[情報] 大衛金對未來平衡的想法

看板StarCraft (星海爭霸2 - SC2)作者 (azusa)時間11年前 (2015/04/18 13:23), 編輯推噓25(25013)
留言38則, 22人參與, 最新討論串1/3 (看更多)
http://us.battle.net/sc2/en/forum/topic/17084688554 Analyzing the effects of the last Swarm Host patch is one of our top priorities for Heart of the Swarm right now, so we wanted to share some more thoughts in this area to get more input from you. Currently we’re not seeing much new Swarm Host usage. We see two potential reasons for this: The Swarm Host isn’t effective enough in its current state or players haven’t figured out the best use cases with them yet. The answer is probably a mix of both factors, and we’re hoping to see more Zerg games in all matchups in order to drill down on the correct course of action here. Our main focus point in the immediate future will be on the state of ZvP and ZvT after these changes. The main thing we’d like to watch out for first is that the two matchups are working well and are balanced. In order to get there, we have two options that we’d like to discuss with everyone. Option 1 Take our normal approach of waiting until we can locate what the specific issues are and then act accordingly. The up side of this is that we can make the correct decisions and give players enough time to really drill down to the details of what the last patch has changed about the game. The down side is that it’ll take time. Option 2 Act a bit quicker as an exception this time, because we made such drastic changes at a point when the balance was looking very solid. From the initial feedback and games that we’ve seen, Zerg seem slightly weaker than before. While we don’t have enough examples or the time to make this conclusion, we wonder if acting a bit sooner in this specific case might be better for the game. To be clear, this doesn’t mean we’ll just go in and patch right away. We’ll still go through the standard procedures of discussing potential changes, testing the changes on balance test maps, and iterating on them until we find good changes. The main difference is that we would be going into the first balance test map much sooner than we normally would have after a balance patch. If we go with option 1, we’ll first need to figure out how the changes affected the matchups, so we don’t have any proposed potential changes yet. If we go with option 2, our main goal would be to work on a change that would help Zerg slightly vs. Protoss and vs. Mech play. Going more into the specifics: Roach burrow move speed increase We know Roaches serve a critical role in both vs. Protoss and Mech, so this might be a good area to buff. We’ve also tested a faster burrow-move speed version of the Roach in the past, and saw some good results. In terms of testing time, and being able to gauge the effectiveness of this change, it should be much quicker since it’ll be the second time testing this out. This could be a very simple change that will help Zerg out in the two main areas that we’re potentially looking to improve. Swarm Host changes We believe that the cost investment both in terms of gas and supply are quite high. And it’s like that for a reason: we don’t want mass Swarm Hosts to be viable. But we wonder if we can make some tweaks to make the harassment case less of a commitment while also making sure the mass Swarm Host case isn’t viable. While we don’t have specifics here, we’re initially thinking: - Buff the Swarm Host effectiveness - Reduce the supply cost/take another look at the cost of the unit itself - Increase the cooldown of the Spawn Locust ability even more These changes will support the small group harassment role of the unit much better, while nerfing the mass Swarm Host case even more. To reiterate, we’re not saying that there’s a clear problem that we see right now. We don’t know with 100% certainty on the state of things since the last patch, but we’re mainly just wondering if there’s value in starting a balance test map sooner than later this time. Thank you so much, and we’re looking forward to hearing your thoughts on this topic. 都是英文,有點看不懂 希望有人可幫忙翻譯 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 118.166.129.46 ※ 文章網址: https://www.ptt.cc/bbs/StarCraft/M.1429334628.A.290.html

04/18 13:28, , 1F
1.Z最近有點弱 2.問大家想快點改還是慢點改
04/18 13:28, 1F

04/18 13:29, , 2F
3.考慮讓蟑螂埋地移動更快
04/18 13:29, 2F

04/18 13:29, , 3F
3.你覺得要buff蟑螂還是buff百生
04/18 13:29, 3F

04/18 13:30, , 4F
怕大家海百生 考慮1.單純加強能力 2.降低人口/資源
04/18 13:30, 4F

04/18 13:31, , 5F
3.讓百生CD更長(WTF我看錯了嗎?)
04/18 13:31, 5F

04/18 13:33, , 6F
我流翻譯:我想亂改 我覺得這很COOL
04/18 13:33, 6F

04/18 13:33, , 7F
大衛金正常發揮中(筆記
04/18 13:33, 7F

04/18 13:36, , 8F
大維京真的是改動都不用腦的
04/18 13:36, 8F

04/18 13:36, , 9F
teren你要把三個合在一起看
04/18 13:36, 9F

04/18 13:37, , 10F
他是三個一起做 不是只選一個
04/18 13:37, 10F

04/18 13:39, , 11F
coooool
04/18 13:39, 11F

04/18 13:40, , 12F
節奏這麼快的比賽 會有人想要用使用過後一分鐘都閒置的
04/18 13:40, 12F

04/18 13:40, , 13F
單位?
04/18 13:40, 13F

04/18 13:42, , 14F
又不是說有普攻 噴完卵真的是閒置 現在連遁地躲都不行
04/18 13:42, 14F

04/18 13:44, , 15F
不懂幹嘛還更動蟲心 乖乖做神族毀滅很難嗎
04/18 13:44, 15F

04/18 13:47, , 16F
原來這是要改蟲心 那真的完全看不懂了
04/18 13:47, 16F

04/18 13:49, , 17F
開除大衛金
04/18 13:49, 17F

04/18 14:00, , 18F
本來好好的 硬要改! 糗了吧XDD
04/18 14:00, 18F

04/18 14:07, , 19F
我覺得百生降價加跑速還比較合理,變成一兩隻就能鬧別
04/18 14:07, 19F

04/18 14:07, , 20F
人礦那種
04/18 14:07, 20F

04/18 14:09, , 21F
在加個跳牆就可以當死神了
04/18 14:09, 21F

04/18 14:10, , 22F
是在講蟲心啊 前面很多廢話 可以直接看結論
04/18 14:10, 22F

04/18 14:10, , 23F
想讓百生變成單純騷擾 瓦斯必須降 不然誰想出啊.....
04/18 14:10, 23F

04/18 14:41, , 24F
不如把百生改的像感染丟蛋一樣,改用能量計,並且鎖定投擲目標
04/18 14:41, 24F

04/18 14:42, , 25F
這樣就算正面出一堆百生,消耗完能量就沒了,不會有無限小蟲
04/18 14:42, 25F

04/18 14:43, , 26F
小規模而言,只要有足夠能量,也不會有現在空窗期的問題
04/18 14:43, 26F

04/18 14:56, , 27F
那樣就跟感染功能重疊了阿 我覺得瓦斯降低可行些
04/18 14:56, 27F

04/18 15:00, , 28F
感染哪有重疊 你看哪個選手還在玩股間流的
04/18 15:00, 28F

04/18 15:05, , 29F
其實有講根沒講一樣..
04/18 15:05, 29F

04/18 15:23, , 30F
一人一信支持大味精 切腹
04/18 15:23, 30F

04/18 15:47, , 31F
沒什麼用啊 家裏守一下然後還是一波橫掃
04/18 15:47, 31F

04/18 15:50, , 32F
百生有趣就是小蟲一堆過去 要改乾脆出新單位不是更好
04/18 15:50, 32F

04/18 16:01, , 33F
不,我的意思只是設定小蟲前往目標的意思,一樣是a過去
04/18 16:01, 33F

04/18 16:29, , 34F
遁地之後只能生五隻 之後還要爬起來 不知道行不行
04/18 16:29, 34F

04/18 17:59, , 35F
韓國比賽很少打到難看的泉水勾...就是有人看到SH就在哀
04/18 17:59, 35F

04/18 18:13, , 36F
韓職是少數吧
04/18 18:13, 36F

04/18 18:13, , 37F
法蟲去打GSL一樣一下就被打爆了
04/18 18:13, 37F

04/18 19:27, , 38F
掯~~大味精,你再讓蟲族更難玩一點沒關係~~
04/18 19:27, 38F
文章代碼(AID): #1LCUfaAG (StarCraft)
文章代碼(AID): #1LCUfaAG (StarCraft)