[新聞] 蟲群之心 - 即將迎來的新patch預覽
看板StarCraft (星海爭霸2 - SC2)作者FAlin (FA(バルシェ應援))時間13年前 (2012/12/19 05:04)推噓22(22推 0噓 15→)留言37則, 28人參與討論串1/1
來自北美官網遊戲主設計師大衛金:
http://us.battle.net/sc2/en/forum/topic/7416062724#1
這並不是一個補丁說明, 僅僅是一個預覽
We've been planning a few more balance tweaks before the holidays. And a few
things we're trying to focus on are:
我們準備在聖誕節前放出更多平衡性修改. 我們主要要做的部分是:
1. Lowering Widow Mine single target damage
1: 減少蜘蛛雷的單體傷害.
We feel Widow Mines create a lot of positional play and also provides a more
mobile splash option in the late game. Widow Mines 1 shotting key units such
as Banshees in the early mid game we feel can be addressed without hurting
the main strengths of the unit.
我們認為蜘蛛雷可以幫助玩家完成早期控圖, 也可以在後期成為一個移動AOE選擇. 我們
認為可以在不削弱其主要功能的同時解決它前中期可以一擊消滅一個關鍵單位例如女妖的
問題
2. Improving fungal.
2. 增強真菌增生
We feel the initial nerfs to Fungal Growth were too much especially in ZvZ.
We've been taking a closer look at the range and missile speed of Fungal.
我們認為早些對真菌增生的削弱有些矯枉過正, 在蟲族內戰中體現尤甚. 我們會看看射程
和真菌彈道射速方面.
3. New Medivac strength
3. 關於最近的醫療運輸機加強
Adding two new abilities around the same tech level for the Medivac wasn't a
good idea. We want to try to push the heal ability to later stages of the
game when more splash damage units come into play.
在同一個科技等級加入兩個新能力給醫療運輸機並非好注意. 我們想要讓醫療效率升級時
間點延後至遊戲後期以對抗更多的AOE單位傷害.
We're also hearing your feedback on units like Widow Mines, Swarm Hosts, and
Oracles. We're getting a lot of completely opposite feedback on the new
units, and think this is because of the learning curve required to use and
fight against these new options.
我們也看到了大家對蜘蛛雷, 蟲群宿主以及限制的反饋. 我們的新單位得到了截然不同的
反饋, 一些人認為太強而另一些人認為太弱. 我們認為這是因為學習曲線需要大量練習和
針對性對抗.
Please try to playtest more with that in mind and we are also trying our best
to continue playing with them as much as possible to get a better
understanding of the new meta game in HotS. As always, thank you for your
help.
請試著多玩玩多試試, 也請記住我們也在努力盡可能地多測試新兵種以獲得對資料片新兵
種更深刻的理解. 和往常一樣, 感謝大家的幫助.
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