爆炸位置並不一定都在砲管前端也可能在砲管的某個點上, 而爆炸位置在砲管前端時傷害將會為0 (譯:不確定翻譯正確,待更正中) - it’s possible, that alternative hulls will have their modules somehow “ locked”, for example the T-54 (with two equally valuable hulls – either more armor, or more speed), the older (more armored) hull might be able to use only the stock turret with LB-1 as its gun 也許,可選車體的部份零件將會是"鎖定",比如 T-54 有兩個同等的車體 一個裝甲厚 一個速度快,而裝甲厚的那個只能用白板砲塔跟100mm LB-1 - vehicle viewrange will not be buffed (“it’s big as it is now”) 車輛視野將不會Buff (維持現狀) - missing US premium TD? “We do not guarantee the symmetry of all types of premium vehicles for all nations” 沒有美國金幣TD? "我們不能保證每個國家所有車型都有一台金幣車" - Q: “Should we wait for new maps with western, African, Eastern and Asian thematics, CW innovations and premium French vehicles?” A: “Noone can forbid you to wait” Q:我們該不該等以西歐、非洲、東歐、亞洲為主題的新地圖,以及工會戰的新功能跟 法國金幣車? A:你想等,沒人能阻止你 - apparently, on supertest an option was tried where bunker guns on maps suddenly came alive and started shooting at the tanks passing by 超測服有個選項能讓機槍掩體運作並對經過的戰車射擊 (譯:感覺超有趣的阿XD) Earlier today, Storm posted a “fan mail” he recieved from some Russian player (pretty funny whine). In comments, Veider wrote he gets over a dozen of such stuff per day. 今日稍早,Storm發了篇文裡頭都是他收到祖國玩家的"粉絲信"(蠻有趣的抱怨), 在討論區,Veider表示他每天也會收到一大堆這類的信 - developers decided not to implement a winrate per session statistics, because people would only get butthurt about 30 percent per session and those, who really want this stuff (unicums) can get it via mods 開發人員決定不實作開場勝率統計,因為大概會有30%的人感到不爽,而想要此功能的人 也能透過模組取得 -- CPU:Intel i7-3960X with Corsair H80 RAM :G.SKILL DDR3-1333 CL9 8G*8 MB :ASUS Rampage IV Extreme CASE:abee ASE-80X-BK VGA:EVGA GTX 780 Hydro Copper SLI PSU :CORSAIR AX-1200W HDD:SOLIDATA K5-128G + OCZ IBIS 240G + OCZ RevoDrive3 X2 480G LCD:EIZO SX3031W + SONY KDL-46NX710 + EIZO SX2761W Music:ADAM S3X-H + ADAM S2X + ADAM A7 + INTEGRA DTC-9.8 1號PTT娛樂機 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 1.34.20.92

02/12 14:29, , 1F
車體意味著更多的經驗?
02/12 14:29, 1F

02/12 14:37, , 2F
事實上阻力應該跟車重有關吧? (職業病
02/12 14:37, 2F

02/12 14:41, , 3F
IS-7很好啊 沒啥問題(菸)
02/12 14:41, 3F

02/12 14:42, , 4F
絕對有關 不過遊戲中地面阻力似乎是獨立數據拿來平衡
02/12 14:42, 4F

02/12 14:42, , 5F
車輛用
02/12 14:42, 5F

02/12 14:52, , 6F
斷履帶扣血? 等於每台車兩側都是滿滿的弱點了啊= =
02/12 14:52, 6F

02/12 14:52, , 7F
考慮這種事的WG是在想什麼呢?
02/12 14:52, 7F

02/12 14:56, , 8F
同一管砲如AP APRC HE的彈速還是差很多不是嗎
02/12 14:56, 8F

02/12 15:03, , 9F
對欸,之前我一直記得APCR彈速比較快
02/12 15:03, 9F

02/12 15:05, , 10F
APCR現實中初速會比較快 遊戲中沒詳細數據不知道
02/12 15:05, 10F

02/12 16:00, , 11F
APCR>AP>HE
02/12 16:00, 11F

02/12 16:01, , 12F
履帶那段翻譯有問題啊,豁免機制不是這樣子的意思
02/12 16:01, 12F

02/12 16:02, , 13F
比方引擎被打中有35%機率受傷,65%不受傷
02/12 16:02, 13F

02/12 16:02, , 14F
受傷是扣引擎的血量,不是車體血量
02/12 16:02, 14F

02/12 16:03, , 15F
履帶情況一樣,意思是100%會扣履帶血量
02/12 16:03, 15F

02/12 16:03, , 16F
是模組的HP,不是扣車體呀
02/12 16:03, 16F

02/12 16:11, , 17F
翻譯沒錯,原文有提到 also dmg tank HP
02/12 16:11, 17F

02/12 16:13, , 18F
如果只扣模組HP的話原文不會這樣寫
02/12 16:13, 18F

02/12 16:16, , 19F
啊不是also是would,不過不影響原意
02/12 16:16, 19F

02/12 16:27, , 20F
我講仔細點,翻譯無誤,但是譯者補充有誤
02/12 16:27, 20F

02/12 16:27, , 21F
不然按照補充的說法,打中履帶就一定被吃掉砲彈0傷
02/12 16:27, 21F

02/12 16:28, , 22F
這樣是錯誤的
02/12 16:28, 22F

02/12 16:33, , 23F
原來你是要講那個,我可以理解
02/12 16:33, 23F

02/12 16:37, , 24F
想了想,原PO應該是想表達"只"打中履帶的話不扣血
02/12 16:37, 24F

02/12 16:38, , 25F
例如正面斷履帶之類的
02/12 16:38, 25F
大概就這個意思 不過避免產生誤會還是修改掉好了

02/12 17:15, , 26F
這樣可選車體有何意義?
02/12 17:15, 26F

02/12 17:41, , 27F
讓車可以依自己喜好微調特性吧 .... 也微調WG荷包
02/12 17:41, 27F

02/12 17:43, , 28F
這樣還是有所謂的"頂車" 多一樣模組要研究罷了
02/12 17:43, 28F

02/12 17:45, , 29F
Kv-2表示: 哪個機槍掩體射我的? 給我站出來!!
02/12 17:45, 29F

02/12 17:46, , 30F
不是說可選車體會跟履帶還有不同砲管綁定?
02/12 17:46, 30F

02/12 17:47, , 31F
有人沒認真看喔XD
02/12 17:47, 31F

02/12 17:48, , 32F
可選車體是跟履帶綁定吧 以後要先換車體才能上頂砲
02/12 17:48, 32F

02/12 17:48, , 33F
所以車體(+履帶)一定要先研發 不能像現在用加強懸吊
02/12 17:48, 33F

02/12 17:55, , 34F
斷履帶扣血很ok啊,只要不要把履帶設定成弱點就好
02/12 17:55, 34F

02/12 17:56, , 35F
可能效果就像拿HE洗臉一樣,扣一點點血
02/12 17:56, 35F

02/12 18:13, , 36F
這樣AP的攻擊力等於寫好玩的......??
02/12 18:13, 36F

02/12 18:14, , 37F
極端一點講,整台車體都不用打到,一直洗履帶就能洗
02/12 18:14, 37F

02/12 18:14, , 38F
爆一台車,你不覺得這比第六感更超現實嗎?
02/12 18:14, 38F

02/12 18:16, , 39F
關於炮管那一段The end of barrel翻成炮管末端會不會
02/12 18:16, 39F

02/12 18:17, , 40F
比較好? 根部會令我想到砲管與車體連接出
02/12 18:17, 40F

02/12 18:46, , 41F
翻成根部實在是.....當然不排除原PO誤會原文意思
02/12 18:46, 41F

02/12 19:13, , 42F
是炮管連結處沒錯阿...
02/12 19:13, 42F

02/12 19:14, , 43F
搞得我好混亂...
02/12 19:14, 43F

02/12 19:17, , 44F
有講射入砲管 end of barrel我是想到砲管內底部
02/12 19:17, 44F
※ 編輯: lsslss 來自: 1.34.20.92 (02/12 19:21)

02/12 19:57, , 45F
應該是俄文轉翻英文的時候歪掉了
02/12 19:57, 45F

02/12 19:58, , 46F
依據前後文推斷,應該是指擊中砲膛或與砲塔連結處
02/12 19:58, 46F

02/12 19:59, , 47F
但是the end of barrel通常會被理解成砲口......
02/12 19:59, 47F

02/12 19:59, , 48F
算了 :)
02/12 19:59, 48F

02/12 20:23, , 49F
看起來砲管的碰撞模型是空心的,炮彈可以從開口進入
02/12 20:23, 49F

02/12 21:05, , 50F
-7開久了就覺得 還可以拉...只要沒有TD就世界太平
02/12 21:05, 50F

02/12 21:27, , 51F
照英文翻是炮口沒錯...可是怪怪的...
02/12 21:27, 51F

02/12 21:31, , 52F
遊戲中回報系統真的有用嗎= ="?
02/12 21:31, 52F

02/12 21:57, , 53F
前面某篇不是已經告訴你有買P帳的話不會被鎖嗎
02/12 21:57, 53F

02/12 21:58, , 54F
應該是指,可以用炮管撞HE彈將HE彈提前引爆XD
02/12 21:58, 54F

02/12 21:59, , 55F
如果每次都辦到..絕對會被當成美技...前提是炮彈飛行
02/12 21:59, 55F

02/12 21:59, , 56F
速度跟手榴彈一樣快.....
02/12 21:59, 56F

02/12 22:08, , 57F
我的問題是~暴風不是可以涵蓋砲管~
02/12 22:08, 57F

02/12 22:09, , 58F
理論上就算炮口引爆~對炮管不是應該還是有傷害嗎?
02/12 22:09, 58F

02/12 22:15, , 59F
有傷害又不一定會黃
02/12 22:15, 59F

02/12 22:16, , 60F
可是他寫0傷耶
02/12 22:16, 60F

02/12 22:18, , 61F
還有就是如果炮口免傷害區...可是td摔下去炮口碰地
02/12 22:18, 61F

02/12 22:20, , 62F
會變黃~不像免傷害阿
02/12 22:20, 62F

02/12 22:20, , 63F
對炮管有傷害 但對車體0傷 你覺得戰報會怎麼寫
02/12 22:20, 63F

02/12 22:25, , 64F
呃…你看上面...寫的是模組0損傷...不是車體
02/12 22:25, 64F

02/12 22:50, , 65F
有一次我開KV2 152HE真的就是命中砲管無傷...
02/12 22:50, 65F

02/12 22:51, , 66F
事後結算畫面看到...還以為是BUG
02/12 22:51, 66F

02/12 22:53, , 67F
原文寫"produce 0 damage hit" 沒寫module等等
02/12 22:53, 67F

02/12 22:54, , 68F
應該只是指平時可見的血量
02/12 22:54, 68F

02/12 23:56, , 69F
打炮管本來就對車體0傷...最多壞炮管而已...
02/12 23:56, 69F

02/13 08:16, , 70F
IS-7那可悲的穿深...
02/13 08:16, 70F

02/13 10:19, , 71F
最大的問題不是瞄準時間嗎?=w=
02/13 10:19, 71F

02/13 10:20, , 72F
隔壁IS-4比起來描的又快又準
02/13 10:20, 72F
文章代碼(AID): #1I-nCLQG (Wargaming)
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文章代碼(AID): #1I-nCLQG (Wargaming)