[情報] 6/1 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (hsinhanchu)時間13年前 (2013/06/02 01:36), 編輯推噓23(23023)
留言46則, 20人參與, 最新討論串1/2 (看更多)
兩個消息: Matilda Black Prince的模型略為更動,俯角從9變成12.5,砲塔76/51/44→76/63/57 超潘的外層裝甲角度調整到更靠近車體裝甲,大約損失25mm的等效厚度。 - while final patchnotes are not realized, the fact that tier 7 arty can fight tier 5-6 teams (as a top tank) is intentional and will be even in the live server 最終更新說明雖然沒說,但是未來T7 SPG可能當班長車(就文義來看是唯一一台班長), 這是故意的,也會在正式伺服器出現。 - accuracy was improved roughly by 20 percent in 0.8.6, devs don't consider it overpowered 8.6的準度大約提升了20%,開發組不覺得這太多。 - while WoWp actually has a linear skill improvement (levelling up the crew from 50 to 51 costs the same XP as from 99 to 100), there are no plans to introduce this to WoT. The reason for that is that such a system is less forgiving for casual players (hardcore players would get insane crews much faster and there would be a lot of them) WoP的技能經驗需求是線性的,但是這不會引入WoT,原因是這對一般玩家太不利 (重度玩家可以練出魔王級組員虐人) - in the future, drowning an enemy (pushing him into water) will count as a kill and might even yield a bonus 未來推敵人下水淹死算在擊殺數內,可能還會有額外獎勵 - when deciding what vehicle gets the XL spall liner, base weight was taken into account, that's why the T110E3 doesn't have it T110E3沒有超大防護層的原因是基本重量太重 - when your client version is not up to date, the client won't run (server won't allow it) 客戶端程式沒更新無法執行,伺服器不允許。 - graphics weren't changed in 8.6 圖像系統在8.6沒有更動 - E-25 price was not yet decided E-25的價格未定 - camo mechanism was reworked because the developers wanted to improve the effect of camo net and camo pattern and also to get rid of the 2-bush exploit 更動隱蔽機制的原因除了開發組想提升塗裝和偽裝網的效果,還有希望消滅雙重樹叢這招 - Storm is not sure, when the fix for Redshire FPS drop will come Storm不太確定什麼時候會修正Redshire掉FPS的問題 - the accuracy of all vehicles (except for arty) was increased by the same amount 所有車種的準度(SPG例外)調升幅度一樣。 - based on yesterday's article on JPZ E-100 (SS: see earlier blog post, I translated it), Storm will re-check the influence of ventilation on masking 基於之前JE100的測試數據,Storm會再確認風扇對隱蔽的影響 (測試數據顯示風扇即使讓成員熟練+5%,完全不影響隱蔽) - it's possible the Korean map resembles one real life location (Yonchisan valley) 看來韓國地圖可能代表一個真實地點(Yonchisan谷,不確定漢字要怎麼寫) - the Nvidia issue was not yet fixed, there are still problems apparently NV的問題還沒解決 - intertia is not taken into account when moving the turret 轉砲塔時不計算慣性。 - the fact a tank can't steer when going fast and its engine gets destroyed is a "feature", but Storm also adds that to do it differently would be difficult with current physics system 高速行駛時引擎中彈全毀就不能轉向,這是個「特色」,Storm表示以現在的物理系統 想更改這點有難度。 - VK7201 Failowe won't be obtainable thru random battles 7201不可能藉由打隨機戰鬥入手 - there will be a list of tanks, which get a profitability boost in 0.8.6, it doesn't concern tier 8 premium tanks, but some lower tier premium tanks it does 8.6賺錢係數提升的戰車列表會公布,T8金幣車不在列表中,但是某些低階金幣車會列入 - SerB is personally for the SU-26 122mm gun removal SerB個人支持拔掉SU-26的122砲 - it's possible that all the WG projects won't have only unified premium account, but also unified gold WG旗下的遊戲可能不只是P帳共用,金幣也可能共用。 (自由經驗不知道能不能共用XD) - there will be no rebalance (compensation) of tanks that pre 8.6 relied heavily on their accuracy, like the E-50 and some players think they lost the edge in 8.6, since all tanks are more accurate 在8.6以前靠超高準度吃飯的戰車(例如說E50)不會再buff一次,因為所有戰車的準度 都提升了。 我自己是不覺得E50會差多少啦。 - the reason behind the camo/accuracy/profitability changes was constant incessant whine: "Why am I getting killed by shooting bushes?" "Why can't I hit anything and shells fly to the edges of the circle?" "Why do I make so few credits and always have to play with a premium account?" 更動隱蔽、準度、賺錢係數的原因是玩家不斷的抱怨 「為什麼我開砲打個草叢就被轟了」 「為什麼我什麼都打不到砲彈一直往圈子上飛」 「為什麼我賺不到錢一定要包P帳」 SerB:我們都改了,從現在開始問題在你們身上(Trollface) - for now, there are no plans to nerf tier 10 TD HEAT/APCR shell penetration, as those shells have their limits, they aren't as universal as before 目前暫時不打算調降T10TD的HEAT/APCR穿甲,因為這些砲彈有使用上的限制,不是通用 (?) - the dynamic camera is still being discussed, but devs will definitely reduce the camera "jump" after shooting 動態攝影機還在考慮中,但是開發組會調降開火之後的鏡頭晃動 - no additional test server will be implemented, devs are happy with current situation 開發組對現況很滿意,不打算加開測試服。 - the British will for now recieve no highpen gold shells as an alternative to HESH 目前英國不會有高穿甲金彈作為HESH以外的選項 - tier 10 vehicles won't be changed in 8.6 beyond the changes currently on the test T10的更動限於目前測試服的範圍之內。 And here's SerB, commenting on the 8.6 artillery whine: SerB對抱怨個沒完的SPG玩家的回應: http://imgur.com/gIrYAvb
-- 30 second countdown, someone types the master plan: "All the noobs rush the hill and the rest def" random guy: "What is def ?" "You, rush the hill..." -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.35.123.188

06/02 01:43, , 1F
超潘Nerf黑洞?
06/02 01:43, 1F

06/02 01:45, , 2F
所有車種的準度(SPG例外)調升幅度一樣 (SPG例外)
06/02 01:45, 2F

06/02 01:46, , 3F
imgur說我的電腦中毒要認證才能使用?
06/02 01:46, 3F

06/02 01:47, , 4F
我沒遇過這事情
06/02 01:47, 4F

06/02 01:47, , 5F
土豪 我覺得4號S不過癮阿~~~
06/02 01:47, 5F

06/02 01:49, , 6F
我沒買4S@@ 不要問我 我買Sony Z
06/02 01:49, 6F

06/02 01:50, , 7F
(疑
06/02 01:50, 7F

06/02 01:51, , 8F
....我把212點出來之後就要棄車了 再見了 我的朋友
06/02 01:51, 8F

06/02 01:52, , 9F
看你開公羊去用角頂怪好像很愉快嗎`~~
06/02 01:52, 9F

06/02 01:53, , 10F
開久了總覺得德國6階還是拿短88比較爽快
06/02 01:53, 10F

06/02 01:55, , 11F
法國車的裝甲能不能提高一點啊? 根本就變肉坦了
06/02 01:55, 11F

06/02 01:56, , 12F
法國你已經有IMBA砲跟IMBA機動了 你還想怎樣= =
06/02 01:56, 12F

06/02 01:57, , 13F
祖國有力場 法國有彈匣+機動 德國有發爐 英國...?
06/02 01:57, 13F

06/02 02:00, , 14F
等等 樓上的看起來好像很公平是怎麼回事
06/02 02:00, 14F

06/02 02:01, , 15F
德國有垂直面!笨蛋
06/02 02:01, 15F

06/02 02:01, , 16F
開玩笑的 土豪不要TK我阿~~~
06/02 02:01, 16F

06/02 02:02, , 17F
今天不適合玩公羊 一直在7場往生
06/02 02:02, 17F

06/02 02:02, , 18F
今天在6級場輸了兩次 8級場全輸 不愉悅的4S
06/02 02:02, 18F

06/02 02:02, , 19F
6場也會被KV-1S送去跟天上的外婆相聚 WTF
06/02 02:02, 19F

06/02 02:04, , 20F
你玩的地圖叫澎湖灣嗎?
06/02 02:04, 20F

06/02 02:10, , 21F
落賽了 打了一場零傷公羊 被打成草泥馬了
06/02 02:10, 21F

06/02 02:10, , 22F
KD.avgdmg都暴跌
06/02 02:10, 22F

06/02 02:30, , 23F
超潘nerf 希望以後用金彈可以正面打穿超潘!!
06/02 02:30, 23F

06/02 03:18, , 24F
準度提升 USSR表示欣慰
06/02 03:18, 24F

06/02 03:28, , 25F
改準度受益最大的我覺得應該是縮圈快的
06/02 03:28, 25F

06/02 03:28, , 26F
不用一定要縮滿就可以連續開火了
06/02 03:28, 26F

06/02 03:39, , 27F
改準度反正是變相nerf德車...還特地舉例e-50....
06/02 03:39, 27F

06/02 03:51, , 28F
感覺遠距德車是命中率85->97.5% 祖國是65%->90%.....
06/02 03:51, 28F

06/02 03:53, , 29F
這樣還要玩嗎 蘇聯都暴力炮又高穿深
06/02 03:53, 29F

06/02 03:53, , 30F
以後隨便打的都比現在的最準炮還準......
06/02 03:53, 30F

06/02 03:54, , 31F
而且繪圖界線500M就卡在那邊 變更準意義不大
06/02 03:54, 31F

06/02 04:36, , 32F
t110e3 太重什麼的鬼理由也太爛!!!!
06/02 04:36, 32F

06/02 04:47, , 33F
德國還剩下什麼...
06/02 04:47, 33F

06/02 04:49, , 34F
人氣 上次最愛投票還50.1%
06/02 04:49, 34F

06/02 04:49, , 35F
帥氣的外表
06/02 04:49, 35F

06/02 07:19, , 36F
英國車表示 ˊ_>ˋ
06/02 07:19, 36F

06/02 07:32, , 37F
我也是 點出212跟lorr155 50後就要跟砲車說再見了
06/02 07:32, 37F

06/02 08:02, , 38F
T10TD彈藥那串是說 這些子彈現在有其限制
06/02 08:02, 38F

06/02 08:03, , 39F
不再像以前那樣萬用(遇到麻煩換金彈=win的情況)
06/02 08:03, 39F

06/02 10:21, , 40F
法國裝甲真的很薄咩T_T
06/02 10:21, 40F

06/02 10:23, , 41F
測試服玩英10級中坦 竟然被蝙蝠車彈掉=w=
06/02 10:23, 41F

06/02 10:23, , 42F
可見亂瞄準還是有可能會彈的
06/02 10:23, 42F

06/02 10:24, , 43F
遙遠以前霞飛也彈過虎王
06/02 10:24, 43F

06/02 12:27, , 44F
我開M7彈過虎王 那一陣子以為M7是偽中坦真重坦
06/02 12:27, 44F

06/02 14:33, , 45F
我的媽.... ARTY圈變好大 XD 可是砲彈就挺集中的感覺
06/02 14:33, 45F

06/02 14:57, , 46F
呢 你們喜歡德國灰嗎?我覺得這顏色好看又不會俗
06/02 14:57, 46F
文章代碼(AID): #1HgZ4j_c (Wargaming)
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文章代碼(AID): #1HgZ4j_c (Wargaming)