[ VT ] Virtua Tennis 4: Move vs. Kinect
原文網址:http://ps3.ign.com/articles/114/1148547p1.html
http://xbox360.ign.com/articles/114/1148549p1.html
Virtua Tennis 4: Move vs. Kinect
This time, SEGA wants you off the couch and on your feet.
February 8, 2011
The Virtua Tennis series has been around for more than ten years. When a
franchise gets that old, it's hard to keep things fresh. But SEGA set out to
evaluate everything about the Virtua Tennis experience and refine it. One
step the developers took was incorporating motion controls into the latest
title in the series: Virtua Tennis 4.
Virtua Tennis系列發售至今已經超過十年。隨著系列年齡增長,會越難保持著新鮮感,
但是SEGA持續改進之。現在SEGA將體感操作融入最新作:Virtua Tennis 4。
Yesterday, I had the opportunity to play it for myself and try the
PlayStation Move and Kinect versions. I was told by a SEGA representative
that the Kinect version isn't as far along in its development as the Move
version, but playing both side-by-side was helpful in illuminating the
differences not only in the hardware itself but how that hardware is being
used in the games.
昨天,我有機會嘗試到PlayStation Move和Kinect兩個版本。我被SEGA的銷售代表告知
,Kinect版本的開發時程並沒有像Move這麼久,但是將兩個版本都玩過有助於了解兩個
不同的硬體是如何,以及了解兩個硬體是如何被用在遊戲裡。
http://ppt.cc/biQk
Virtua Tennis 4, running on Xbox 360.
Virtua Tennis 4在XBOX 360上的畫面。
The implementation of motion control in Virtua Tennis 4 is similar to how Wii
Sports handled tennis back in 2006. The movement of the character is
generally automatic, though stepping forward will cause the character to rush
the net. This feature can be found in both versions. Most of the time,
however, players need only worry about hitting the ball when it approaches.
This is done by swinging the Move controller like a tennis racket on the PS3,
and swinging your arm in an arc when playing on the 360.
Virtua Tennis 4裡體感控制的表現和2006年的Wii Sports類似。角色一般是自動移動
,但是往前會使角色跑向網前。這樣的特色在兩個版本都存在。大部分的時間,玩家只
需要顧及何時要揮拍。揮拍可以藉由揮動Move控制器,即把Move控制器當成網球球拍來
揮動,這是在PS3版本的情形。在360版本,只需要將你的手臂以弧狀揮出即可。
The camera work here is an interesting blend of angles. When the ball is in
your opponent's side of the court, the camera hovers over your character's
shoulder in a tight third-person perspective. As soon as the ball approaches,
the camera quickly enters the character to give you a first-person view of
the action. The intention is to give you a better grasp of the ball's
location so you can time your swing. This is a smart design choice in theory,
but I found it to be disorienting at first. It was also surprisingly
difficult to gauge the perfect time to swing, as there was a slight delay
between swinging the Move controller and swinging the in-game racket.
Swinging your arm in the Kinect version was also delayed.
視角是以混和角度來運作。當球在對手那邊時,攝影機會照到你的角色的肩膀,像第三
人視角。當球過來時,攝影機會快速的切換成第一人稱視點。這樣的目的是使你更容易
掌握球的位置,以便抓到揮拍時機。理論上這是很聰明的設計,但是我發現在一開始會
比較容易失去判斷力。同時,要抓到完美的時間揮拍也是不容易,因為在揮動Move控制
器和遊戲裡面的球拍有些微的延遲。Kinect版本裡,揮動手臂同樣有延遲問題。
I appreciate the technology Kinect employs, but in this situation it seems
that the PlayStation Move version of Virtua Tennis 4 has the advantage. Not
only are you holding a physical controller during play which roughly emulates
holding a racket, but the Move controller will supposedly measure the twist
and angle of your swing. This is not possible on the Kinect version. It's
disappointing, but the Kinect hardware just can't track minute body motions
like wrist rotation.
我很感謝Kinect的開發小組帶來的科技,但是在Virtua Tennis 4裡,PlayStation Move
版本會是比較有優勢的。在你拿著實體的控制器,遊玩時就猶如拿著球拍。除此之外,
按照推測,Move控制器將會測量你揮拍時的扭曲量和角度。但是Kinect的硬體無法追蹤
細緻入微的身體動作,像是手腕的轉動。
I enjoyed playing Virtua Tennis 4 with Move, though having less control of
the character on-screen removes a great deal of the strategy involved in
tennis. Yes, you can rush the net at an opportune time, but having no control
over the side-to-side movement of the player is stifling. This is an issue
with both versions.
我很享受用Move控制器遊玩Virtua Tennis 4,儘管少了部分對角色的操作導致失去大量
網球裡的策略。是的,你可以在適當時機跑向網前,但是無法來回移動角色是令人難受
的。這個問題兩種版本皆存在。
http://ppt.cc/FTuM
Virtua Tennis 4, running on PS3.
Virtua Tennis 4在PS3上的畫面。
Playing with Kinect is similar to playing with the Move, though it feels
unnatural to swing your bare hands and strike a virtual ball with a virtual
racket. You also have less control over your swing, as Kinect can't track any
twists in your hand during the motion.
用Kinect遊玩和用Move遊玩是很像的,但是揮動空的手臂來模擬用虛擬球拍擊虛擬的球
感覺是不自然的。同時也少了一些控制來控制你的揮拍,因為Kinect無法追蹤你手上任
何的扭曲。
Playing two versions of Virtua Tennis 4 with motion support reminded me how
much I love traditional control schemes. When I finally switched from a Move
controller to a DualShock, I immediately felt more comfortable with the
experience. Having full control of your character's movement is also more
challenging and much more liberating. While motion controls might be useful
for introducing a non-gamer to the world of Virtua Tennis, I suspect most
veterans of the series will stick with tradition.
遊玩兩種支援體感控制的Virtua Tennis 4版本,讓我想起我是多麼愛傳統控制的系統。
當我最後從Move控制器換成DualShock,我立刻有更舒適的遊玩經驗。可以完整控制你角
色移動,使遊戲更有挑戰性還有更高的自由度。然而體感控制會引領輕度玩家進入
Virtua Tennis的世界,我猜測大部分此系列作的老手還是會使用傳統操作。
Virtua Tennis 4 is scheduled to launch this April for the PS3, 360, and the
Nintendo Wii.
Virtua Tennis 4計畫於今年四月發售PS3、360以及Wii版本。
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