[翻譯]盜賊 Cataclysm Raiding FAQ
Cataclysm Raiding FAQ (Updated 12/2/10)
最近幾次的更新會上色提醒
http://elitistjerks.com/f78/
t110016-cataclysm_raiding_faq_updated_12_2_10_a/
http://0rz.tw/b5Rzv
Q: What's the top DPS spec?
A: If I had to pick a tree, I'd say Assassination, but Combat isn't too far
behind. Above 35% Combat does somewhat more DPS(~2%), but once you get below 35%
and Murderous Intent kicks in, Assassination jumps significantly(~15%) ahead.
Averaged across the duration of a typical fight Assassination is generally
around 4% ahead, but depending on when the "hard" parts of the fight are,
it may or may not prove to be superior overall. Also note that Assassination
performs better on large-scale AoE and has better utility talents,
while Combat has better cooldowns and a very effective "cleave" in Blade Flurry
for DPSing small numbers of targets at a time.
Subtlety modeling is less complete so we don't have really good numbers yet,
but best guess is that it's going to wind up 5-10% behind the other trees in
average damage output. Coupled with the fact that it has a significantly more
complicated cycle, I find it hard to recommend the spec at this stage.
Q: DPS最高的天賦?
A: 硬要給我選我會選截肢,但是戰鬥賊其實不輸太多。目標血量大於35%時候戰鬥賊
有較高的DPS(約2%)。
但只要目標血量小於35%能夠斬殺背刺無礙時,截肢賊明顯(15%)優於戰鬥賊。
簡單的戰鬥情況,截肢賊的傷害比戰鬥賊高4%;複雜的戰鬥則情況可能反過來。
截肢賊因為天賦的關係適合非常多目標且較長時間的AOE;
戰鬥賊因為劍刃亂舞與短CD技能較適合複數的少目標戰鬥。
敏銳目前因為數據還不夠多,所以模擬也還不完全,但是初步預估會
比其他天賦少了5-10%的DPS。
而且老實說循環明顯複雜很多,所以目前比較不推薦。
Q: Which stats are good?
A: The short answer is "agility" - at the moment, agility is the runaway
leader for all trees. As a slightly more useful answer, in near-BIS T11 gear,
I get the following EP values for each stat:
Q: 最棒的屬性?
A: 在目前所有天賦都是敏捷遙遙領先。
在T11幾近最佳配裝的EP值如下
屬性 刺殺 戰鬥 敏銳
敏 2.6 2.7 3.5 因為aldriana試算表對於戰鬥賊普攻miss
技能命中 1.75 1.9 1.4 也會發動戰鬥專精(算是沒注意到的bug)
毒藥命中 1.4 1.4 1.05 所以戰鬥賊的EP有所增減
精通 1.3 0.9 0.7
加速 1.2 1.5 1.3
熟練 1.1 1.6 1.15
致命 0.9 0.95 1.1
普攻命中 0.75 1.1 0.8
Numbers are given to the nearest .05 EP. Note that the subtlety numbers are
probably somewhat less accurate because a) its harder to model and b) I've
spent less time optimizing the model.
敏銳的EP可能不準
因為 a) 難模擬 b) 我花比較少時間去優化
Q: What weapon enchant should I use?
A: Landslide, and by a pretty significant margin.
Q: 武器附魔?
A: 崩石流土明顯較優
Q: Is Glyph of Tricks of the Trade a raid DPS increase?
A: Yes, in almost all circumstances. It seems a particularly good choice for
Assassination, but is showing as a slight raid DPS increase for all 3 specs.
Q: 偷天雕紋對團隊副本DPS有提升?
A: 就幾乎所有狀況來看,是的。對三種天賦都有提升,尤其刺殺更明顯。
Q: What are the level 85 hit/expertise caps?
Q: 85LV的命中/熟練cap?
A: 命中:
技能 毒藥 普攻
2/3精準 481 1332 2763
3/3精準 241 1127 2523
熟練:
Without Expertise Racial 781 (沒有熟練相關的種族)
With Expertise Racial 691 (有熟練相關的種族-不同武器會提高熟練)
Q: What race will do the most DPS?
A: For Alliance, Worgen folllowed by any race that gets an expertise bonus
for the type(s) of weapons you're using. For Horde, Orc and Goblin are tops,
with Undead is the lowest.
Q: 什麼種族DPS最高
A: 聯盟:有武器熟練相關的種族最高 狼人次之
部落: 獸人和哥不林最高,不死族最低
Q: What poisons should I use?
A: So far it seems that Instant MH, Deadly OH is optimal for all specs.
Q: 我該用哪種毒藥
A: 目前看來都是主手速效,副手致命。
Assassination
刺殺系
Q: What's the recommended spec for Assassination?
A: 31/2/8. Taking the third point in Precision instead of Opportunity may be
viable for some rogues, but for most gear combinations I've checked so far
this works out to be better. The point in Deadly Brew can be moved elsewhere
if you don't need the snare, but in general I think Deadly Brew or Deadened
Nerves is the best choice. Similarly, the points in Nightstalker can be moved
to Improved Ambush, but in the vast majority of cases I think Nightstalker is
a stronger option.
Q: 建議的刺殺天賦?
A: http://www.wowhead.com/talent#fcIfzsMdoGo0bZbhc
對某些盜賊來說,把伺機而動的第三點改點到精準可能不錯,但對於絕大部分的配裝
來看31/2/8比較好一點。致命配方那點如果你不想要可以移動到其他地方,但我認為
致命配方或神經破壞會比較好。夜巡者也是可以改點強化伏擊,但我認為絕大部分的
情況下還是夜巡者比較優。
Q: What prime glyphs should I use?
A: Mutilate, Backstab, and Rupture are pretty clearly optimal in most
circumstances. Vendetta only provides about half the average-case benefit, so
in almost all circumstances you'll want to use these 3.
Q: 雕文選擇?
A: 截肢、背刺和割裂明顯較優。仇殺平均來看通常僅提供一半效益,所以我們還是會選擇
這三個。
Q: What cycle should I use?
A: Rupture if its down, Envenom otherwise. While Mutilating, use 4+
finishers. When Backstabbing, 4+ and 5 give very similar results, but the
latter appears to be slightly superior for most gear sets.
Q: 循環?
A: 目標身上沒割裂時候優先割裂,其餘情況毒化。當截肢的時候4星+使用終結技。
當背刺的時候4星+和5星循環差不多,但對大部分的裝備來看5星循環比較好依點。
Q: What speed weapons should I use?
A: Slow MH, fast OH.
Q: 武器速度?
A: 主手慢,副手快。
Q: So, I was looking at those EP values up above, and it looks like you're
saying I shouldn't worry about maxing expertise at all and should instead
prioritize agi > spell hit > mastery > everything else?
A: That appears to be the case, yes. If cycle stability turns out to be a
problem that advice may be revised, but that's the best guess right now.
Q: 我看了刺殺賊EP,看起來我完全不用管熟練有沒有滿?
我應該優先選 敏->毒藥命中->精通等級->其他 ?
A: 的確是這樣。但熟練過低導致嚴重影響循環則可能更改這項建議,
但目前來說是這樣沒錯。
Combat
戰鬥
Q: What's the recommended spec for Combat?
A: 7/31/3 appears to be the current leader. The points in Improved Sprint and
Blade Twisting are pure filler and can be freely rearranged as needed.
Q: 推薦的戰鬥天賦?
A: http://www.wowhead.com/talent#fMGZcGfcocbRGo0h
強化疾跑和旋轉劍刃可自由調整。
Q: What prime glyphs should I use?
A: Sinister Strike and Adrenaline Rush are clearly the best 2 options. For a
third glyph, Slice and Dice is the current leader, but both Rupture and
Revealing Strike seem reasonably competitive.
Q: 雕文?
A: 邪惡攻擊、能量刺激。第三個雕紋目前是切割最好,但是割裂和揭底之擊似乎也不錯。
Q: What's the optimal cycle?
A: Keep SnD up, spam 5pt finishers - Rupture if its down, Eviscerate
otherwise. Basically what we called "low rupture" in Wrath. However, see the
next two answers for additional comments.
Q: 循環?
A: 保持切割,用5星終結技-割裂沒了就補,其他時候剔骨。基本上就是用低割裂循環。
並看下面兩個問答來補充這理的回答。
Q: Is it viable to drop Rupture from the rotation?
A: It appears to be about a 1% DPS loss to do so.
Q: 不要割裂行不行?
A: 這樣DPS大概會掉個1%。
Q: How should RvS be used?
A: Optimal use involves using it only when at exactly 4 CP. However, the
difference between that and never hitting it at all appears to be around 100
DPS, so on complex fights it may well make sense to ignore it completely so
as to be able to spend more attention elsewhere.
Q: 揭底之擊怎麼用?
A: 四星的時候才用。有沒有把揭底之擊加入循環大概只差了100DPS,所以複雜的戰鬥
可能會選擇不把揭底之擊加入循環,這樣你可以把更多注意力放在場上的情況。
Q: So the difference between doing the 5-button RvS/SS/SnD/Rupture/Evis cycle
and the 3-button SS/SnD/Evis cycle is less than 2%?
A: That's about the size of it, yes.
Q: 所以5種技能(揭底/邪攻/切割/割裂/剔骨)的循環和3種技能(邪攻/切割/剔骨)的循環
的DPS差距小於2%?
A: 就傷害量來說,是的。
Q: Should I use KSp as soon as it comes off cooldown or wait for Bandit's
Guile to stack up?
A: It seems to be a slight increase to wait for Bandit's Guile.
Q: 狂舞殘殺應該CD到了馬上用,還是等強盜之詐的堆疊?
A: 等強盜之詐堆疊似乎DPS稍高。
Q: What about Adrenaline Rush?
A: Good question. We don't know for sure. I don't think it matters very much.
Q: 那能量刺激要不要等?
A: 好問題。我們不確定。但是這似乎不會造成太大的困擾。
Q: Should I use a dagger OH?
A: A fast OH is important. If you can find a fast nondagger OH, it's probably
worth using. None are currently known. And you definitely want to use a
dagger over a slow OH.
Q: 我副手應該用匕首?
A: 副手快武很重要。如果你可以找到一個非匕首的快速副手武器,那就用吧。
但是目前似乎沒有(其他快武)。但是和慢副手武比較起來,你副手絕對會想裝匕首。
Subtlety
敏銳
Q: What's the recommended spec for Subtlety?
A: 8/2/31 appears to be the highest DPS right now. Note that every single
talent point in that is a DPS talent so you have basically zero flexibility.
If there's some filler talents you can't live without, the weakest DPS
talents are Initiative and then Elusiveness.
Q: 天賦?
A: http://www.wowhead.com/talent#fMhcZ0bZcGcsdu0RGo
每個天賦都影響DPS,所以沒有彈性點數可以更改。
如果你有不點就會死的天賦,先發制人和飄忽不定是最差的DPS天賦。
Q: What prime glyphs should I use?
A: Backstab and Slice and Dice are the best two; the model is insufficiently
sophisticated at this point to determine whether Shadow Dance or Eviscerate
is better for the third.
Q: 雕文?
A: 背刺和切割最棒。第三個不是剔骨就是影舞。
Q: What's the optimal cycle?
A: Keep SnD up, put up Recuperate if its down, and spam Eviscerates to roll
Rupture. Backstab is your primary combo point filler. Hemo appears to
generally be a DPS loss in all cases, though additional modeling is needed.
Vanish/Ambush on cooldown to put Find Weakness up. Primary combo point
builder switches to Ambush during Shadow Dance.
Q: 循環?
A: 保持切割,養精蓄銳掉了就補,然後瘋狂剔骨來刷新割裂。背刺是你主要的擊星技能。
出血看起來用了就降DPS,這點需要更多的模擬。(消失/伏擊)CD到就用因為尋找弱點。
影舞期間擊星技能改為伏擊。
Q: What weapons should I use?
A: A slow dagger MH, a fast weapon (type doesn't matter) OH. Currently this
means a dagger.
Q: 我應該用什麼武器?
A: 主手慢匕,副手快武(不限種類,但是目前快武就等於快匕)。
Q: Is Agi really that valuable?
A: Seems like.
Q: 敏捷真的好成這樣?
A: 看起來是這樣沒錯。
Q: Doesn't that mean that 22 agi to cloak and 20 agi to gloves are optimal
for Sub?
A: Yep.
Q: 那不就表示敏銳賊要附魔披風22敏和手套20敏?
A: 對。
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 219.71.192.214
推
12/01 21:18, , 1F
12/01 21:18, 1F
推
12/01 21:26, , 2F
12/01 21:26, 2F
推
12/01 21:35, , 3F
12/01 21:35, 3F
推
12/01 21:36, , 4F
12/01 21:36, 4F
推
12/01 21:38, , 5F
12/01 21:38, 5F
※ 編輯: NinJa 來自: 219.71.192.214 (12/01 21:56)
推
12/01 22:23, , 6F
12/01 22:23, 6F
推
12/01 22:28, , 7F
12/01 22:28, 7F
推
12/01 22:35, , 8F
12/01 22:35, 8F
推
12/01 22:43, , 9F
12/01 22:43, 9F
→
12/01 22:48, , 10F
12/01 22:48, 10F
→
12/01 22:49, , 11F
12/01 22:49, 11F
→
12/01 22:50, , 12F
12/01 22:50, 12F
推
12/01 22:58, , 13F
12/01 22:58, 13F
推
12/01 23:08, , 14F
12/01 23:08, 14F
→
12/01 23:42, , 15F
12/01 23:42, 15F
→
12/01 23:45, , 16F
12/01 23:45, 16F
→
12/01 23:46, , 17F
12/01 23:46, 17F
→
12/01 23:46, , 18F
12/01 23:46, 18F
→
12/02 00:00, , 19F
12/02 00:00, 19F
※ 編輯: NinJa 來自: 219.71.192.214 (12/02 00:21)
推
12/02 05:54, , 20F
12/02 05:54, 20F
推
12/02 05:58, , 21F
12/02 05:58, 21F
→
12/02 07:04, , 22F
12/02 07:04, 22F
推
12/02 08:20, , 23F
12/02 08:20, 23F
推
12/02 09:03, , 24F
12/02 09:03, 24F
→
12/02 09:24, , 25F
12/02 09:24, 25F
→
12/02 09:25, , 26F
12/02 09:25, 26F
推
12/02 10:27, , 27F
12/02 10:27, 27F
推
12/02 11:20, , 28F
12/02 11:20, 28F
推
12/03 12:42, , 29F
12/03 12:42, 29F
推
12/03 12:53, , 30F
12/03 12:53, 30F
→
12/03 12:55, , 31F
12/03 12:55, 31F
更新部分內容
※ 編輯: NinJa 來自: 182.235.79.46 (12/03 18:53)
推
12/04 20:25, , 32F
12/04 20:25, 32F
WOW 近期熱門文章
66
196
PTT遊戲區 即時熱門文章