[閒聊] BF3 skill的計算方式
看板Shooter-game (射擊遊戲)作者yichenglee (tyuioplkjhgbnm)時間13年前 (2012/06/19 22:01)推噓2(2推 0噓 12→)留言14則, 5人參與討論串1/2 (看更多)
遊戲名稱:BF3(必填,未填者依板規處理)
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BF3的skill(技巧)值是一個不太直觀的東西
他跟任何其他的數值 如K/D W/L SPM(每分鐘得分) 都沒有關係
我的觀察是
1.擊殺會得到skill,死亡會減少
比如說有一場連殺很多人 結算一次加個五十
2.殺技巧比你高的人會得到比較多技巧值
我現在skill約7、800 只要死到五次以上,結算時幾乎不可能是正的
後來我有找到一篇說明 摘錄如下
It's an ELO-like calculation that can be used to try to make matches with
opponents of roughly the same skill level. I wouldn't worry about whether
it's "good" or "bad," but track changes in my own score over a period of
time. A good goal is to consistently improve your score
簡單來說,可以把skill想成ELO,但是最大的差別在於,skill是跟自己比的,
有進步就是好事。
同一個回應有解釋計算方法
So basically, this is what determines your skill level on your stats page:
You gain/loose[sic] SL based on every confrontation with another player
就是我的觀察1. 交戰雙方會獲得/減少skill
Killing a highly skilled enemy gives you more points than killing someone
less skilled
符合我的觀察2. skill越高被殺噴越多
Points are not transferred from a player to another, they are simply
added/subtracted based on the encounter and the SL of both parts (thus, after
an encounter, one part may go up 50 points while the other loses only 20)
這條是說skill不是零和,可能一方多了50另一方只減20
The SL is used for matchmaking
skill是用來配對的 可能是指快速遊戲?
結論是,死得少是增加skill最基本的要求,但是一個skill很高、SPM很低
老是躲在300公尺外的noob sniper 對隊伍的幫助並不大
這個數據就像勝投一樣 本身沒有意義 要搭配其他數據才能拼湊出一個玩家的真貌
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玩坦克看著skill一直上升真的很爽 但是下車當步兵就一瀉千里了...
這個資料片我大概還是躲在B2K好了-.-
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