[戰術] Spanishiwa's No Gas 概述

看板StarCraft (星海爭霸2 - SC2)作者 (貓龍)時間15年前 (2011/04/18 17:04), 編輯推噓43(43016)
留言59則, 39人參與, 最新討論串1/1
蟲族戰術實在太少了 就讓我洗版一下應該沒關係吧XD 預計會有5-6篇 請大家多多包涵了( ̄ー ̄;) ------------------------------------------------------------------------ Overview概述 The build always opens 16 hatchery 15 spawning pool. I'll go into the specifics of what happens if you're blocked/etc in the later parts of the guide. 基本上開場都是16裸雙15狗池,如果你二礦被水晶塔或是電機工程所擋住了之類的, 我後面會再詳細解說。 This part is very essential, and I'm going to randomly put it here because I forgot to put it in the individual ZvT/ZvZ/ZvP sections. Using your initial queen energy to connect your natural and main is necessary. 有一點很重要:把你一開始后蟲的能量通通用在把你的兩個礦區連結在一起。 The early hatchery is critical, as it serves multiple roles. Increasing your ability to produce queens, increasing your larva production (drones), increasing the number of mineral patches (and gas geysers, this is very important) available to be mined from (so that you won't be over saturated), creating a defensive area to set up spine crawlers, and putting the 'ball' in your opponent's court (forcing him to play catch up in the macro game, or try to end it quick with an all-in/cheese). 速二礦非常的關鍵,他扮演了許多的角色。他讓你生產后蟲的速度加倍,使你有更多的幼 蟲,讓你有額外的晶礦場(還有瓦斯場<-這非常重要)可以採集(因此你不會有超過滿載的 情形),並且創造一個由地刺組成的防禦陣線。這樣一來就把球丟到敵人手中,讓他只能 跟我們一起玩後期,或是嘗試使用all-in(大招)。 Then, you'll get 4 queens as soon as possible for spawn larva/spreading creep. This is an important part as the creep spread is extremely necessary for defense (as queens are pretty slow off creep, or so I've heard) and on the off-chance that you're forced to make slow lings (see: MC style 4 gate, Jemag 5 gate) they won't be too ridiculously slow. All of your larva will be going to drones and a SMALL amount of zerglings (1 or 2 sets) purely for scouting purposes. Spreading creep is very important. If you can't spread creep effectively, this build will not be effective. There is no tricky deciding between units and drones in this build, although you will have to decide between more spine crawlers/queens or less (which is the same concept). 再來,你應該盡快生產4 隻后蟲來孵化幼蟲和擴張蟲苔。蟲苔的擴展對防守來說尤其重要 ,因為后蟲離開蟲苔後的移動速度實在太慢了,而且當你遇到MC流的4Bg 或是Jemag的5BG 時,你沒有提過速的小狗才不會因為在蟲苔外作戰而慢得很可笑。你所有的幼蟲都應該生 產為工蟲,只要生產一小部份的小狗(大約一到兩輪)來偵察。再說一次:蟲苔的擴展真的 很重要,如果你不能將蟲苔有效的展開,這整個開局的效果將會大打折扣。幼蟲要變成小 狗或工蟲在這個流程中不難決定,但你還是要視情況來決定要插地刺或是補更多媽媽。 As you're approaching 32 drones (the point of saturation for two bases, 2 drones per mineral patch, 8 patches per base) you'll throw down all 4 of your gas. You'll keep droning for now, because you'll need more drones to replace the drones that will now be mining gas, as well as the drones lost to tech buildings/extractors. This is generally around 40+ food, as you'll have 32 drones and 4 queens. I cannot stress enough the importance of not getting supply blocked with this build, as if you mess up the timings even slightly you'll be extremely vulnerable to quick 2 base aggressive pushes. 當你擁有32隻工蟲時(雙礦滿營運 16個晶礦場*2個孵化所),一口氣放下4個瓦斯場。接下 來你還是要繼續爆工蟲來補上那些因為採氣礦和變成建築物的工蟲的不足。通常此時你會 有40+的人口,32工蟲+4隻皇后+零星的小狗。 重點:千萬不要卡人口。即使是最輕微的拖延也會使你在面對前期的快攻時非常脆弱。 With the first 100 gas, I like to get my lair. I get lair before zergling speed, upgrades, or baneling nest because poking/prodding with zerglings at his front will not bring sufficient enough scouting information for this late in the game, and thus a quick overseer is crucial. The second 100 gas, I like to get my zergling speed. Anything further than this is match up specific and will be addressed in the later sections. Almost all match ups do involve double evo chamber though, as this is a build focussing on mid to late game zerg play. 第一個100氣我會先升級二本,先升級二本而不是狗速/毒爆蟲巢是因為只靠小狗在前線刺 探情報對中後期的偵查來說是不夠的,因此搶先生產監察王蟲非常關鍵。第二個100 氣我 會提升我的狗速。 在後面我會再說明特殊情況下的應變方式。 在大多數的對戰中,你都該蓋下兩個進化室來升級攻防,因為這個流程強調中後期的營運 ------------------------------------------------------------------------------ 我是先看過 DAY9 的 VOD 文字部分是邊翻譯邊看的 比我想像中還累QQ 喝口水繼續翻譯 -- ∩_G__∩ ∩ __C__∩ ∩_D_ ∩ |ˊ ︵ ︵ˋ科 |ˊ ︵ ︵ˋ| KU/︵ ︵ ˋ| ∕ (⊙)(⊙) 科 ∕ (⊙)(⊙) \ KU(⊙)(⊙) ˋ |  ( _●_) ≡ | ≡( _●_ )≡ | ≡ (_●_ )  | ╴≡ |∪| ミ ╲ |∪|  / ミ﹑|∪|  ≡ ˋ ﹨ˊ \ __/ ﹨ˊ \___/ ﹨ˊ ノ φGCD -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.36.65.50 ※ 編輯: andy88566y 來自: 114.36.65.50 (04/18 17:04)

04/18 17:09, , 1F
辛苦推
04/18 17:09, 1F

04/18 17:10, , 2F
第三段第二行'額外'@@ 辛苦啦
04/18 17:10, 2F
感謝

04/18 17:14, , 3F
推 辛苦翻譯
04/18 17:14, 3F

04/18 17:17, , 4F
幫推 感恩
04/18 17:17, 4F

04/18 17:17, , 5F
辛苦了
04/18 17:17, 5F

04/18 17:17, , 6F
04/18 17:17, 6F

04/18 17:17, , 7F
PUSH
04/18 17:17, 7F

04/18 17:18, , 8F
這篇是Z 的聖水啊!!
04/18 17:18, 8F

04/18 17:19, , 9F
狗速很慢提也...4bg真的檔的住??
04/18 17:19, 9F

04/18 17:20, , 10F
這個打法工兵會多 錢也會比較多他有說靠地刺跟媽媽守
04/18 17:20, 10F

04/18 17:21, , 11F
媽媽要多 前期2BH4后蟲是常態
04/18 17:21, 11F
※ 編輯: andy88566y 來自: 114.36.65.50 (04/18 17:24)

04/18 17:26, , 12F
推^^ 檔燒餅流的4bg靠地刺海好很多
04/18 17:26, 12F

04/18 17:27, , 13F
這是學營運很好的機會...剛測試幾場,不錯用...
04/18 17:27, 13F

04/18 17:28, , 14F
擋4BG基本上就地刺媽媽,探到虛空又更好擋...Z會被nerf嗎?
04/18 17:28, 14F

04/18 17:28, , 15F
不過卡人口真的很危險
04/18 17:28, 15F

04/18 17:29, , 16F
感覺沒啥特別阿
04/18 17:29, 16F

04/18 17:32, , 17F
大概因為目前的蟲族玩不出啥新玩意
04/18 17:32, 17F

04/18 17:32, , 18F
戰術文推
04/18 17:32, 18F

04/18 17:35, , 19F
感覺跟5媽流異曲同工
04/18 17:35, 19F

04/18 17:36, , 20F
光是慢瓦斯就很特別 經濟補好再一口氣攀科技
04/18 17:36, 20F

04/18 17:36, , 21F
蟲族的戰術著重於營運流程的優化和偵查改變配兵比例
04/18 17:36, 21F

04/18 17:36, , 22F
特別在慢提狗速吧 現在誰敢不在六分內提狗速的
04/18 17:36, 22F

04/18 17:36, , 23F
除了sen
04/18 17:36, 23F

04/18 17:37, , 24F
戰術推!!
04/18 17:37, 24F

04/18 17:38, , 25F
跟以前某少量媽媽(5~6)隻很像,存能量補血配地刺
04/18 17:38, 25F

04/18 17:39, , 26F
不過沒有提到下氣礦的時間耶QQ
04/18 17:39, 26F

04/18 17:39, , 27F
剛去試,除了極限all in外,好像不錯擋
04/18 17:39, 27F

04/18 17:39, , 28F
有說,32Drone
04/18 17:39, 28F

04/18 17:40, , 29F
一次放四個 好屌
04/18 17:40, 29F

04/18 17:40, , 30F
另外只靠地刺有辦法防守藍火火車硬鑽嗎
04/18 17:40, 30F

04/18 17:41, , 31F
加媽媽可以吧
04/18 17:41, 31F

04/18 17:42, , 32F
還有有許多疑惑@@ 火車感覺四媽媽守的住
04/18 17:42, 32F

04/18 17:42, , 33F
不只地刺呀 還有加媽媽
04/18 17:42, 33F

04/18 17:42, , 34F
偵察到人類111應該也要下蟑螂池~~靠媽媽撲軍毯檔第一波
04/18 17:42, 34F

04/18 17:46, , 35F
速藍火車(!?)
04/18 17:46, 35F

04/18 17:47, , 36F
以前有看過VOD 王蟲看到火車來 二礦工蟲拉走 2媽媽檔斜坡
04/18 17:47, 36F

04/18 17:58, , 37F
我認為這個打P好用 打T各大高手已經有各種開局 從主動的
04/18 17:58, 37F

04/18 17:59, , 38F
RPB破口流 蟑螂毒爆開礦流 龍狗流可以讓T難以抓Timing
04/18 17:59, 38F

04/18 18:00, , 39F
對上P 除了七蟑螂有機會破口外前期沒啥招能掌握主動 不如
04/18 18:00, 39F

04/18 18:00, , 40F
同意CaT大,剛剛試了一場被朋友野BB幹爆..來不及轉型
04/18 18:00, 40F

04/18 18:00, , 41F
打p好用就夠了
04/18 18:00, 41F

04/18 18:01, , 42F
就直接龜入中後期 不管是爆蟑螂飛膛或像他擾礦都有得發展
04/18 18:01, 42F

04/18 18:01, , 43F
但Key point還是要能撐過4bg or 雙礦十分鐘 push才能實戰
04/18 18:01, 43F

04/18 18:02, , 44F
如果P偵查到你開礦 屯一堆狂戰衝過來 Z會悲劇 orz
04/18 18:02, 44F

04/18 18:02, , 45F
04/18 18:02, 45F

04/18 18:10, , 46F
就多學點戰術 哪有一種戰術可以全通用的 (啊?我沒在說...)
04/18 18:10, 46F

04/18 18:13, , 47F
GJ 筆記筆記
04/18 18:13, 47F

04/18 18:13, , 48F
下一篇呢 敲碗!!!!!
04/18 18:13, 48F

04/18 18:13, , 49F
可以M了 強者給推!
04/18 18:13, 49F

04/18 18:43, , 50F
火車是沒問題的 比較怕空投火車 會比較麻煩
04/18 18:43, 50F

04/18 18:52, , 51F
4GG
04/18 18:52, 51F

04/18 19:27, , 52F
PUSH~~~~
04/18 19:27, 52F

04/18 19:32, , 53F
大推原PO一百公斤
04/18 19:32, 53F

04/18 19:46, , 54F
先推在看
04/18 19:46, 54F

04/18 19:54, , 55F
04/18 19:54, 55F

04/18 20:16, , 56F
辛苦原Po了~~大感謝!!~
04/18 20:16, 56F
※ 編輯: andy88566y 來自: 114.36.65.50 (04/18 20:38)

04/18 22:00, , 57F
好文章先推再說
04/18 22:00, 57F

04/18 22:25, , 58F
04/18 22:25, 58F

04/19 01:46, , 59F
push
04/19 01:46, 59F
文章代碼(AID): #1Dg_w1lb (StarCraft)
文章代碼(AID): #1Dg_w1lb (StarCraft)