Re: 精華區網站
看板TribalWars (Tribal Wars)作者volar (C'est la vie)時間19年前 (2006/10/22 12:16)推噓1(1推 0噓 1→)留言2則, 2人參與討論串2/2 (看更多)
前兩天在tribe forum上看到ꨊ覺得寫得蠻不錯 所以轉了上來 ^^
剛剛轉錄的時候又看了一下
這篇是我們tribe裡的人從別地方轉來的
從內容看起來原作者似乎是FTR的!!
Geat guide to build a village!
Page: >1<
reactor_share on Oct 21 at 02:04 Quote "Great guide"
first of all, i must say that is not writen by me,
cause if was so, probably i wouldn't have lost my all army,
attacking Gloryordeath, villages.
It doesn't matter.
I found this guide, wich i think is great, on Tribal Wars on world 1.
So i posted. Here it is.
great multi village tutorial here from the private forums of
a well known tribe ;)
Your first village will have mixed troops in it.
Offense, defense, some rams, maybe some cats,
but as you get more villages you might want to
start building them more efficient.
You will want to have the biggest possible offense for you bashes,
so that you loose less troops, and build only defense and Scouts
in your defensive villages and then distribute these defensive troops
to all your villages.
But how do you make your build most efficient?
Headquarter:
Level 20 15/99 38%
Level 30 69/475 23%
for building approximately 60% faster
you pay an immense amount of Level resources,
wait at least 3 days till the building is finished and block 376 farm slots.
Since there is a cap to the maximum level of the other buildings
you will reach that quite fast and really don't need the 60% speed increase.
So stick with HQ 20.
Barracks:
Level 25 44/303 16%
you will want to build axes in your offensive villages as fast as possible
and spears, swords in your defensive as fast as possible,
so there is no way around a level 25 barrack.
Stable:
Level 20 23/158 21%
stable 20 only uses up 158 farm slots and is obviously very useful
in offensive villages. You might want to have it at level 20 in defensive
villages, too, so you can change from defensive to offensive production fast,
or to build hcav. As you start 24/7 deffense production you will have
the barracks working all day, but the stable has very few to do.
You build Scouts very fast and they are very cheap too,
so you might consider building some hcav, not as your primary defense but
as a fast def if support is needed somewhere.
Workshop:
Level 2 1/9 59%
Level 2 is enough, since it builds around 50 rams a day.
Just 9 farm slots for that so I build these in defensive villages too,
to produce fakes.
Academy:
Level 2 14/94 59%
Level 3 16/110 56%
Level 2 or 3 is a matter of personal taste,
you should have problems with too few noble slots in the late game,
so I guess level 2 is enough. Again, 16 farm slots are not that much
so you might consider building a level 3.
Smithy:
Level 20 57/395 15%
No discussion. I'll go in detail what to tech at the smithy in detail
at the end of the post.
Market:
Level 10 12/82 10 merchants
Level 16 31/211 46 merchants
Level 20 57/395 110 merchants
Level 25 126/866 235 merchants
here is a building that keeps bugging me. You really "need" level 10.
You might want level 16 for transporting up to 3 academy resource
packages (ARP), which need 15 merchants per package.
And that really should be the maximum in your offensive villages.
In your defensive villages our might have a surplus on resources,
so it might be necessary to build more.
But remember. You can always use your own lcav to plunder yourself.
I would not build a market exceeding level 16.
Mines:
timber camp, clay pit, iron mine
Level 30 43/326 3600 production per hour
Level 30 55/447 3600 production per hour
Level 30 138/949 3600 production per hour
Maybe I’ll edit this, cause you tend to have a little too much wood
in late game and really lack clay and iron, but on the other hand
wood needs the fewest farmers and you can always try to find someone to trade.
Farm:
Level 30 0/0 24000
Well, obviously it costs no farmers but produces.
Level 30, in all villages, no exception.
Warehouse:
Level 25 0/0 142373
Level 30 0/0 400000
you might want to keep this at level 25,
because your village has less points then and therefore
your morale would be higher, but since it costs no farm slots,
most players tend to build it to level 30
Hiding place:
Level 1 2/2 150
Level 10 1/8 2000
This can be effective to piss off attackers in the beginning,
but it also helps in the late game.
When your rally point is destroyed and you need to replace it
you should have at least Level 1.
Level 10 is pretty useless, but that’s just 6 farm slots,
so decide for yourself.
Wall:
Level 20 15/99 207% defense bonus
massive defense bonus and increases the villages defense
by a fixed (but quite low value), so that incoming troops get damage
even if you have no defending troops.
Let's add this up:
Code:
building level farm points
Headquarter: 20 99 319
Barracks: 25 303 1272
Stable: 20 158 639
Workshop: 2 9 29
Academy: 3 110 937
Smithy: 20 395 607
Market: 16 211 154
Mines:
timber camp 30 326 1187
clay pit 30 447 1187
iron mine 30 949 1187
Warehouse: 25 0 477
Farm: 30 0 989
Hiding place: 1 2 5
Wall: 20 99 256
total 2835 9245
Your village could be 12355 points if you maxed everything,
but you had 2k farm slots less and the village wouldn't be really better.
This Formula leaves you to have 21165 Villagers Free for Troops.
Offensive Village
Code:
Count Unit Men Offense Defense Cav Defense
9000 Axemen 9000 360000 90000 45000
2500 Lcav 10000 325000 75000 100000
300 Ram 1500 600 6000 15000
10 Cat 80 1000 1000 500
3 Noble 300 90 300 150
Total: 20880 686690 172300 160650
Defensive Village
Code:
Count Unit Men Offense Defense Cav Defense
7000 Spear 7000 70000 105000 315000
7000 Sword 7000 175000 350000 175000
1000 Axemen 1000 40000 10000 5000
3000 Scout 6000 0 6000 3000
1 Noble 100 30 100 50
Total: 21100 285030 471100 498050
Let's talk about techs now:
you want to have the defensive techs at 3 in all your villages,
since the troops fight with the tech level from the village
they are stationed in, not from the village they were produced in.
So spear 3 and sword 3 are a must. Scouts 3 are only needed in Scout villages.
Distribute your Scouts from there to all your villages, to defend against
incoming Scout attacks and keep a main force to Scout your enemies.
Axes 3 and lcav 3 is a must in all offensive villages. Hcav is only needed
if you actually think you or some of your FTR brothers will defend you with
that. Rams and cats is something special. I build the number I need and then
revoke to tech something else. So teaching has to do a lot with personal taste
Defensive village
spear 3
sword 3
9 slots free for whatever you think you need
Offensive village
spear 3
sword 3
axes 3
lcav 3
3 slots for hcav, rams or cats. I wouldn't recommend Scouts.
Scout village
spear 3
sword 3
Scout 3
6 slots free for whatever you think you need
"That's all folks"
Edited by reactor_share on Oct 21 at 02:05
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