Re: [情報] 彈種與穿透機制
看板Wargaming (戰艦世界 - WOT)作者akalashnikov (我愛雨天!)時間13年前 (2013/05/29 12:00)推噓0(0推 0噓 14→)留言14則, 2人參與討論串2/2 (看更多)
摘自
http://ftr-wot.blogspot.tw/2013/05/086-changes-in-game-mechanics.html
我只翻譯 HEAT 修改的部分
Currently the way the mechanics work means that the effect of HEAT shells is
barely different to normal Armour-Piercing shells.
現在 HEAT 的運作模式跟效果與 AP 是沒甚不一樣的
To increase the difference between them, and also to decrease the influence
of HEAT shells on gameplay, we have decided to change their mechanics in
Version 0.8.6 to make them more realistic:
為了增加兩者的差異,同時減少 HEAT 在遊戲中的影響程度
我們決定在 0.8.6 更新中讓他們更加接近真實情況
‧ HEAT shells will start to ricochet if the impact angle is greater than 80"
HEAT 的入射角 > 80" 開始會彈彈
再次強調 以前是不會彈的拜託相信我!!!
(please note that every shell can have slightly different settings).
請注意 每發砲彈可能會有些微的差異 (彈彈判定的角度差嗎?)
The armour penetration after ricochet will remain the same.
但是彈彈後的穿透不會改變
大家注意一下這邊 這個意思就是彈彈後 HEAT 打到其他地方是有可能穿透的
跟上一篇說明的 AP 彈彈一樣 未穿透但沒有彈彈是不會有傷害的
‧ After penetration, a HEAT shell cannot ricochet inside the tank (as the
shell is transformed into a continuous stream.)
打穿車輛(車身)後 HEAT 不會再車身內發生彈彈情形
(因為 HEAT 會轉換成連續的金屬噴流)
‧ After penetration, the HEAT shell will lose 5% of armour penetration force
for each 10cm of travelling distance
打穿車輛後 HEAT 會每 10cm 損失 5% 的穿透能力
‧ After penetration, the force with which the HEAT shell continues to travel
through the armour will take into account the angle of impact between the
armour and penetration spot
打穿車輛後,HEAT的穿透路徑需考慮擊中區域入射角跟有效裝甲厚度
也就是說 HEAT 有可能打到沒彈彈但是也沒打穿 => 無傷
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※ 編輯: akalashnikov 來自: 140.113.240.129 (05/29 12:13)
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